Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
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@@ -178,7 +178,7 @@ public class TileInscriber extends AENetworkPowerTile implements IGridTickable
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if ( i == 0 || i == 1 )
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{
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if ( AEApi.instance().materials().materialNamePress.sameAs( itemstack ) )
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if ( AEApi.instance().materials().materialNamePress.sameAsStack( itemstack ) )
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return true;
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for (ItemStack s : Inscribe.plates)
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@@ -243,8 +243,8 @@ public class TileInscriber extends AENetworkPowerTile implements IGridTickable
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if ( renamedItem != null && renamedItem.stackSize > 1 )
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return null;
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boolean isNameA = AEApi.instance().materials().materialNamePress.sameAs( PlateA );
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boolean isNameB = AEApi.instance().materials().materialNamePress.sameAs( PlateB );
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boolean isNameA = AEApi.instance().materials().materialNamePress.sameAsStack( PlateA );
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boolean isNameB = AEApi.instance().materials().materialNamePress.sameAsStack( PlateB );
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if ( (isNameA || isNameB) && (isNameA || PlateA == null) && (isNameB || PlateB == null) )
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{
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