Added all the crafting cpu "blocks" - needs textures and renders.

Updated API
This commit is contained in:
AlgorithmX2
2014-05-10 00:00:02 -05:00
parent f031972fcd
commit 08d6942643
22 changed files with 306 additions and 70 deletions
+3 -3
View File
@@ -178,7 +178,7 @@ public class TileInscriber extends AENetworkPowerTile implements IGridTickable
if ( i == 0 || i == 1 )
{
if ( AEApi.instance().materials().materialNamePress.sameAs( itemstack ) )
if ( AEApi.instance().materials().materialNamePress.sameAsStack( itemstack ) )
return true;
for (ItemStack s : Inscribe.plates)
@@ -243,8 +243,8 @@ public class TileInscriber extends AENetworkPowerTile implements IGridTickable
if ( renamedItem != null && renamedItem.stackSize > 1 )
return null;
boolean isNameA = AEApi.instance().materials().materialNamePress.sameAs( PlateA );
boolean isNameB = AEApi.instance().materials().materialNamePress.sameAs( PlateB );
boolean isNameA = AEApi.instance().materials().materialNamePress.sameAsStack( PlateA );
boolean isNameB = AEApi.instance().materials().materialNamePress.sameAsStack( PlateB );
if ( (isNameA || isNameB) && (isNameA || PlateA == null) && (isNameB || PlateB == null) )
{