Lots more moved
This commit is contained in:
@@ -0,0 +1,782 @@
|
||||
/*
|
||||
* This file is part of Applied Energistics 2.
|
||||
* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
|
||||
*
|
||||
* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
|
||||
*/
|
||||
|
||||
package appeng.client.gui;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
import appeng.mixins.SlotMixin;
|
||||
import com.google.common.base.Preconditions;
|
||||
import com.google.common.base.Stopwatch;
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
||||
import net.minecraft.client.MinecraftClient;
|
||||
import net.minecraft.client.gui.screen.ingame.HandledScreen;
|
||||
import net.minecraft.client.gui.widget.AbstractButtonWidget;
|
||||
import net.minecraft.client.network.ClientPlayerEntity;
|
||||
import net.minecraft.client.render.BufferBuilder;
|
||||
import net.minecraft.client.render.Tessellator;
|
||||
import net.minecraft.client.render.VertexFormats;
|
||||
import net.minecraft.client.util.InputUtil;
|
||||
import net.minecraft.client.util.math.MatrixStack;
|
||||
import net.minecraft.screen.slot.Slot;
|
||||
import net.minecraft.text.StringRenderable;
|
||||
import net.minecraft.text.Style;
|
||||
import net.minecraft.util.Formatting;
|
||||
import org.lwjgl.glfw.GLFW;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
import net.minecraft.entity.player.PlayerInventory;
|
||||
import net.minecraft.screen.slot.SlotActionType;
|
||||
import net.minecraft.screen.ScreenHandler;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.Identifier;
|
||||
import net.minecraft.text.Text;
|
||||
|
||||
import appeng.api.storage.data.IAEFluidStack;
|
||||
import appeng.api.storage.data.IAEItemStack;
|
||||
import appeng.client.gui.widgets.CustomSlotWidget;
|
||||
import appeng.client.gui.widgets.ITooltip;
|
||||
import appeng.client.gui.widgets.Scrollbar;
|
||||
import appeng.client.me.InternalSlotME;
|
||||
import appeng.client.me.SlotDisconnected;
|
||||
import appeng.client.me.SlotME;
|
||||
import appeng.client.render.StackSizeRenderer;
|
||||
import appeng.container.AEBaseContainer;
|
||||
import appeng.container.slot.AppEngCraftingSlot;
|
||||
import appeng.container.slot.AppEngSlot;
|
||||
import appeng.container.slot.AppEngSlot.CalculatedValidity;
|
||||
import appeng.container.slot.CraftingTermSlot;
|
||||
import appeng.container.slot.DisabledSlot;
|
||||
import appeng.container.slot.FakeSlot;
|
||||
import appeng.container.slot.IOptionalSlot;
|
||||
import appeng.container.slot.InaccessibleSlot;
|
||||
import appeng.container.slot.OutputSlot;
|
||||
import appeng.container.slot.PatternTermSlot;
|
||||
import appeng.container.slot.RestrictedInputSlot;
|
||||
import appeng.core.AELog;
|
||||
import appeng.core.AppEng;
|
||||
import appeng.core.sync.network.NetworkHandler;
|
||||
import appeng.core.sync.packets.InventoryActionPacket;
|
||||
import appeng.core.sync.packets.SwapSlotsPacket;
|
||||
import appeng.fluids.client.render.FluidStackSizeRenderer;
|
||||
import appeng.fluids.container.slots.IMEFluidSlot;
|
||||
import appeng.helpers.InventoryAction;
|
||||
|
||||
public abstract class AEBaseScreen<T extends AEBaseContainer> extends HandledScreen<T> {
|
||||
private final List<InternalSlotME> meSlots = new ArrayList<>();
|
||||
// drag y
|
||||
private final Set<Slot> drag_click = new HashSet<>();
|
||||
private final StackSizeRenderer stackSizeRenderer = new StackSizeRenderer();
|
||||
private final FluidStackSizeRenderer fluidStackSizeRenderer = new FluidStackSizeRenderer();
|
||||
private Scrollbar myScrollBar = null;
|
||||
private boolean disableShiftClick = false;
|
||||
