More moves and compilation fixes
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@@ -18,7 +18,7 @@ import net.minecraft.client.render.model.BakedQuad;
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import net.minecraft.client.render.model.BakedModel;
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import net.minecraft.client.render.model.json.ModelOverrideList;
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import net.minecraft.client.render.model.Material;
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import net.minecraft.client.renderer.texture.AtlasTexture;
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import net.minecraft.client.texture.SpriteAtlasTexture;
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import net.minecraft.client.texture.Sprite;
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import net.minecraft.util.Identifier;
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import net.minecraft.util.math.Direction;
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@@ -32,17 +32,17 @@ import appeng.tile.qnb.QuantumBridgeBlockEntity;
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class QnbFormedBakedModel implements IDynamicBakedModel {
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private static final Material TEXTURE_LINK = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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private static final Material TEXTURE_LINK = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/quantum_link"));
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private static final Material TEXTURE_RING = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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private static final Material TEXTURE_RING = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
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private static final Material TEXTURE_RING_LIGHT = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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private static final Material TEXTURE_RING_LIGHT = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
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private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
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private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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private static final Material TEXTURE_CABLE_GLASS = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "parts/cable/glass/transparent"));
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private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
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private static final Material TEXTURE_COVERED_CABLE = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
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new Identifier(AppEng.MOD_ID, "parts/cable/covered/transparent"));
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private static final float DEFAULT_RENDER_MIN = 2.0f;
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