Added workaround for dispenser logic.
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@@ -47,8 +47,7 @@ public final class DispenserBlockTool extends BehaviorDefaultDispenseItem
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final World w = dispenser.getWorld();
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if( w instanceof WorldServer )
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{
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// TODO : Fix dispenser logic.
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tm.onItemUse( Platform.getPlayer( (WorldServer) w ), w, dispenser.getBlockPos().offset( enumfacing ), EnumHand.MAIN_HAND, enumfacing, 0.5f, 0.5f, 0.5f );
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tm.onItemUse( dispensedItem, Platform.getPlayer( (WorldServer) w ), w, dispenser.getBlockPos().offset( enumfacing ), EnumHand.MAIN_HAND, enumfacing, 0.5f, 0.5f, 0.5f );
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}
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}
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return dispensedItem;
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@@ -30,6 +30,8 @@ import net.minecraft.world.World;
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public interface IBlockTool
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{
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// Workaround for dispenser logic.
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EnumActionResult onItemUse( ItemStack is, EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ );
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EnumActionResult onItemUse( EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ );
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@@ -105,7 +105,12 @@ public class ToolColorApplicator extends AEBasePoweredItem implements IStorageCe
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@Override
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public EnumActionResult onItemUse( EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ )
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{
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final ItemStack is = p.getHeldItem(hand);
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return this.onItemUse( p.getHeldItem(hand), p, w, pos, hand, side, hitX, hitY, hitZ );
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}
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@Override
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public EnumActionResult onItemUse( ItemStack is, EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ )
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{
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final Block blk = w.getBlockState( pos ).getBlock();
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ItemStack paintBall = this.getColor( is );
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@@ -238,7 +238,12 @@ public class ToolEntropyManipulator extends AEBasePoweredItem implements IBlockT
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@Override
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public EnumActionResult onItemUse( EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ )
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{
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final ItemStack item = p.getHeldItem(hand);
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return this.onItemUse( p.getHeldItem(hand), p, w, pos, hand, side, hitX, hitY, hitZ );
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}
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@Override
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public EnumActionResult onItemUse( ItemStack item, EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ )
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{
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if( this.getAECurrentPower( item ) > 1600 )
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{
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if( !p.canPlayerEdit( pos, side, item ) )
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