More stuff ingame and showing up.

This commit is contained in:
Sebastian Hartte
2020-06-01 01:01:32 +02:00
parent 6a88728544
commit 077ff17078
864 changed files with 11515 additions and 11761 deletions
@@ -19,18 +19,32 @@
package appeng.client.render.effects;
import appeng.core.AppEng;
import net.minecraft.client.particle.IAnimatedSprite;
import net.minecraft.client.particle.IParticleFactory;
import net.minecraft.client.particle.Particle;
import net.minecraft.client.particle.RedstoneParticle;
import net.minecraft.particles.BasicParticleType;
import net.minecraft.particles.RedstoneParticleData;
import net.minecraft.world.World;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
@OnlyIn(Dist.CLIENT)
public class ChargedOreFX extends RedstoneParticle
{
public static final BasicParticleType TYPE = new BasicParticleType(false);
public ChargedOreFX( final World w, final double x, final double y, final double z, final float r, final float g, final float b )
{
super( w, x, y, z, 0.21f, 0.61f, 1.0f );
static {
TYPE.setRegistryName(AppEng.MOD_ID, "charged_ore_fx");
}
private static final RedstoneParticleData PARTICLE_DATA = new RedstoneParticleData(0.21f, 0.61f, 1.0f, 1.0f);
private ChargedOreFX(World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, IAnimatedSprite spriteSet) {
super(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, PARTICLE_DATA, spriteSet);
}
@Override
public int getBrightnessForRender( final float par1 )
{
@@ -43,4 +57,17 @@ public class ChargedOreFX extends RedstoneParticle
}
return j1 << 20 | j1 << 4;
}
@OnlyIn(Dist.CLIENT)
public static class Factory implements IParticleFactory<BasicParticleType> {
private final IAnimatedSprite spriteSet;
public Factory(IAnimatedSprite p_i50477_1_) {
this.spriteSet = p_i50477_1_;
}
public Particle makeParticle(BasicParticleType typeIn, World worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
return new ChargedOreFX(worldIn, x, y, z, xSpeed, ySpeed, zSpeed, this.spriteSet);
}
}
}