Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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@@ -67,7 +67,7 @@ final public class EntityChargedQuartz extends EntityItem
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public boolean transform()
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{
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ItemStack item = getEntityItem();
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAs( item ) )
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if ( AEApi.instance().materials().materialCertusQuartzCrystalCharged.sameAsStack( item ) )
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{
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1 );
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List<Entity> l = worldObj.getEntitiesWithinAABBExcludingEntity( this, region );
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