private Stopwatch dbl_clickTimer = Stopwatch.createStarted();
|
||||
private ItemStack dbl_whichItem = ItemStack.EMPTY;
|
||||
private Slot bl_clicked;
|
||||
protected final List<CustomSlotWidget> guiSlots = new ArrayList<>();
|
||||
|
||||
public AEBaseScreen(T container, PlayerInventory playerInventory, Text title) {
|
||||
super(container, playerInventory, title);
|
||||
}
|
||||
|
||||
public MinecraftClient getClient() {
|
||||
return Preconditions.checkNotNull(client);
|
||||
}
|
||||
|
||||
public int getX() {
|
||||
return x;
|
||||
}
|
||||
|
||||
public int getY() {
|
||||
return y;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init() {
|
||||
super.init();
|
||||
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
slots.removeIf(slot -> slot instanceof SlotME);
|
||||
|
||||
for (final InternalSlotME me : this.meSlots) {
|
||||
slots.add(new SlotME(me));
|
||||
}
|
||||
}
|
||||
|
||||
private List<Slot> getInventorySlots() {
|
||||
return this.handler.slots;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(MatrixStack matrices, final int mouseX, final int mouseY, final float partialTicks) {
|
||||
super.renderBackground(matrices);
|
||||
super.render(matrices, mouseX, mouseY, partialTicks);
|
||||
|
||||
RenderSystem.pushMatrix();
|
||||
RenderSystem.translatef(this.x, this.y, 0.0F);
|
||||
RenderSystem.enableDepthTest();
|
||||
for (final CustomSlotWidget c : this.guiSlots) {
|
||||
this.drawGuiSlot(matrices, c, mouseX, mouseY, partialTicks);
|
||||
}
|
||||
RenderSystem.disableDepthTest();
|
||||
for (final CustomSlotWidget c : this.guiSlots) {
|
||||
this.drawTooltip(matrices, c, mouseX - this.x, mouseY - this.y);
|
||||
}
|
||||
RenderSystem.popMatrix();
|
||||
RenderSystem.enableDepthTest();
|
||||
|
||||
this.drawMouseoverTooltip(matrices, mouseX, mouseY);
|
||||
|
||||
for (final Object c : this.buttons) {
|
||||
if (c instanceof ITooltip) {
|
||||
this.drawTooltip(matrices, (ITooltip) c, mouseX, mouseY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void drawGuiSlot(MatrixStack matrices, CustomSlotWidget slot, int mouseX, int mouseY, float partialTicks) {
|
||||
if (slot.isSlotEnabled()) {
|
||||
final int left = slot.xPos();
|
||||
final int top = slot.yPos();
|
||||
final int right = left + slot.getWidth();
|
||||
final int bottom = top + slot.getHeight();
|
||||
|
||||
slot.drawContent(getClient(), mouseX, mouseY, partialTicks);
|
||||
|
||||
if (this.isPointWithinBounds(left, top, slot.getWidth(), slot.getHeight(), mouseX, mouseY)
|
||||
&& slot.canClick(getPlayer())) {
|
||||
RenderSystem.colorMask(true, true, true, false);
|
||||
this.fillGradient(matrices, left, top, right, bottom, -2130706433, -2130706433);
|
||||
RenderSystem.colorMask(true, true, true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void drawTooltip(MatrixStack matrices, ITooltip tooltip, int mouseX, int mouseY) {
|
||||
final int x = tooltip.xPos(); // ((GuiImgButton) c).x;
|
||||
int y = tooltip.yPos(); // ((GuiImgButton) c).y;
|
||||
|
||||
if (x < mouseX && x + tooltip.getWidth() > mouseX && tooltip.isVisible()) {
|
||||
if (y < mouseY && y + tooltip.getHeight() > mouseY) {
|
||||
if (y < 15) {
|
||||
y = 15;
|
||||
}
|
||||
|
||||
final Text msg = tooltip.getMessage();
|
||||
if (msg != null) {
|
||||
this.drawTooltip(matrices, x + 11, y + 4, msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void drawTooltip(MatrixStack matrices, int x, int y, Text message) {
|
||||
String[] lines = message.getString().split("\n"); // FIXME FABRIC
|
||||
this.drawTooltip(matrices, x, y, Arrays.asList(lines));
|
||||
}
|
||||
|
||||
// FIXME FABRIC: move out to json (?)
