Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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@@ -77,6 +77,7 @@ import appeng.core.features.DamagedItemDefinition;
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import appeng.core.features.IAEFeature;
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import appeng.core.features.ItemStackSrc;
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import appeng.core.features.NullItemDefinition;
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import appeng.core.features.WrappedDamageItemDefinition;
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import appeng.core.features.registries.P2PTunnelRegistry;
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import appeng.core.features.registries.entries.BasicCellHandler;
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import appeng.core.features.registries.entries.CreativeCellHandler;
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@@ -272,12 +273,16 @@ public class Registration
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// very important block!
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blocks.blockMultiPart = addFeature( BlockCableBus.class );
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blocks.blockCraftingUnit = addFeature( BlockCraftingUnit.class );
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blocks.blockCraftingMonitor = new WrappedDamageItemDefinition( blocks.blockCraftingUnit, BlockCraftingUnit.BASE_MONITOR );
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blocks.blockCraftingStorage = new WrappedDamageItemDefinition( blocks.blockCraftingUnit, BlockCraftingUnit.BASE_STORAGE );
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blocks.blockCraftingAccelerator = new WrappedDamageItemDefinition( blocks.blockCraftingUnit, BlockCraftingUnit.BASE_ACCELERATOR );
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blocks.blockMolecularAssembler = addFeature( BlockMolecularAssembler.class );
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blocks.blockQuartzOre = addFeature( OreQuartz.class );
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blocks.blockQuartzOreCharged = addFeature( OreQuartzCharged.class );
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blocks.blockMatrixFrame = addFeature( BlockMatrixFrame.class );
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blocks.blockQuartz = addFeature( BlockQuartz.class );
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blocks.blockCraftingUnit = addFeature( BlockCraftingUnit.class );
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blocks.blockMolecularAssembler = addFeature( BlockMolecularAssembler.class );
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blocks.blockFluix = addFeature( BlockFluix.class );
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blocks.blockSkyStone = addFeature( BlockSkyStone.class );
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blocks.blockSkyChest = addFeature( BlockSkyChest.class );
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