Second update pass (2/3) - 82 -> 0 errors

Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This commit is contained in:
elix-x
2016-06-21 11:03:10 +02:00
parent 5498eb6d7c
commit 05aa6972c4
83 changed files with 564 additions and 405 deletions
@@ -30,6 +30,7 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -240,9 +241,9 @@ public class TileCableBus extends AEBaseTile implements AEMultiTile, ICustomColl
}
@Override
public AEPartLocation addPart( final ItemStack is, final AEPartLocation side, final EntityPlayer player )
public AEPartLocation addPart( final ItemStack is, final AEPartLocation side, final EntityPlayer player, final EnumHand hand )
{
return this.getCableBus().addPart( is, side, player );
return this.getCableBus().addPart( is, side, player, hand );
}
@Override