|
||||
private static final Style TOOLTIP_HEADER = Style.EMPTY.withColor(Formatting.WHITE);
|
||||
private static final Style TOOLTIP_BODY = Style.EMPTY.withColor(Formatting.GRAY);
|
||||
|
||||
protected void drawTooltip(MatrixStack matrices, int x, int y, List<String> lines) {
|
||||
if (lines.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
List<StringRenderable> renderableLines = new ArrayList<>(lines.size());
|
||||
|
||||
// Make the first line white
|
||||
// All lines after the first are colored gray
|
||||
for (int i = 0; i < lines.size(); i++) {
|
||||
Style style = (i == 0) ? TOOLTIP_HEADER : TOOLTIP_BODY;
|
||||
renderableLines.add(StringRenderable.styled(lines.get(0), style));
|
||||
}
|
||||
|
||||
this.renderTooltip(matrices, renderableLines, x, y);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected final void drawForeground(MatrixStack matrices, final int x, final int y) {
|
||||
final int ox = this.x; // (width - xSize) / 2;
|
||||
final int oy = this.y; // (height - ySize) / 2;
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
|
||||
if (this.getScrollBar() != null) {
|
||||
this.getScrollBar().draw(matrices, this);
|
||||
}
|
||||
|
||||
this.drawFG(matrices, ox, oy, x, y);
|
||||
}
|
||||
|
||||
public abstract void drawFG(MatrixStack matrices, int offsetX, int offsetY, int mouseX, int mouseY);
|
||||
|
||||
@Override
|
||||
protected final void drawBackground(MatrixStack matrices, final float f, final int x, final int y) {
|
||||
final int ox = this.x; // (width - xSize) / 2;
|
||||
final int oy = this.y; // (height - ySize) / 2;
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
this.drawBG(matrices, ox, oy, x, y, f);
|
||||
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot slot : slots) {
|
||||
if (slot instanceof IOptionalSlot) {
|
||||
final IOptionalSlot optionalSlot = (IOptionalSlot) slot;
|
||||
if (optionalSlot.isRenderDisabled()) {
|
||||
final AppEngSlot aeSlot = (AppEngSlot) slot;
|
||||
if (aeSlot.isSlotEnabled()) {
|
||||
drawTexture(matrices, ox + aeSlot.x - 1, oy + aeSlot.y - 1,
|
||||
optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1, 18, 18);
|
||||
} else {
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 0.4F);
|
||||
RenderSystem.enableBlend();
|
||||
drawTexture(matrices, ox + aeSlot.x - 1, oy + aeSlot.y - 1,
|
||||
optionalSlot.getSourceX() - 1, optionalSlot.getSourceY() - 1, 18, 18);
|
||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (final CustomSlotWidget slot : this.guiSlots) {
|
||||
slot.drawBackground(ox, oy, getZOffset());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mouseClicked(final double xCoord, final double yCoord, final int btn) {
|
||||
this.drag_click.clear();
|
||||
|
||||
if (btn == 1) {
|
||||
for (final Object o : this.buttons) {
|
||||
final AbstractButtonWidget widget = (AbstractButtonWidget) o;
|
||||
if (widget.isMouseOver(xCoord, yCoord)) {
|
||||
return super.mouseClicked(xCoord, yCoord, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (CustomSlotWidget slot : this.guiSlots) {
|
||||
if (this.isPointWithinBounds(slot.xPos(), slot.yPos(), slot.getWidth(), slot.getHeight(), xCoord, yCoord)
|
||||
&& slot.canClick(getPlayer())) {
|
||||
slot.slotClicked(getPlayer().inventory.getCursorStack(), btn);
|
||||
}
|
||||
}
|
||||
|
||||
if (this.getScrollBar() != null) {
|
||||
this.getScrollBar().click(xCoord - this.x, yCoord - this.y);
