Added workaround for dispenser logic.
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@@ -30,6 +30,8 @@ import net.minecraft.world.World;
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public interface IBlockTool
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{
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// Workaround for dispenser logic.
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EnumActionResult onItemUse( ItemStack is, EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ );
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EnumActionResult onItemUse( EntityPlayer p, World w, BlockPos pos, EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ );
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