More moves and compilation fixes

This commit is contained in:
Sebastian Hartte
2020-06-29 02:15:31 +02:00
parent 3df93fc66d
commit 0d63f560d3
240 changed files with 2221 additions and 1926 deletions
@@ -18,7 +18,7 @@ import net.minecraft.client.render.model.BakedQuad;
import net.minecraft.client.render.model.BakedModel;
import net.minecraft.client.render.model.json.ModelOverrideList;
import net.minecraft.client.render.model.Material;
import net.minecraft.client.renderer.texture.AtlasTexture;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.texture.Sprite;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.Direction;
@@ -32,17 +32,17 @@ import appeng.tile.qnb.QuantumBridgeBlockEntity;
class QnbFormedBakedModel implements IDynamicBakedModel {
private static final Material TEXTURE_LINK = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final Material TEXTURE_LINK = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_link"));
private static final Material TEXTURE_RING = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final Material TEXTURE_RING = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring"));
private static final Material TEXTURE_RING_LIGHT = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final Material TEXTURE_RING_LIGHT = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light"));
private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final Material TEXTURE_RING_LIGHT_CORNER = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "block/quantum_ring_light_corner"));
private static final Material TEXTURE_CABLE_GLASS = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final Material TEXTURE_CABLE_GLASS = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "parts/cable/glass/transparent"));
private static final Material TEXTURE_COVERED_CABLE = new Material(AtlasTexture.LOCATION_BLOCKS_TEXTURE,
private static final Material TEXTURE_COVERED_CABLE = new Material(SpriteAtlasTexture.BLOCK_ATLAS_TEX,
new Identifier(AppEng.MOD_ID, "parts/cable/covered/transparent"));
private static final float DEFAULT_RENDER_MIN = 2.0f;