|
||||
}
|
||||
|
||||
return super.mouseClicked(xCoord, yCoord, btn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean mouseDragged(double mouseX, double mouseY, int mouseButton, double dragX, double dragY) {
|
||||
|
||||
final Slot slot = this.getSlot((int) mouseX, (int) mouseY);
|
||||
final ItemStack itemstack = getPlayer().inventory.getCursorStack();
|
||||
|
||||
if (this.getScrollBar() != null) {
|
||||
// FIXME: Coordinate system of mouseX/mouseY is unclear
|
||||
this.getScrollBar().click((int) mouseX - this.x, (int) mouseY - this.y);
|
||||
}
|
||||
|
||||
if (slot instanceof FakeSlot && !itemstack.isEmpty()) {
|
||||
this.drag_click.add(slot);
|
||||
if (this.drag_click.size() > 1) {
|
||||
for (final Slot dr : this.drag_click) {
|
||||
final InventoryActionPacket p = new InventoryActionPacket(
|
||||
mouseButton == 0 ? InventoryAction.PICKUP_OR_SET_DOWN : InventoryAction.PLACE_SINGLE,
|
||||
dr.id, 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
} else {
|
||||
return super.mouseDragged(mouseX, mouseY, mouseButton, dragX, dragY);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO 1.9.4 aftermath - Whole SlotActionType thing, to be checked.
|
||||
@Override
|
||||
protected void onMouseClick(final Slot slot, final int slotIdx, final int mouseButton,
|
||||
final SlotActionType clickType) {
|
||||
final PlayerEntity player = getPlayer();
|
||||
|
||||
if (slot instanceof FakeSlot) {
|
||||
final InventoryAction action = mouseButton == 1 ? InventoryAction.SPLIT_OR_PLACE_SINGLE
|
||||
: InventoryAction.PICKUP_OR_SET_DOWN;
|
||||
|
||||
if (this.drag_click.size() > 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
final InventoryActionPacket p = new InventoryActionPacket(action, slotIdx, 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot instanceof PatternTermSlot) {
|
||||
if (mouseButton == 6) {
|
||||
return; // prevent weird double clicks..
|
||||
}
|
||||
|
||||
NetworkHandler.instance().sendToServer(((PatternTermSlot) slot).getRequest(hasShiftDown()));
|
||||
} else if (slot instanceof CraftingTermSlot) {
|
||||
if (mouseButton == 6) {
|
||||
return; // prevent weird double clicks..
|
||||
}
|
||||
|
||||
InventoryAction action;
|
||||
if (hasShiftDown()) {
|
||||
action = InventoryAction.CRAFT_SHIFT;
|
||||
} else {
|
||||
// Craft stack on right-click, craft single on left-click
|
||||
action = (mouseButton == 1) ? InventoryAction.CRAFT_STACK : InventoryAction.CRAFT_ITEM;
|
||||
}
|
||||
|
||||
final InventoryActionPacket p = new InventoryActionPacket(action, slotIdx, 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (InputUtil.isKeyPressed(MinecraftClient.getInstance().getWindow().getHandle(), GLFW.GLFW_KEY_SPACE)) {
|
||||
if (this.enableSpaceClicking()) {
|
||||
IAEItemStack stack = null;
|
||||
if (slot instanceof SlotME) {
|
||||
stack = ((SlotME) slot).getAEStack();
|
||||
}
|
||||
|
||||
int slotNum = this.getInventorySlots().size();
|
||||
|
||||
if (!(slot instanceof SlotME) && slot != null) {
|
||||
slotNum = slot.id;
|
||||
}
|
||||
|
||||
this.handler.setTargetStack(stack);
|
||||
final InventoryActionPacket p = new InventoryActionPacket(InventoryAction.MOVE_REGION, slotNum, 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (slot instanceof SlotDisconnected) {
|
||||
InventoryAction action = null;
|
||||
|
||||
switch (clickType) {
|
||||
case PICKUP: // pickup / set-down.
