Decided to go for a more "separated" TE registration.

This will still make it so addons still get to add custom blocks without having to change too much of the internals.

It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
This commit is contained in:
Gunther De Wachter
2017-07-04 15:40:57 +02:00
parent 20fc0e136d
commit 0e2f8a22a2
8 changed files with 87 additions and 106 deletions
@@ -19,6 +19,7 @@
package appeng.core.api.definitions;
import appeng.core.AELog;
import appeng.debug.TileChunkLoader;
import appeng.debug.TileCubeGenerator;
import appeng.debug.TileItemGen;
@@ -63,7 +64,9 @@ import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemSlab;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
@@ -153,6 +156,9 @@ import appeng.decorative.solid.BlockSkyStone.SkystoneType;
import appeng.decorative.stair.BlockStairCommon;
import appeng.hooks.DispenserBehaviorTinyTNT;
import java.util.ArrayList;
import java.util.List;
/**
* Internal implementation for the API blocks
@@ -234,6 +240,22 @@ public final class ApiBlocks implements IBlocks
private final IBlockDefinition phantomNode;
private final IBlockDefinition cubeGenerator;
// private List<Class<? extends TileEntity>> registeredClasses = new ArrayList<Class<? extends TileEntity>>();
private void registerTileEntity( Class<? extends TileEntity> teClass, String name )
{
// if(this.registeredClasses.contains( teClass ) )
// {
// AELog.debug( "Already registered " + teClass.getName() +" to Forge!" );
// return;
// }
//
// registeredClasses.add(teClass);
GameRegistry.registerTileEntity( teClass, AppEng.MOD_ID.toLowerCase() + ":" + name);
}
public ApiBlocks( FeatureFactory registry, PartModels partModels )
{
// this.quartzOre = new BlockDefinition( "ore.quartz", new OreQuartz() );
@@ -286,12 +308,12 @@ public final class ApiBlocks implements IBlocks
this.skyStoneChest = registry.block( "sky_stone_chest", () -> new BlockSkyChest( SkyChestType.STONE ) )
.features( AEFeature.SKY_STONE_CHESTS )
.tileEntity( TileSkyChest.TileSkyChestStone.class )
.tileEntity( TileSkyChest.class )
.rendering( new SkyChestRenderingCustomizer( SkyChestType.STONE ) )
.build();
this.smoothSkyStoneChest = registry.block( "smooth_sky_stone_chest", () -> new BlockSkyChest( SkyChestType.BLOCK ) )
.features( AEFeature.SKY_STONE_CHESTS )
.tileEntity( TileSkyChest.TileSkyChestSmooth.class )
.tileEntity( TileSkyChest.class )
.rendering( new SkyChestRenderingCustomizer( SkyChestType.BLOCK ) )
.build();
@@ -343,12 +365,12 @@ public final class ApiBlocks implements IBlocks
.build();
this.quantumRing = registry.block( "quantum_ring", BlockQuantumRing::new )
.features( AEFeature.QUANTUM_NETWORK_BRIDGE )
.tileEntity( TileQuantumBridge.TileQuantumBridgeRing.class )
.tileEntity( TileQuantumBridge.class )
.rendering( new QuantumBridgeRendering() )
.build();
this.quantumLink = registry.block( "quantum_link", BlockQuantumLinkChamber::new )
.features( AEFeature.QUANTUM_NETWORK_BRIDGE )
.tileEntity( TileQuantumBridge.TileQuantumBridgeGlass.class )
.tileEntity( TileQuantumBridge.class )
.rendering( new QuantumBridgeRendering() )
.build();
this.spatialPylon = registry.block( "spatial_pylon", BlockSpatialPylon::new )
@@ -412,30 +434,30 @@ public final class ApiBlocks implements IBlocks
.build();
this.craftingAccelerator = crafting.block( "crafting_accelerator", () -> new BlockCraftingUnit( CraftingUnitType.ACCELERATOR ) )
.rendering( new CraftingCubeRendering( "crafting_accelerator", CraftingUnitType.ACCELERATOR ) )
.tileEntity( TileCraftingTile.TileCraftingTileAccelerator.class )
.tileEntity( TileCraftingTile.class )
.useCustomItemModel()
.build();
this.craftingStorage1k = crafting.block( "crafting_storage_1k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_1K ) )
.item( ItemCraftingStorage::new )
.tileEntity( TileCraftingStorageTile.TileCraftingStorageTile1k.class )
.tileEntity( TileCraftingStorageTile.class )
.rendering( new CraftingCubeRendering( "crafting_storage_1k", CraftingUnitType.STORAGE_1K ) )
.useCustomItemModel()
.build();
this.craftingStorage4k = crafting.block( "crafting_storage_4k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_4K ) )
