More stuff ingame and showing up.
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@@ -309,7 +309,7 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
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@Override
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@OnlyIn( Dist.CLIENT )
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public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
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public void animateTick( final World world, final BlockPos pos, final Random r )
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{
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}
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@@ -415,7 +415,7 @@ public abstract class AEBasePart implements IPart, IGridProxyable, IActionHost,
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( (AppEngInternalAEInventory) inv ).writeToNBT( output, "config" );
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}
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return output.hasNoTags() ? null : output;
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return output.isEmpty() ? null : output;
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}
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public boolean useStandardMemoryCard()
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@@ -901,14 +901,14 @@ public class CableBusContainer extends CableBusStorage implements AEMultiTile, I
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}
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@Override
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public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
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public void animateTick( final World world, final BlockPos pos, final Random r )
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{
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for( final AEPartLocation side : AEPartLocation.values() )
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{
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final IPart p = this.getPart( side );
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if( p != null )
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{
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p.randomDisplayTick( world, pos, r );
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p.animateTick( world, pos, r );
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}
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}
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}
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@@ -67,7 +67,7 @@ public interface ICableBusContainer
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boolean isLadder( LivingEntity entity );
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@OnlyIn( Dist.CLIENT )
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void randomDisplayTick( World world, BlockPos pos, Random r );
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void animateTick( World world, BlockPos pos, Random r );
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int getLightValue();
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@@ -107,7 +107,7 @@ public class NullCableBusContainer implements ICableBusContainer
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}
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@Override
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public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
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public void animateTick( final World world, final BlockPos pos, final Random r )
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{
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}
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@@ -441,7 +441,7 @@ public class PartLevelEmitter extends PartUpgradeable implements IEnergyWatcherH
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}
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@Override
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public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
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public void animateTick( final World world, final BlockPos pos, final Random r )
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{
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if( this.isLevelEmitterOn() )
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{
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@@ -223,7 +223,7 @@ public class PartCableAnchor implements IPart
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}
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@Override
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public void randomDisplayTick( final World world, final BlockPos pos, final Random r )
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public void animateTick( final World world, final BlockPos pos, final Random r )
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{
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}
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