|
||||
action = (mouseButton == 1) ? InventoryAction.SPLIT_OR_PLACE_SINGLE
|
||||
: InventoryAction.PICKUP_OR_SET_DOWN;
|
||||
break;
|
||||
case QUICK_MOVE:
|
||||
action = (mouseButton == 1) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
|
||||
break;
|
||||
|
||||
case CLONE: // creative dupe:
|
||||
|
||||
if (player.isCreative()) {
|
||||
action = InventoryAction.CREATIVE_DUPLICATE;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
case THROW: // drop item:
|
||||
}
|
||||
|
||||
if (action != null) {
|
||||
final InventoryActionPacket p = new InventoryActionPacket(action, getSlotIndex(slot),
|
||||
((SlotDisconnected) slot).getSlot().getId());
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (slot instanceof SlotME) {
|
||||
InventoryAction action = null;
|
||||
IAEItemStack stack = null;
|
||||
|
||||
switch (clickType) {
|
||||
case PICKUP: // pickup / set-down.
|
||||
action = (mouseButton == 1) ? InventoryAction.SPLIT_OR_PLACE_SINGLE
|
||||
: InventoryAction.PICKUP_OR_SET_DOWN;
|
||||
stack = ((SlotME) slot).getAEStack();
|
||||
|
||||
if (stack != null && action == InventoryAction.PICKUP_OR_SET_DOWN && stack.getStackSize() == 0
|
||||
&& player.inventory.getCursorStack().isEmpty()) {
|
||||
action = InventoryAction.AUTO_CRAFT;
|
||||
}
|
||||
|
||||
break;
|
||||
case QUICK_MOVE:
|
||||
action = (mouseButton == 1) ? InventoryAction.PICKUP_SINGLE : InventoryAction.SHIFT_CLICK;
|
||||
stack = ((SlotME) slot).getAEStack();
|
||||
break;
|
||||
|
||||
case CLONE: // creative dupe:
|
||||
|
||||
stack = ((SlotME) slot).getAEStack();
|
||||
if (stack != null && stack.isCraftable()) {
|
||||
action = InventoryAction.AUTO_CRAFT;
|
||||
} else if (player.isCreative()) {
|
||||
final IAEItemStack slotItem = ((SlotME) slot).getAEStack();
|
||||
if (slotItem != null) {
|
||||
action = InventoryAction.CREATIVE_DUPLICATE;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
case THROW: // drop item:
|
||||
}
|
||||
|
||||
if (action != null) {
|
||||
this.handler.setTargetStack(stack);
|
||||
final InventoryActionPacket p = new InventoryActionPacket(action, this.getInventorySlots().size(), 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.disableShiftClick && hasShiftDown() && mouseButton == 0) {
|
||||
this.disableShiftClick = true;
|
||||
|
||||
if (this.dbl_whichItem.isEmpty() || this.bl_clicked != slot
|
||||
|| this.dbl_clickTimer.elapsed(TimeUnit.MILLISECONDS) > 250) {
|
||||
// some simple double click logic.
|
||||
this.bl_clicked = slot;
|
||||
this.dbl_clickTimer = Stopwatch.createStarted();
|
||||
if (slot != null) {
|
||||
this.dbl_whichItem = slot.hasStack() ? slot.getStack().copy() : ItemStack.EMPTY;
|
||||
} else {
|
||||
this.dbl_whichItem = ItemStack.EMPTY;
|
||||
}
|
||||
} else if (!this.dbl_whichItem.isEmpty()) {
|
||||
// a replica of the weird broken vanilla feature.
