Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon. * Introduced an easier Facade class to access mod integration abstractions (called Integrations). * Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.util.inv;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.text.ITextComponent;
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import appeng.integration.IntegrationRegistry;
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import appeng.integration.IntegrationType;
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import appeng.integration.abstraction.IBuildCraftTransport;
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public class WrapperBCPipe implements IInventory
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{
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private final IBuildCraftTransport bc;
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private final TileEntity ad;
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private final EnumFacing dir;
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public WrapperBCPipe( final TileEntity te, final EnumFacing d )
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{
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this.bc = (IBuildCraftTransport) IntegrationRegistry.INSTANCE.getInstance( IntegrationType.BuildCraftTransport );
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this.ad = te;
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this.dir = d;
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}
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@Override
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public int getSizeInventory()
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{
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return 1;
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}
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@Override
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public ItemStack getStackInSlot( final int i )
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{
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return null;
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}
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@Override
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public ItemStack decrStackSize( final int i, final int j )
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{
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return null;
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}
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@Override
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public ItemStack removeStackFromSlot( final int i )
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{
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return null;
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}
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@Override
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public void setInventorySlotContents( final int i, final ItemStack itemstack )
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{
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if( IntegrationRegistry.INSTANCE.isEnabled( IntegrationType.BuildCraftTransport ) )
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{
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this.bc.addItemsToPipe( this.ad, itemstack, this.dir );
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}
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}
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@Override
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public int getInventoryStackLimit()
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{
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return 64;
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}
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@Override
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public void markDirty()
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{
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}
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@Override
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public void openInventory( final EntityPlayer player )
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{
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}
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@Override
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public void closeInventory( final EntityPlayer player )
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{
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}
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@Override
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public boolean isUseableByPlayer( final EntityPlayer entityplayer )
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{
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return false;
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}
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@Override
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public boolean isItemValidForSlot( final int i, final ItemStack itemstack )
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{
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return this.bc.canAddItemsToPipe( this.ad, itemstack, this.dir );
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}
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@Override
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public int getField( final int id )
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{
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return 0;
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}
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@Override
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public void setField( final int id, final int value )
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{
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}
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@Override
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public int getFieldCount()
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{
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return 0;
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}
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@Override
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public void clear()
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{
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}
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@Override
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public String getName()
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{
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return null;
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}
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@Override
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public boolean hasCustomName()
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{
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return false;
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}
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@Override
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public ITextComponent getDisplayName()
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{
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return null;
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}
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}
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