More stuff ingame and showing up.
This commit is contained in:
@@ -43,11 +43,13 @@ import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.state.IProperty;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ActionResultType;
|
||||
import net.minecraft.util.BlockRenderLayer;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.BlockRayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.util.math.RayTraceResult.Type;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
@@ -130,9 +132,9 @@ public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
|
||||
}
|
||||
|
||||
@Override
|
||||
public void randomDisplayTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
|
||||
public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
|
||||
{
|
||||
this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand );
|
||||
this.cb( worldIn, pos ).animateTick( worldIn, pos, rand );
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -401,7 +403,7 @@ public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onActivated( final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final Direction side, final float hitX, final float hitY, final float hitZ )
|
||||
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
|
||||
{
|
||||
return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user