More stuff ingame and showing up.
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@@ -29,10 +29,12 @@ import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.IBlockReader;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.FakePlayer;
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@@ -57,7 +59,7 @@ public class BlockCrank extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final Direction side, final float hitX, final float hitY, final float hitZ )
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
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{
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if( player instanceof FakePlayer || player == null )
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{
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@@ -24,9 +24,10 @@ import javax.annotation.Nullable;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.world.World;
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import appeng.api.util.AEPartLocation;
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@@ -47,12 +48,12 @@ public class BlockGrinder extends AEBaseTileBlock
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}
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@Override
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public boolean onActivated( final World w, final BlockPos pos, final PlayerEntity p, final Hand hand, final @Nullable ItemStack heldItem, final Direction side, final float hitX, final float hitY, final float hitZ )
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public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity p, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
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{
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final TileGrinder tg = this.getTileEntity( w, pos );
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if( tg != null && !p.isShiftKeyDown() )
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{
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Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_GRINDER );
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Platform.openGUI( p, tg, AEPartLocation.fromFacing(hit), GuiBridge.GUI_GRINDER );
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return true;
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}
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return false;
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