Rewrite drive model to support custom cell models (#4459)
* Rewrite driver model to support custom cell models Each cell can now register a mapping Item -> ResourceLocation for a custom cell model. Fallback will always be a 1k item cell.
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/*
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* The MIT License (MIT)
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*
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* Copyright (c) 2020 TeamAppliedEnergistics
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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package appeng.api.client;
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import java.util.Map;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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import net.minecraft.client.renderer.model.ModelBakery;
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import net.minecraft.item.Item;
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import net.minecraft.util.ResourceLocation;
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/**
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* A registry for 3D models used to render storage cells in the world, when they
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* are inserted into a drive or similar machines.
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*/
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public interface ICellModelRegistry {
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/**
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* Register a new model for a storage cell item.
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*
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* <p>
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* You are responsible for ensuring that the given model is actually loaded by
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* the game. See
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* {@see net.minecraftforge.client.model.ModelLoader#addSpecialModel}.
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*
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* This method only maps an {@link Item} to a {@link ResourceLocation} which can
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* be looked up from the {@link ModelBakery}. No validation about missing models
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* will be done.
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*
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* Will throw an exception in case a model is already registered for an item.
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*
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* For examples look at our cell part models within the drive model directory.
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*
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* @param item The cell item
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* @param model The {@link ResourceLocation} representing the model.
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* @return
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*/
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void registerModel(@Nonnull Item item, @Nonnull ResourceLocation model);
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/**
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* The {@link ResourceLocation} of the model used to render the given storage
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* cell {@link Item} when inserted into a drive or similar.
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*
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* @param item
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* @return null, if no model is registered.
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*/
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@Nullable
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ResourceLocation model(@Nonnull Item item);
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/**
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* An unmodifiable map of all registered mappings.
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*
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* @return
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*/
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@Nonnull
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Map<Item, ResourceLocation> models();
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/**
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* Returns the default model, which can be used when no explicit model is
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* registered.
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*/
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@Nonnull
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ResourceLocation getDefaultModel();
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}
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