Decided to go for a more "separated" TE registration.

This will still make it so addons still get to add custom blocks without having to change too much of the internals.

It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
This commit is contained in:
Gunther De Wachter
2017-07-04 15:40:57 +02:00
parent 20fc0e136d
commit 0e2f8a22a2
8 changed files with 87 additions and 106 deletions
+8 -18
View File
@@ -305,27 +305,17 @@ public class CraftingGridCache implements ICraftingGrid, ICraftingProviderHelper
{
this.craftingCPUClusters.clear();
IMachineSet machineSets[] = new IMachineSet[4]; // 4 because we have 4 types of Storage Tiles ATM.
machineSets[0] = this.grid.getMachines( TileCraftingStorageTile.TileCraftingStorageTile1k.class );
machineSets[1] = this.grid.getMachines( TileCraftingStorageTile.TileCraftingStorageTile4k.class );
machineSets[2] = this.grid.getMachines( TileCraftingStorageTile.TileCraftingStorageTile16k.class );
machineSets[3] = this.grid.getMachines( TileCraftingStorageTile.TileCraftingStorageTile64k.class );
for ( IMachineSet ms : machineSets )
for( final IGridNode cst : this.grid.getMachines( TileCraftingStorageTile.class ) )
{
for( final IGridNode cst : ms )
final TileCraftingStorageTile tile = (TileCraftingStorageTile) cst.getMachine();
final CraftingCPUCluster cluster = (CraftingCPUCluster) tile.getCluster();
if( cluster != null )
{
final TileCraftingStorageTile tile = (TileCraftingStorageTile) cst.getMachine();
final CraftingCPUCluster cluster = (CraftingCPUCluster) tile.getCluster();
if( cluster != null )
{
this.craftingCPUClusters.add( cluster );
this.craftingCPUClusters.add( cluster );
if( cluster.getLastCraftingLink() != null )
{
this.addLink( (CraftingLink) cluster.getLastCraftingLink() );
}
if( cluster.getLastCraftingLink() != null )
{
this.addLink( (CraftingLink) cluster.getLastCraftingLink() );
}
}
}