|
||||
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot inventorySlot : slots) {
|
||||
if (inventorySlot != null && inventorySlot.canTakeItems(getPlayer()) && inventorySlot.hasStack()
|
||||
&& inventorySlot.inventory == slot.inventory
|
||||
&& ScreenHandler.canInsertItemIntoSlot(inventorySlot, this.dbl_whichItem, true)) {
|
||||
this.onMouseClick(inventorySlot, inventorySlot.id, 0, SlotActionType.QUICK_MOVE);
|
||||
}
|
||||
}
|
||||
this.dbl_whichItem = ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
this.disableShiftClick = false;
|
||||
}
|
||||
|
||||
super.onMouseClick(slot, slotIdx, mouseButton, clickType);
|
||||
}
|
||||
|
||||
protected ClientPlayerEntity getPlayer() {
|
||||
// Our UIs are usually not opened when not in-game, so this should not be a
|
||||
// problem
|
||||
return Preconditions.checkNotNull(getClient().player);
|
||||
}
|
||||
|
||||
protected int getSlotIndex(Slot slot) {
|
||||
return ((SlotMixin)slot).getIndex();
|
||||
}
|
||||
|
||||
protected boolean checkHotbarKeys(int keyCode, int scanCode) {
|
||||
final Slot theSlot = this.focusedSlot;
|
||||
|
||||
if (getPlayer().inventory.getCursorStack().isEmpty() && theSlot != null) {
|
||||
for (int j = 0; j < 9; ++j) {
|
||||
if (getClient().options.keysHotbar[j].matchesKey(keyCode, scanCode)) {
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot s : slots) {
|
||||
if (getSlotIndex(s) == j && s.inventory == this.handler.getPlayerInv()) {
|
||||
if (!s.canTakeItems(this.handler.getPlayerInv().player)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (theSlot.getMaxStackAmount() == 64) {
|
||||
this.onMouseClick(theSlot, theSlot.id, j, SlotActionType.SWAP);
|
||||
return true;
|
||||
} else {
|
||||
for (final Slot s : slots) {
|
||||
if (getSlotIndex(s) == j
|
||||
&& s.inventory == this.handler.getPlayerInv()) {
|
||||
NetworkHandler.instance()
|
||||
.sendToServer(new SwapSlotsPacket(s.id, theSlot.id));
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed() {
|
||||
super.removed();
|
||||
}
|
||||
|
||||
protected Slot getSlot(final int mouseX, final int mouseY) {
|
||||
final List<Slot> slots = this.getInventorySlots();
|
||||
for (final Slot slot : slots) {
|
||||
// isPointWithinBounds
|
||||
if (this.isPointWithinBounds(slot.x, slot.y, 16, 16, mouseX, mouseY)) {
|
||||
return slot;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public abstract void drawBG(MatrixStack matrices, int offsetX, int offsetY, int mouseX, int mouseY, float partialTicks);
|
||||
|
||||
@Override
|
||||
public boolean mouseScrolled(double x, double y, double wheelDelta) {
|
||||
if (wheelDelta != 0 && hasShiftDown()) {
|
||||
this.mouseWheelEvent(x, y, wheelDelta / Math.abs(wheelDelta));
|
||||
return true;
|
||||
} else if (wheelDelta != 0 && this.getScrollBar() != null) {
|
||||
this.getScrollBar().wheel(wheelDelta);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void mouseWheelEvent(final double x, final double y, final double wheel) {
|
||||
final Slot slot = this.getSlot((int) x, (int) y);
|
||||
if (slot instanceof SlotME) {
|
||||
final IAEItemStack item = ((SlotME) slot).getAEStack();
|
||||
if (item != null) {
|
||||
this.handler.setTargetStack(item);
|
||||
final InventoryAction direction = wheel > 0 ? InventoryAction.ROLL_DOWN : InventoryAction.ROLL_UP;
|
||||
final int times = (int) Math.abs(wheel);
|
||||
final int inventorySize = this.getInventorySlots().size();
|
||||
for (int h = 0; h < times; h++) {
|
||||
final InventoryActionPacket p = new InventoryActionPacket(direction, inventorySize, 0);
|
||||
NetworkHandler.instance().sendToServer(p);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean enableSpaceClicking() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void bindTexture(final String base, final String file) {
|
||||
final Identifier loc = new Identifier(base, "textures/" + file);
|
||||
getClient().getTextureManager().bindTexture(loc);
|
||||
}
|
||||
|
||||
protected void drawItem(final int x, final int y, final ItemStack is) {
|
||||
this.itemRenderer.zOffset = 100.0F;
|
||||
this.itemRenderer.renderInGuiWithOverrides(is, x, y);
|
||||
|
||||
this.itemRenderer.zOffset = 0.0F;
|
||||
}
|
||||
|
||||
protected String getGuiDisplayName(final String in) {
|
||||
return this.hasCustomInventoryName() ? this.getInventoryName() : in;
|
||||
}
|
||||
|
||||
private boolean hasCustomInventoryName() {
|
||||
return this.handler.getCustomName() != null;
|
||||
}
|
||||
|
||||
private String getInventoryName() {
|
||||
return this.handler.getCustomName();
|
||||
}
|
||||
|
||||
/**
|
||||
* This overrides the base-class method through some access transformer
|
||||
* hackery...
