More moves and compilation fixes
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@@ -47,25 +47,25 @@ public class TesrRenderHelper {
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public static void rotateToFace(MatrixStack mStack, Direction face, byte spin) {
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switch (face) {
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case UP:
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mStack.rotate(Vector3f.XP.rotationDegrees(270));
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mStack.rotate(Vector3f.ZP.rotationDegrees(-spin * 90.0F));
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mStack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(270));
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mStack.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(-spin * 90.0F));
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break;
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case DOWN:
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mStack.rotate(Vector3f.XP.rotationDegrees(90.0F));
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mStack.rotate(Vector3f.ZP.rotationDegrees(spin * -90.0F));
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mStack.multiply(Vector3f.POSITIVE_X.getDegreesQuaternion(90.0F));
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mStack.multiply(Vector3f.POSITIVE_Z.getDegreesQuaternion(spin * -90.0F));
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break;
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case EAST:
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mStack.rotate(Vector3f.YP.rotationDegrees(90.0F));
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mStack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(90.0F));
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break;
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case WEST:
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mStack.rotate(Vector3f.YP.rotationDegrees(-90.0F));
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mStack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(-90.0F));
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break;
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case NORTH:
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mStack.rotate(Vector3f.YP.rotationDegrees(180.0F));
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mStack.multiply(Vector3f.POSITIVE_Y.getDegreesQuaternion(180.0F));
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break;
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case SOUTH:
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