Fix formatting

This commit is contained in:
yueh
2020-07-28 11:44:57 +02:00
parent a65be62cd1
commit 0beab559a6
74 changed files with 221 additions and 188 deletions
@@ -46,12 +46,13 @@ public class AEBaseBlockItemChargeable extends AEBaseBlockItem implements IAEIte
public AEBaseBlockItemChargeable(Block id, Properties props) {
super(id, props);
ItemModelsProperties.func_239418_a_(this, new ResourceLocation("appliedenergistics2:fill_level"), (is, world, entity) -> {
double curPower = getAECurrentPower(is);
double maxPower = getAEMaxPower(is);
ItemModelsProperties.func_239418_a_(this, new ResourceLocation("appliedenergistics2:fill_level"),
(is, world, entity) -> {
double curPower = getAECurrentPower(is);
double maxPower = getAEMaxPower(is);
return (int) Math.round(100 * curPower / maxPower);
});
return (int) Math.round(100 * curPower / maxPower);
});
}
@Override
@@ -222,8 +222,8 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
double z = target.getHitVec().z;
// FIXME: Check how this looks, probably like shit, maybe provide parts the
// ability to supply particle textures???
effectRenderer
.addEffect(new CableBusBreakingParticle((ClientWorld) world, x, y, z, texture).multipleParticleScaleBy(0.8F));
effectRenderer.addEffect(
new CableBusBreakingParticle((ClientWorld) world, x, y, z, texture).multipleParticleScaleBy(0.8F));
}
return true;
@@ -264,8 +264,8 @@ public class CableBusBlock extends AEBaseTileBlock<CableBusTileEntity> implement
// FIXME: Check how this looks, probably like shit, maybe provide parts the
// ability to supply particle textures???
Particle effect = new CableBusBreakingParticle((ClientWorld) world, x, y, z, x - pos.getX() - 0.5D,
y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture);
Particle effect = new CableBusBreakingParticle((ClientWorld) world, x, y, z,
x - pos.getX() - 0.5D, y - pos.getY() - 0.5D, z - pos.getZ() - 0.5D, texture);
effectRenderer.addEffect(effect);
}
}
@@ -38,7 +38,8 @@ class QnbFormedBakedModel implements IDynamicBakedModel {
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring"));
private static final RenderMaterial TEXTURE_RING_LIGHT = new RenderMaterial(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light"));
private static final RenderMaterial TEXTURE_RING_LIGHT_CORNER = new RenderMaterial(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final RenderMaterial TEXTURE_RING_LIGHT_CORNER = new RenderMaterial(
AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
private static final RenderMaterial TEXTURE_CABLE_GLASS = new RenderMaterial(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
new ResourceLocation(AppEng.MOD_ID, "part/cable/glass/transparent"));
@@ -46,8 +46,8 @@ import appeng.block.AEBaseBlock;
*/
public class MatrixFrameBlock extends AEBaseBlock {
private static final Material MATERIAL = new Material(MaterialColor.AIR, false, true, true, false, false,
false, PushReaction.PUSH_ONLY);
private static final Material MATERIAL = new Material(MaterialColor.AIR, false, true, true, false, false, false,
PushReaction.PUSH_ONLY);
public MatrixFrameBlock() {
super(Properties.create(MATERIAL).hardnessAndResistance(-1.0F, 6000000.0F).notSolid().noDrops());