Fixed Bug: #0250 - meteorite compass bug?
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@@ -65,11 +65,12 @@ public class RenderBlockSkyCompass extends BaseBlockRender
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED )
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON || type == ItemRenderType.INVENTORY || type == ItemRenderType.EQUIPPED )
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{
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{
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EntityPlayer p = Minecraft.getMinecraft().thePlayer;
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EntityPlayer p = Minecraft.getMinecraft().thePlayer;
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float rYaw = p.rotationYaw;
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if ( type == ItemRenderType.EQUIPPED )
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if ( type == ItemRenderType.EQUIPPED )
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{
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{
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p = (EntityPlayer) obj[1];
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p = (EntityPlayer) obj[1];
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p.rotationYaw = p.renderYawOffset;
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rYaw = p.renderYawOffset;
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}
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}
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int x = (int) p.posX;
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int x = (int) p.posX;
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@@ -92,13 +93,13 @@ public class RenderBlockSkyCompass extends BaseBlockRender
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{
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{
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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if ( type == ItemRenderType.EQUIPPED_FIRST_PERSON )
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{
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{
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float offRads = p.rotationYaw / 180.0f * (float) Math.PI;
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float offRads = rYaw / 180.0f * (float) Math.PI;
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float adjustment = (float) Math.PI * 0.74f;
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float adjustment = (float) Math.PI * 0.74f;
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model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
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model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
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}
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}
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else
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else
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{
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{
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float offRads = p.rotationYaw / 180.0f * (float) Math.PI;
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float offRads = rYaw / 180.0f * (float) Math.PI;
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float adjustment = (float) Math.PI * -0.74f;
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float adjustment = (float) Math.PI * -0.74f;
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model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
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model.renderAll( (float) flipidiy( cr.rad + offRads + adjustment ) );
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}
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}
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