Lots more moved
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.block.crafting;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.StateManager;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.world.World;
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import appeng.block.AEBaseTileBlock;
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import appeng.container.ContainerLocator;
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import appeng.container.ContainerOpener;
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import appeng.container.implementations.CraftingCPUContainer;
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import appeng.tile.crafting.CraftingBlockEntity;
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public abstract class AbstractCraftingUnitBlock<T extends CraftingBlockEntity> extends AEBaseTileBlock<T> {
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public static final BooleanProperty FORMED = BooleanProperty.of("formed");
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public static final BooleanProperty POWERED = BooleanProperty.of("powered");
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public final CraftingUnitType type;
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public AbstractCraftingUnitBlock(Settings props, final CraftingUnitType type) {
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super(props);
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this.type = type;
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this.setDefaultState(getDefaultState().with(FORMED, false).with(POWERED, false));
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder);
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builder.add(POWERED);
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builder.add(FORMED);
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}
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@Override
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public void neighborUpdate(final BlockState state, final World worldIn, final BlockPos pos, final Block blockIn,
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final BlockPos fromPos, boolean isMoving) {
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final CraftingBlockEntity cp = this.getBlockEntity(worldIn, pos);
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if (cp != null) {
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cp.updateMultiBlock();
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}
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}
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@Override
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public void onStateReplaced(BlockState state, World w, BlockPos pos, BlockState newState, boolean isMoving) {
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if (newState.getBlock() == state.getBlock()) {
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return; // Just a block state change
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}
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final CraftingBlockEntity cp = this.getBlockEntity(w, pos);
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if (cp != null) {
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cp.breakCluster();
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}
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super.onStateReplaced(state, w, pos, newState, isMoving);
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}
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@Override
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public ActionResult onUse(BlockState state, World w, BlockPos pos, PlayerEntity p, Hand hand,
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BlockHitResult hit) {
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final CraftingBlockEntity tg = this.getBlockEntity(w, pos);
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if (tg != null && !p.isInSneakingPose() && tg.isFormed() && tg.isActive()) {
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if (!w.isClient()) {
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ContainerOpener.openContainer(CraftingCPUContainer.TYPE, p,
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ContainerLocator.forTileEntitySide(tg, hit.getSide()));
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}
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return ActionResult.SUCCESS;
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}
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return super.onUse(state, w, pos, p, hand, hit);
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}
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public enum CraftingUnitType {
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UNIT, ACCELERATOR, STORAGE_1K, STORAGE_4K, STORAGE_16K, STORAGE_64K, MONITOR
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}
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}
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