Fixed exclusion zones for many screens.
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@@ -28,6 +28,7 @@ import java.util.stream.Collectors;
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import com.google.common.base.Preconditions;
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import com.google.common.base.Stopwatch;
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import com.google.common.collect.Lists;
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import com.mojang.blaze3d.systems.RenderSystem;
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import org.lwjgl.glfw.GLFW;
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@@ -58,6 +59,7 @@ import net.minecraft.util.Identifier;
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import alexiil.mc.lib.attributes.fluid.render.FluidRenderFace;
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import alexiil.mc.lib.attributes.fluid.render.FluidVolumeRenderer;
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import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
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import me.shedaniel.math.Rectangle;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEItemStack;
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@@ -803,4 +805,7 @@ public abstract class AEBaseScreen<T extends AEBaseContainer> extends HandledScr
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}
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}
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public List<Rectangle> getExclusionZones() {
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return Lists.newArrayList(new Rectangle(x, y, backgroundWidth, backgroundHeight));
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}
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}
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