backported fastutil implementation of the item list

This commit is contained in:
Salomão
2021-06-14 10:53:50 -03:00
parent e3c9c4ce65
commit 08952b48dd
11 changed files with 1001 additions and 930 deletions
@@ -23,6 +23,7 @@ import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import com.google.common.base.Preconditions;
import com.google.common.collect.ImmutableList;
import net.minecraft.inventory.InventoryCrafting;
@@ -233,8 +234,9 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
public IAEItemStack injectItems( final IAEItemStack input, final Actionable type, final IActionSource src )
{
if( !( input instanceof IAEItemStack ) )
{
// also stop accepting items when the job is complete, i.e. to prevent re-insertion when pushing out
// items during storeItems
if (input == null || isComplete) {
return input;
}
@@ -431,6 +433,11 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
AELog.crafting( LOG_MARK_AS_COMPLETE, logStack );
}
// Waiting for can potentially contain items at this point, if the user has a 64xplank->64xbutton processing
// recipe for example, but only requested 1xbutton. We just ignore the rest since it will be dumped
// back into the network inventory regardless. For this to work it's important that injectItems in this CPU
// does not accept any further items if isComplete is true.
this.waitingFor.resetStatus();
this.remainingItemCount = 0;
this.startItemCount = 0;
this.lastTime = 0;
@@ -828,6 +835,7 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
private void storeItems()
{
Preconditions.checkState(isComplete, "CPU should be complete to prevent re-insertion when dumping items");
final IGrid g = this.getGrid();
if( g == null )
@@ -838,23 +846,24 @@ public final class CraftingCPUCluster implements IAECluster, ICraftingCPU
final IStorageGrid sg = g.getCache( IStorageGrid.class );
final IMEInventory<IAEItemStack> ii = sg.getInventory( AEApi.instance().storage().getStorageChannel( IItemStorageChannel.class ) );
for( IAEItemStack is : this.inventory.getItemList() )
IItemList<IAEItemStack> itemList = this.inventory.getItemList();
for( IAEItemStack is : itemList )
{
is = this.inventory.extractItems( is.copy(), Actionable.MODULATE, this.machineSrc );
this.postChange( is, this.machineSrc );
IAEItemStack remainder = ii.injectItems( is.copy(), Actionable.MODULATE, this.machineSrc );
if( is != null )
// The network was unable to receive all of the items, i.e. no or not enough storage space left
if( remainder != null )
{
this.postChange( is, this.machineSrc );
is = ii.injectItems( is, Actionable.MODULATE, this.machineSrc );
is.setStackSize( remainder.getStackSize() );
}
if( is != null )
else
{
this.inventory.injectItems( is, Actionable.MODULATE, this.machineSrc );
is.reset();
}
}
if( this.inventory.getItemList().isEmpty() )
if( itemList.isEmpty() )
{
this.inventory = new MECraftingInventory();
}