Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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@@ -77,7 +77,7 @@ public class BlockCharger extends AEBaseBlock implements ICustomCollision
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if ( tile instanceof TileCharger )
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{
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TileCharger tc = (TileCharger) tile;
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAs( tc.getStackInSlot( 0 ) ) )
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAsStack( tc.getStackInSlot( 0 ) ) )
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{
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double xOff = 0.0;
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