Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have aftermath effect, hence why 3rd pass will check those maked with "aftermath". Errors: 82 -> 0. Mod can be launched.
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@@ -30,6 +30,7 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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@@ -240,9 +241,9 @@ public class TileCableBus extends AEBaseTile implements AEMultiTile, ICustomColl
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}
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@Override
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public AEPartLocation addPart( final ItemStack is, final AEPartLocation side, final EntityPlayer player )
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public AEPartLocation addPart( final ItemStack is, final AEPartLocation side, final EntityPlayer player, final EnumHand hand )
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{
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return this.getCableBus().addPart( is, side, player );
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return this.getCableBus().addPart( is, side, player, hand );
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}
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@Override
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