|
||||
*/
|
||||
@Override
|
||||
public void drawSlot(MatrixStack matrices, Slot s) {
|
||||
if (s instanceof SlotME) {
|
||||
|
||||
try {
|
||||
if (!this.isPowered()) {
|
||||
fill(matrices, s.x, s.y, 16 + s.x, 16 + s.y, 0x66111111);
|
||||
}
|
||||
|
||||
// Annoying but easier than trying to splice into render item
|
||||
super.drawSlot(matrices, new Size1Slot((SlotME) s));
|
||||
|
||||
this.stackSizeRenderer.renderStackSize(this.textRenderer, ((SlotME) s).getAEStack(), s.x, s.y);
|
||||
|
||||
} catch (final Exception err) {
|
||||
AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err.toString());
|
||||
}
|
||||
|
||||
return;
|
||||
} else if (s instanceof IMEFluidSlot && ((IMEFluidSlot) s).shouldRenderAsFluid()) {
|
||||
final IMEFluidSlot slot = (IMEFluidSlot) s;
|
||||
final IAEFluidStack fs = slot.getAEFluidStack();
|
||||
|
||||
if (fs != null && this.isPowered()) {
|
||||
fs.getFluidStack().renderGuiRect(s.x, s.y, s.x + 16, s.y + 16);
|
||||
|
||||
this.fluidStackSizeRenderer.renderStackSize(this.textRenderer, fs, s.x, s.y);
|
||||
} else if (!this.isPowered()) {
|
||||
fill(matrices, s.x, s.y, 16 + s.x, 16 + s.y, 0x66111111);
|
||||
}
|
||||
|
||||
return;
|
||||
} else {
|
||||
try {
|
||||
final ItemStack is = s.getStack();
|
||||
if (s instanceof AppEngSlot && (((AppEngSlot) s).renderIconWithItem() || is.isEmpty())
|
||||
&& (((AppEngSlot) s).shouldDisplay())) {
|
||||
final AppEngSlot aes = (AppEngSlot) s;
|
||||
if (aes.getIcon() >= 0) {
|
||||
this.bindTexture("guis/states.png");
|
||||
|
||||
try {
|
||||
final int uv_y = aes.getIcon() / 16;
|
||||
final int uv_x = aes.getIcon() - uv_y * 16;
|
||||
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.enableTexture();
|
||||
RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
RenderSystem.color4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
final float par1 = aes.x;
|
||||
final float par2 = aes.y;
|
||||
final float par3 = uv_x * 16;
|
||||
final float par4 = uv_y * 16;
|
||||
|
||||
final Tessellator tessellator = Tessellator.getInstance();
|
||||
final BufferBuilder vb = tessellator.getBuffer();
|
||||
|
||||
vb.begin(GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE);
|
||||
|
||||
final float f1 = 0.00390625F;
|
||||
final float f = 0.00390625F;
|
||||
final float par6 = 16;
|
||||
vb.vertex(par1 + 0, par2 + par6, getZOffset())
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon())
|
||||
.texture((par3 + 0) * f, (par4 + par6) * f1)
|
||||
.next();
|
||||
final float par5 = 16;
|
||||
vb.vertex(par1 + par5, par2 + par6, getZOffset())
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon())
|
||||
.texture((par3 + par5) * f, (par4 + par6) * f1)
|
||||
.next();
|
||||
