Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
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package appeng.container.implementations;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.ICrafting;
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import net.minecraft.tileentity.TileEntity;
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import appeng.api.config.SecurityPermissions;
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import appeng.api.parts.IPart;
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import appeng.container.AEBaseContainer;
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import appeng.helpers.IPriorityHost;
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import appeng.util.Platform;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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public class ContainerPriority extends AEBaseContainer
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{
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IPriorityHost priHost;
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@SideOnly(Side.CLIENT)
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public GuiTextField textField;
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@SideOnly(Side.CLIENT)
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public void setTextField(GuiTextField level)
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{
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textField = level;
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textField.setText( "" + PriorityValue );
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}
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public ContainerPriority(InventoryPlayer ip, IPriorityHost te) {
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super( ip, (TileEntity) (te instanceof TileEntity ? te : null), (IPart) (te instanceof IPart ? te : null) );
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priHost = te;
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}
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int PriorityValue = -1;
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public void setPriority(int newValue, EntityPlayer player)
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{
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priHost.setPriority( newValue );
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PriorityValue = newValue;
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}
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@Override
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public void detectAndSendChanges()
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{
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verifyPermissions( SecurityPermissions.BUILD, false );
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if ( Platform.isServer() )
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{
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for (int i = 0; i < this.crafters.size(); ++i)
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{
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ICrafting icrafting = (ICrafting) this.crafters.get( i );
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if ( this.PriorityValue != priHost.getPriority() )
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{
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icrafting.sendProgressBarUpdate( this, 2, (int) priHost.getPriority() );
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}
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}
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this.PriorityValue = (int) priHost.getPriority();
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}
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}
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@Override
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public void updateProgressBar(int idx, int value)
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{
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super.updateProgressBar( idx, value );
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if ( idx == 2 )
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{
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PriorityValue = value;
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if ( textField != null )
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textField.setText( "" + PriorityValue );
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}
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}
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}
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