Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
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package appeng.block.misc;
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import java.util.EnumSet;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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import net.minecraftforge.common.ForgeDirection;
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import appeng.block.AEBaseBlock;
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import appeng.client.render.BaseBlockRender;
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import appeng.client.render.blocks.RendererSecurity;
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import appeng.core.features.AEFeature;
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import appeng.core.sync.GuiBridge;
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import appeng.tile.misc.TileSecurity;
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import appeng.util.Platform;
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public class BlockSecurity extends AEBaseBlock
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{
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public BlockSecurity() {
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super( BlockSecurity.class, Material.iron );
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setfeature( EnumSet.of( AEFeature.Security ) );
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setTileEntiy( TileSecurity.class );
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}
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@Override
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protected Class<? extends BaseBlockRender> getRenderer()
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{
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return RendererSecurity.class;
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}
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@Override
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public boolean onActivated(World w, int x, int y, int z, EntityPlayer p, int side, float hitX, float hitY, float hitZ)
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{
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if ( p.isSneaking() )
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return false;
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TileSecurity tg = getTileEntity( w, x, y, z );
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if ( tg != null )
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{
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if ( Platform.isServer() )
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Platform.openGUI( p, tg, ForgeDirection.getOrientation( side ), GuiBridge.GUI_SECURITY );
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return true;
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}
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return false;
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}
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}
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