Decided to go for a more "separated" TE registration.
This will still make it so addons still get to add custom blocks without having to change too much of the internals. It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
This commit is contained in:
@@ -55,21 +55,6 @@ import appeng.util.Platform;
|
||||
|
||||
public class TileQuantumBridge extends AENetworkInvTile implements IAEMultiBlock, ITickable
|
||||
{
|
||||
|
||||
public static class TileQuantumBridgeGlass extends TileQuantumBridge
|
||||
{
|
||||
public TileQuantumBridgeGlass() {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
public static class TileQuantumBridgeRing extends TileQuantumBridge
|
||||
{
|
||||
public TileQuantumBridgeRing() {
|
||||
super();
|
||||
}
|
||||
}
|
||||
|
||||
private final byte corner = 16;
|
||||
private final int[] sidesRing = {};
|
||||
private final int[] sidesLink = { 0 };
|
||||
|
||||
Reference in New Issue
Block a user