Closes #1283: Add custom Callable to prevent memory leaks
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@@ -25,7 +25,6 @@ import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.Queue;
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import java.util.WeakHashMap;
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import java.util.concurrent.Callable;
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import java.util.concurrent.TimeUnit;
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import com.google.common.base.Stopwatch;
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@@ -55,6 +54,7 @@ import appeng.entity.EntityFloatingItem;
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import appeng.me.Grid;
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import appeng.me.NetworkList;
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import appeng.tile.AEBaseTile;
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import appeng.util.IWorldCallable;
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import appeng.util.Platform;
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@@ -62,9 +62,9 @@ public class TickHandler
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{
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public static final TickHandler INSTANCE = new TickHandler();
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final Queue<Callable> serverQueue = new LinkedList<Callable>();
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final Queue<IWorldCallable<?>> serverQueue = new LinkedList<IWorldCallable<?>>();
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final Multimap<World, CraftingJob> craftingJobs = LinkedListMultimap.create();
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private final WeakHashMap<World, Queue<Callable>> callQueue = new WeakHashMap<World, Queue<Callable>>();
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private final WeakHashMap<World, Queue<IWorldCallable<?>>> callQueue = new WeakHashMap<World, Queue<IWorldCallable<?>>>();
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private final HandlerRep server = new HandlerRep();
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private final HandlerRep client = new HandlerRep();
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private final HashMap<Integer, PlayerColor> cliPlayerColors = new HashMap<Integer, PlayerColor>();
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@@ -80,7 +80,7 @@ public class TickHandler
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return this.cliPlayerColors;
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}
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public void addCallable( World w, Callable c )
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public void addCallable( World w, IWorldCallable<?> c )
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{
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if( w == null )
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{
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@@ -88,11 +88,12 @@ public class TickHandler
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}
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else
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{
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Queue<Callable> queue = this.callQueue.get( w );
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Queue<IWorldCallable<?>> queue = this.callQueue.get( w );
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if( queue == null )
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{
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this.callQueue.put( w, queue = new LinkedList<Callable>() );
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queue = new LinkedList<IWorldCallable<?>>();
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this.callQueue.put( w, queue );
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}
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queue.add( c );
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@@ -239,13 +240,15 @@ public class TickHandler
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}
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// cross world queue.
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this.processQueue( this.serverQueue );
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this.processQueue( this.serverQueue, null );
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}
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// world synced queue(s)
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if( ev.type == Type.WORLD && ev.phase == Phase.START )
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{
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this.processQueue( this.callQueue.get( ( (WorldTickEvent) ev ).world ) );
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final World world = ( (WorldTickEvent) ev ).world;
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final Queue<IWorldCallable<?>> queue = this.callQueue.get( world );
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this.processQueue( queue, world );
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}
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}
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@@ -263,7 +266,7 @@ public class TickHandler
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}
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}
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private void processQueue( Queue<Callable> queue )
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private void processQueue( Queue<IWorldCallable<?>> queue, World world )
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{
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if( queue == null )
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{
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@@ -272,12 +275,12 @@ public class TickHandler
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Stopwatch sw = Stopwatch.createStarted();
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Callable c = null;
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IWorldCallable<?> c = null;
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while( ( c = queue.poll() ) != null )
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{
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try
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{
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c.call();
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c.call( world );
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if( sw.elapsed( TimeUnit.MILLISECONDS ) > 50 )
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{
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