Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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package appeng.core.features;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.IBlockAccess;
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import appeng.api.util.AEItemDefinition;
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public class WrappedDamageItemDefinition implements AEItemDefinition
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{
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final AEItemDefinition baseItem;
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final int damage;
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public WrappedDamageItemDefinition(AEItemDefinition def, int dmg) {
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baseItem = def;
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damage = dmg;
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}
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@Override
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public Block block()
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{
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return baseItem.block();
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}
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@Override
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public Item item()
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{
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return baseItem.item();
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}
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@Override
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public Class<? extends TileEntity> entity()
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{
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return baseItem.entity();
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}
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@Override
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public ItemStack stack(int stackSize)
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{
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if ( baseItem == null )
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return null;
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return new ItemStack( baseItem.block(), stackSize, damage );
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}
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@Override
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public boolean sameAsStack(ItemStack comparableItem)
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{
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if ( comparableItem == null )
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return false;
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return comparableItem.getItem() == baseItem.item() && comparableItem.getItemDamage() == damage;
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}
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@Override
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public boolean sameAsBlock(IBlockAccess world, int x, int y, int z)
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{
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if ( block() != null )
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return world.getBlock( x, y, z ) == block() && world.getBlockMetadata( x, y, z ) == damage;
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return false;
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}
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}
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