Added Space Clicking in AE Inventories.
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@@ -3,6 +3,7 @@ package appeng.container;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.LinkedList;
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import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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@@ -505,6 +506,20 @@ public abstract class AEBaseContainer extends Container
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}
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}
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if ( action == InventoryAction.MOVE_REGION )
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{
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List<Slot> from = new LinkedList();
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for (Object j : inventorySlots)
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{
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if ( j instanceof Slot && j.getClass() == s.getClass() )
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from.add( (Slot) j );
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}
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for (Slot fr : from)
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transferStackInSlot( player, fr.slotNumber );
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}
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return;
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}
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@@ -641,6 +656,34 @@ public abstract class AEBaseContainer extends Container
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}
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break;
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case MOVE_REGION:
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if ( powerSrc == null || cellInv == null )
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return;
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if ( slotItem != null )
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{
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for (int slotNum = 0; slotNum < player.inventory.getSizeInventory(); slotNum++)
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{
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IAEItemStack ais = slotItem.copy();
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ItemStack myItem = ais.getItemStack();
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ais.setStackSize( myItem.getMaxStackSize() );
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InventoryAdaptor adp = InventoryAdaptor.getAdaptor( player.inventory, ForgeDirection.UNKNOWN );
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myItem.stackSize = (int) ais.getStackSize();
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myItem = adp.simulateAdd( myItem );
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if ( myItem != null )
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ais.setStackSize( ais.getStackSize() - myItem.stackSize );
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ais = Platform.poweredExtraction( powerSrc, cellInv, ais, mySrc );
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if ( ais != null )
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adp.addItems( ais.getItemStack() );
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else
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return;
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}
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}
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break;
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default:
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break;
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