@@ -68,23 +68,24 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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this.coolDown = new HashMap<>();
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONE.getDefaultState() ),
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new InWorldToolOperationResult( new ItemStack( Blocks.COBBLESTONE ) ) );
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new InWorldToolOperationResult( Blocks.COBBLESTONE.getDefaultState() ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.STONEBRICK.getDefaultState() ),
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new InWorldToolOperationResult( new ItemStack( Blocks.STONEBRICK, 1, 2 ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.LAVA, true ), new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
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new InWorldToolOperationResult( Blocks.STONEBRICK.getStateFromMeta( 2 ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.LAVA, true ), new InWorldToolOperationResult( Blocks.OBSIDIAN.getDefaultState() ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_LAVA, true ),
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new InWorldToolOperationResult( new ItemStack( Blocks.OBSIDIAN ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.GRASS, true ), new InWorldToolOperationResult( new ItemStack( Blocks.DIRT ) ) );
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new InWorldToolOperationResult( Blocks.OBSIDIAN.getDefaultState() ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.GRASS, true ), new InWorldToolOperationResult( Blocks.DIRT.getDefaultState() ) );
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final List<ItemStack> snowBalls = new ArrayList<>();
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snowBalls.add( new ItemStack( Items.SNOWBALL ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult( ItemStack.EMPTY, snowBalls ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult( new ItemStack( Blocks.ICE ) ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult( null, snowBalls ) );
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this.coolDown.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult( Blocks.ICE.getDefaultState() ) );
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this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ICE.getDefaultState() ), new InWorldToolOperationResult( new ItemStack( Blocks.WATER ) ) );
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this.heatUp.put( new InWorldToolOperationIngredient( Blocks.ICE.getDefaultState() ), new InWorldToolOperationResult( Blocks.WATER.getDefaultState() ) );
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this.heatUp.put( new InWorldToolOperationIngredient( Blocks.FLOWING_WATER, true ), new InWorldToolOperationResult() );
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this.heatUp.put( new InWorldToolOperationIngredient( Blocks.WATER, true ), new InWorldToolOperationResult() );
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this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ), new InWorldToolOperationResult( new ItemStack( Blocks.FLOWING_WATER ) ) );
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this.heatUp.put( new InWorldToolOperationIngredient( Blocks.SNOW, true ),
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new InWorldToolOperationResult( Blocks.FLOWING_WATER.getStateFromMeta( 7 ) ) );
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}
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private static class InWorldToolOperationIngredient
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@@ -135,10 +136,9 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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r = this.heatUp.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
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}
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if( !r.getBlockItem().isEmpty() )
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if( r.getBlockState() != null )
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{
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final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
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w.setBlockState( pos, r.getBlockState(), 3 );
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}
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else
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{
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@@ -172,10 +172,9 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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r = this.coolDown.get( new InWorldToolOperationIngredient( state.getBlock(), true ) );
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}
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if( !r.getBlockItem().isEmpty() )
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if( r.getBlockState() != null )
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{
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final Block blk = Block.getBlockFromItem( r.getBlockItem().getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( r.getBlockItem().getItemDamage() ), 3 );
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w.setBlockState( pos, r.getBlockState(), 3 );
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}
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else
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{
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@@ -326,14 +325,13 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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w.playSound( p, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, SoundEvents.ITEM_FLINTANDSTEEL_USE, SoundCategory.PLAYERS, 1.0F,
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itemRand.nextFloat() * 0.4F + 0.8F );
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if( or.getBlockItem().isEmpty() )
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if( or.getBlockState() == null )
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{
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w.setBlockState( pos, Platform.AIR_BLOCK.getDefaultState(), 3 );
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}
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else
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{
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final Block blk = Block.getBlockFromItem( or.getBlockItem().getItem() );
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w.setBlockState( pos, blk.getStateFromMeta( or.getBlockItem().getItemDamage() ), 3 );
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w.setBlockState( pos, or.getBlockState(), 3 );
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}
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if( or.getDrops() != null )
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Reference in New Issue
Block a user