vb.vertex(par1 + par5, par2 + 0, getZOffset())
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon())
|
||||
.texture((par3 + par5) * f, (par4 + 0) * f1)
|
||||
.next();
|
||||
vb.vertex(par1 + 0, par2 + 0, getZOffset())
|
||||
.color(1.0f, 1.0f, 1.0f, aes.getOpacityOfIcon())
|
||||
.texture((par3 + 0) * f, (par4 + 0) * f1)
|
||||
.next();
|
||||
tessellator.draw();
|
||||
|
||||
} catch (final Exception err) {
|
||||
err.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!is.isEmpty() && s instanceof AppEngSlot) {
|
||||
AppEngSlot aeSlot = (AppEngSlot) s;
|
||||
if (aeSlot.getIsValid() == CalculatedValidity.NotAvailable) {
|
||||
boolean isValid = s.canInsert(is) || s instanceof OutputSlot
|
||||
|| s instanceof AppEngCraftingSlot || s instanceof DisabledSlot
|
||||
|| s instanceof InaccessibleSlot || s instanceof FakeSlot
|
||||
|| s instanceof RestrictedInputSlot || s instanceof SlotDisconnected;
|
||||
if (isValid && s instanceof RestrictedInputSlot) {
|
||||
try {
|
||||
isValid = ((RestrictedInputSlot) s).isValid(is, getClient().world);
|
||||
} catch (final Exception err) {
|
||||
AELog.debug(err);
|
||||
}
|
||||
}
|
||||
aeSlot.setIsValid(isValid ? CalculatedValidity.Valid : CalculatedValidity.Invalid);
|
||||
}
|
||||
|
||||
if (aeSlot.getIsValid() == CalculatedValidity.Invalid) {
|
||||
setZOffset(100);
|
||||
this.itemRenderer.zOffset = 100.0F;
|
||||
|
||||
fill(matrices, s.x, s.y, 16 + s.x, 16 + s.y, 0x66ff6666);
|
||||
|
||||
setZOffset(0);
|
||||
this.itemRenderer.zOffset = 0.0F;
|
||||
}
|
||||
}
|
||||
|
||||
if (s instanceof AppEngSlot) {
|
||||
((AppEngSlot) s).setDisplay(true);
|
||||
super.drawSlot(matrices, s);
|
||||
} else {
|
||||
super.drawSlot(matrices, s);
|
||||
}
|
||||
|
||||
return;
|
||||
} catch (final Exception err) {
|
||||
AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err.toString());
|
||||
}
|
||||
}
|
||||
// do the usual for non-ME Slots.
|
||||
super.drawSlot(matrices, s);
|
||||
}
|
||||
|
||||
protected boolean isPowered() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void bindTexture(final String file) {
|
||||
final Identifier loc = new Identifier(AppEng.MOD_ID, "textures/" + file);
|
||||
getClient().getTextureManager().bindTexture(loc);
|
||||
}
|
||||
|
||||
public void bindTexture(final Identifier loc) {
|
||||
getClient().getTextureManager().bindTexture(loc);
|
||||
}
|
||||
|
||||
protected Scrollbar getScrollBar() {
|
||||
return this.myScrollBar;
|
||||
}
|
||||
|
||||
protected void setScrollBar(final Scrollbar myScrollBar) {
|
||||
this.myScrollBar = myScrollBar;
|
||||
}
|
||||
|
||||
protected List<InternalSlotME> getMeSlots() {
|
||||
return this.meSlots;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user