.item( ItemCraftingStorage::new )
.tileEntity( TileCraftingStorageTile.TileCraftingStorageTile4k.class )
.tileEntity( TileCraftingStorageTile.class )
.rendering( new CraftingCubeRendering( "crafting_storage_4k", CraftingUnitType.STORAGE_4K ) )
.useCustomItemModel()
.build();
this.craftingStorage16k = crafting.block( "crafting_storage_16k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_16K ) )
.item( ItemCraftingStorage::new )
.tileEntity( TileCraftingStorageTile.TileCraftingStorageTile16k.class )
.tileEntity( TileCraftingStorageTile.class )
.rendering( new CraftingCubeRendering( "crafting_storage_16k", CraftingUnitType.STORAGE_16K ) )
.useCustomItemModel()
.build();
this.craftingStorage64k = crafting.block( "crafting_storage_64k", () -> new BlockCraftingStorage( CraftingUnitType.STORAGE_64K ) )
.item( ItemCraftingStorage::new )
.tileEntity( TileCraftingStorageTile.TileCraftingStorageTile64k.class )
.tileEntity( TileCraftingStorageTile.class )
.rendering( new CraftingCubeRendering( "crafting_storage_64k", CraftingUnitType.STORAGE_64K ) )
.useCustomItemModel()
.build();
@@ -468,7 +490,8 @@ public final class ApiBlocks implements IBlocks
this.multiPart = registry.block( "cable_bus", BlockCableBus::new )
.rendering( new CableBusRendering( partModels ) )
.tileEntity( TileCableBus.class )
// (handled in BlockCableBus.java and its setupTile())
// .tileEntity( TileCableBus.class )
.postInit( ( block, item ) ->
{
( (BlockCableBus) block ).setupTile();
@@ -504,6 +527,44 @@ public final class ApiBlocks implements IBlocks
.tileEntity( TileCubeGenerator.class )
.useCustomItemModel()
.build();
this.registerTileEntity( TileSkyChest.class, "sky_stone_chest" );
this.registerTileEntity( TileSkyCompass.class, "sky_compass" );
this.registerTileEntity( TileGrinder.class, "grindstone" );
this.registerTileEntity( TileCrank.class, "crank" );
this.registerTileEntity( TileInscriber.class, "inscriber" );
this.registerTileEntity( TileWireless.class, "wireless_access_point" );
this.registerTileEntity( TileCharger.class, "charger" );
this.registerTileEntity( TileSecurityStation.class, "security_station" );
this.registerTileEntity( TileQuantumBridge.class, "quantum_ring" );
this.registerTileEntity( TileSpatialPylon.class, "spatial_pylon" );
this.registerTileEntity( TileSpatialIOPort.class, "spatial_io_port" );
this.registerTileEntity( TileController.class, "controller" );
this.registerTileEntity( TileDrive.class, "drive" );
this.registerTileEntity( TileChest.class, "chest" );
this.registerTileEntity( TileInterface.class, "interface" );
this.registerTileEntity( TileCellWorkbench.class, "cell_workbench" );
this.registerTileEntity( TileIOPort.class, "io_port" );
this.registerTileEntity( TileCondenser.class, "condenser" );
this.registerTileEntity( TileEnergyAcceptor.class, "energy_acceptor" );
this.registerTileEntity( TileVibrationChamber.class, "vibration_chamber" );
this.registerTileEntity( TileQuartzGrowthAccelerator.class, "quartz_growth_accelerator" );
this.registerTileEntity( TileEnergyCell.class, "energy_cell" );
this.registerTileEntity( TileDenseEnergyCell.class, "dense_energy_cell" );
this.registerTileEntity( TileCreativeEnergyCell.class, "creative_energy_cell" );
this.registerTileEntity( TileCraftingTile.class, "crafting_unit" );
this.registerTileEntity( TileCraftingStorageTile.class, "crafting_storage" );
this.registerTileEntity( TileCraftingMonitorTile.class, "crafting_monitor" );
this.registerTileEntity( TileMolecularAssembler.class, "molecular_assembler" );
this.registerTileEntity( TileLightDetector.class, "light_detector" );
this.registerTileEntity( TilePaint.class, "paint" );
// This is handled by TileCableBus.java
// this.registerTileEntity( TileCableBus.class, "cable_bus" );
this.registerTileEntity( TileItemGen.class, "debug_item_gen" );
this.registerTileEntity( TileChunkLoader.class, "debug_chunk_loader" );
this.registerTileEntity( TilePhantomNode.class, "debug_phantom_node" );
this.registerTileEntity( TileCubeGenerator.class, "debug_cube_gen" );
}
private static IBlockDefinition makeSlab( String slabId, String doubleSlabId, FeatureFactory registry, IBlockDefinition blockDef )