Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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@@ -18,8 +18,8 @@ public class FacadeRecipe implements IRecipe
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{
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if ( inv.getStackInSlot( 0 ) == null && inv.getStackInSlot( 2 ) == null && inv.getStackInSlot( 6 ) == null && inv.getStackInSlot( 8 ) == null )
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{
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if ( anchor.sameAs( inv.getStackInSlot( 1 ) ) && anchor.sameAs( inv.getStackInSlot( 3 ) ) && anchor.sameAs( inv.getStackInSlot( 5 ) )
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&& anchor.sameAs( inv.getStackInSlot( 7 ) ) )
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if ( anchor.sameAsStack( inv.getStackInSlot( 1 ) ) && anchor.sameAsStack( inv.getStackInSlot( 3 ) ) && anchor.sameAsStack( inv.getStackInSlot( 5 ) )
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&& anchor.sameAsStack( inv.getStackInSlot( 7 ) ) )
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{
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ItemStack facadeis = facade.createFacadeForItem( inv.getStackInSlot( 4 ), !createFacade );
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if ( facadeis != null && createFacade )
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