More stuff ingame and showing up.

This commit is contained in:
Sebastian Hartte
2020-06-01 01:01:32 +02:00
parent 6a88728544
commit 077ff17078
864 changed files with 11515 additions and 11761 deletions
@@ -43,11 +43,13 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.state.IProperty;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.RayTraceResult.Type;
import net.minecraft.util.math.Vec3d;
@@ -130,9 +132,9 @@ public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
}
@Override
public void randomDisplayTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
public void animateTick( final BlockState state, final World worldIn, final BlockPos pos, final Random rand )
{
this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand );
this.cb( worldIn, pos ).animateTick( worldIn, pos, rand );
}
@Override
@@ -401,7 +403,7 @@ public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final Direction side, final float hitX, final float hitY, final float hitZ )
public ActionResultType onActivated(final World w, final BlockPos pos, final PlayerEntity player, final Hand hand, final @Nullable ItemStack heldItem, final BlockRayTraceResult hit)
{
return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) );
}