Cleaning Up Mod Integrations (#2581)

* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
This commit is contained in:
shartte
2016-11-06 20:23:14 +01:00
committed by yueh
parent fbb0c05c7f
commit 0e7981d717
73 changed files with 689 additions and 1295 deletions
@@ -51,9 +51,6 @@ import appeng.block.networking.BlockCableBus;
import appeng.helpers.AEMultiTile;
import appeng.helpers.ICustomCollision;
import appeng.hooks.TickHandler;
import appeng.integration.IntegrationRegistry;
import appeng.integration.IntegrationType;
import appeng.integration.abstraction.IImmibisMicroblocks;
import appeng.parts.CableBusContainer;
import appeng.tile.AEBaseTile;
import appeng.tile.TileEvent;
@@ -341,15 +338,6 @@ public class TileCableBus extends AEBaseTile implements AEMultiTile, ICustomColl
@Override
public void cleanup()
{
if( IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.ImmibisMicroblocks ) )
{
final IImmibisMicroblocks imb = (IImmibisMicroblocks) IntegrationRegistry.INSTANCE.getInstance( IntegrationType.ImmibisMicroblocks );
if( imb != null && imb.leaveParts( this ) )
{
return;
}
}
this.getWorld().setBlockToAir( this.pos );
}