Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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@@ -50,7 +50,7 @@ final public class EntitySingularity extends EntityItem
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return;
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ItemStack item = getEntityItem();
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if ( AEApi.instance().materials().materialSingularity.sameAs( item ) )
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if ( AEApi.instance().materials().materialSingularity.sameAsStack( item ) )
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{
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AxisAlignedBB region = AxisAlignedBB.getBoundingBox( posX - 4, posY - 4, posZ - 4, posX + 4, posY + 4, posZ + 4 );
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List<Entity> l = worldObj.getEntitiesWithinAABBExcludingEntity( this, region );
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