Reformat
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@@ -18,7 +18,33 @@
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package appeng.parts.automation;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.AutomaticItemPlacementContext;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.screen.ScreenHandlerType;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import alexiil.mc.lib.attributes.item.FixedItemInv;
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import appeng.api.config.AccessRestriction;
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import appeng.api.config.Actionable;
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import appeng.api.config.FuzzyMode;
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@@ -53,30 +79,6 @@ import appeng.util.Platform;
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import appeng.util.inv.InvOperation;
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import appeng.util.prioritylist.FuzzyPriorityList;
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import appeng.util.prioritylist.PrecisePriorityList;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.ItemEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.AutomaticItemPlacementContext;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.screen.ScreenHandlerType;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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import java.util.Random;
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public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack> {
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@@ -361,8 +363,8 @@ public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack>
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}
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/**
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* A custom {@link AutomaticItemPlacementContext} which also accepts a player needed
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* various blocks like seeds.
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* A custom {@link AutomaticItemPlacementContext} which also accepts a player
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* needed various blocks like seeds.
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* <p>
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* Also removed {@link AutomaticItemPlacementContext#canReplaceExisting} as this
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* can cause a {@link StackOverflowError} for certain replaceable blocks.
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@@ -371,7 +373,7 @@ public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack>
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private final Direction lookDirection;
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public PlaneDirectionalPlaceContext(World world, PlayerEntity player, BlockPos pos, Direction lookDirection,
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ItemStack itemStack, Direction facing) {
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ItemStack itemStack, Direction facing) {
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super(world, player, Hand.MAIN_HAND, itemStack,
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new BlockHitResult(Vec3d.ofBottomCenter(pos), facing, pos, false));
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this.lookDirection = lookDirection;
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@@ -397,13 +399,13 @@ public class FormationPlanePart extends AbstractFormationPlanePart<IAEItemStack>
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switch (this.lookDirection) {
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case DOWN:
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default:
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return new Direction[]{Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.SOUTH,
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Direction.WEST, Direction.UP};
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return new Direction[] { Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.SOUTH,
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Direction.WEST, Direction.UP };
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case UP:
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return new Direction[]{Direction.DOWN, Direction.UP, Direction.NORTH, Direction.EAST,
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Direction.SOUTH, Direction.WEST};
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return new Direction[] { Direction.DOWN, Direction.UP, Direction.NORTH, Direction.EAST,
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Direction.SOUTH, Direction.WEST };
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case NORTH:
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return new Direction[]{Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.WEST,
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return new Direction[] { Direction.DOWN, Direction.NORTH, Direction.EAST, Direction.WEST,
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Direction.UP, Direction.SOUTH };
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case SOUTH:
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return new Direction[] { Direction.DOWN, Direction.SOUTH, Direction.EAST, Direction.WEST,
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