Lots more moved
This commit is contained in:
@@ -0,0 +1,114 @@
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package appeng.client.gui.implementations;
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import java.util.function.Consumer;
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import javax.annotation.Nullable;
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import net.minecraft.client.render.item.ItemRenderer;
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import net.minecraft.screen.ScreenHandlerType;
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import net.minecraft.item.ItemStack;
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import appeng.api.AEApi;
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import appeng.api.definitions.IDefinitions;
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import appeng.api.definitions.IParts;
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import appeng.client.gui.AEBaseScreen;
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import appeng.client.gui.widgets.TabButton;
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import appeng.container.implementations.ChestContainer;
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import appeng.container.implementations.CraftingTermContainer;
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import appeng.container.implementations.MEMonitorableContainer;
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import appeng.container.implementations.PatternTermContainer;
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import appeng.container.implementations.WirelessTermContainer;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.SwitchGuisPacket;
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import appeng.helpers.IPriorityHost;
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import appeng.helpers.WirelessTerminalGuiObject;
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import appeng.parts.reporting.CraftingTerminalPart;
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import appeng.parts.reporting.PatternTerminalPart;
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import appeng.parts.reporting.TerminalPart;
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import appeng.tile.storage.ChestBlockEntity;
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import net.minecraft.text.Text;
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/**
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* Utility class for sub-screens of other containers that allow returning to the
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* primary container UI.
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*/
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final class AESubScreen {
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private final AEBaseScreen<?> gui;
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private final ScreenHandlerType<?> previousContainerType;
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private final ItemStack previousContainerIcon;
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/**
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* Based on the container we're opening for, try to determine what it's
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* "primary" GUI would be so that we can go back to it.
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*/
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public AESubScreen(AEBaseScreen<?> gui, Object containerTarget) {
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this.gui = gui;
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final IDefinitions definitions = AEApi.instance().definitions();
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final IParts parts = definitions.parts();
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if (containerTarget instanceof ChestBlockEntity) {
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// A chest is also a priority host, but the priority _interface_ can only be
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// opened from the
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// chest ui that doesn't actually show the contents of the inserted cell.
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IPriorityHost priorityHost = (IPriorityHost) containerTarget;
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this.previousContainerIcon = priorityHost.getItemStackRepresentation();
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this.previousContainerType = ChestContainer.TYPE;
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}
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else if (containerTarget instanceof IPriorityHost) {
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IPriorityHost priorityHost = (IPriorityHost) containerTarget;
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this.previousContainerIcon = priorityHost.getItemStackRepresentation();
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this.previousContainerType = priorityHost.getContainerType();
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}
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else if (containerTarget instanceof WirelessTerminalGuiObject) {
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this.previousContainerIcon = definitions.items().wirelessTerminal().maybeStack(1).orElse(ItemStack.EMPTY);
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this.previousContainerType = WirelessTermContainer.TYPE;
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}
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else if (containerTarget instanceof TerminalPart) {
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this.previousContainerIcon = parts.terminal().maybeStack(1).orElse(ItemStack.EMPTY);
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this.previousContainerType = MEMonitorableContainer.TYPE;
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}
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else if (containerTarget instanceof CraftingTerminalPart) {
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this.previousContainerIcon = parts.craftingTerminal().maybeStack(1).orElse(ItemStack.EMPTY);
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this.previousContainerType = CraftingTermContainer.TYPE;
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}
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else if (containerTarget instanceof PatternTerminalPart) {
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this.previousContainerIcon = parts.patternTerminal().maybeStack(1).orElse(ItemStack.EMPTY);
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this.previousContainerType = PatternTermContainer.TYPE;
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}
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else {
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this.previousContainerIcon = null;
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this.previousContainerType = null;
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}
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}
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public final TabButton addBackButton(Consumer<TabButton> buttonAdder, int x, int y) {
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return addBackButton(buttonAdder, x, y, null);
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}
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public final TabButton addBackButton(Consumer<TabButton> buttonAdder, int x, int y, @Nullable Text label) {
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if (this.previousContainerType != null && !previousContainerIcon.isEmpty()) {
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if (label == null) {
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label = previousContainerIcon.getName();
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}
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ItemRenderer itemRenderer = gui.getClient().getItemRenderer();
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TabButton button = new TabButton(gui.getX() + x, gui.getY() + y, previousContainerIcon, label,
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itemRenderer, btn -> goBack());
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buttonAdder.accept(button);
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return button;
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}
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return null;
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}
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public final void goBack() {
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NetworkHandler.instance().sendToServer(new SwitchGuisPacket(this.previousContainerType));
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}
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}
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@@ -0,0 +1,64 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.text.Text;
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import appeng.client.gui.AEBaseScreen;
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import appeng.client.gui.widgets.TabButton;
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import appeng.container.implementations.ChestContainer;
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import appeng.container.implementations.PriorityContainer;
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import appeng.core.localization.GuiText;
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import appeng.core.sync.network.NetworkHandler;
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import appeng.core.sync.packets.SwitchGuisPacket;
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public class ChestScreen extends AEBaseScreen<ChestContainer> {
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public ChestScreen(ChestContainer container, PlayerInventory playerInventory, Text title) {
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super(container, playerInventory, title);
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this.backgroundHeight = 166;
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}
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@Override
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public void init() {
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super.init();
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this.addButton(new TabButton(this.x + 154, this.y, 2 + 4 * 16, GuiText.Priority.textComponent(),
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this.itemRenderer, btn -> openPriority()));
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}
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private void openPriority() {
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NetworkHandler.instance().sendToServer(new SwitchGuisPacket(PriorityContainer.TYPE));
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}
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@Override
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public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.Chest.getLocal()), 8, 6, 4210752);
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this.textRenderer.draw(matrices, GuiText.inventory.getLocal(), 8, this.backgroundHeight - 96 + 3, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
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this.bindTexture("guis/chest.png");
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drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
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}
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}
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@@ -0,0 +1,48 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.text.Text;
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import appeng.client.gui.AEBaseScreen;
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import appeng.container.implementations.GrinderContainer;
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import appeng.core.localization.GuiText;
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public class GrinderScreen extends AEBaseScreen<GrinderContainer> {
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public GrinderScreen(GrinderContainer container, PlayerInventory playerInventory, Text title) {
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super(container, playerInventory, title);
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this.backgroundHeight = 176;
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}
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@Override
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public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.GrindStone.getLocal()), 8, 6, 4210752);
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this.textRenderer.draw(matrices, GuiText.inventory.getLocal(), 8, this.backgroundHeight - 96 + 3, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
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this.bindTexture("guis/grinder.png");
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drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
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}
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}
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@@ -0,0 +1,48 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.text.Text;
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import appeng.client.gui.AEBaseScreen;
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import appeng.container.implementations.QNBContainer;
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import appeng.core.localization.GuiText;
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public class QNBScreen extends AEBaseScreen<QNBContainer> {
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public QNBScreen(QNBContainer container, PlayerInventory playerInventory, Text title) {
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super(container, playerInventory, title);
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this.backgroundHeight = 166;
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}
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@Override
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public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.QuantumLinkChamber.getLocal()), 8, 6, 4210752);
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this.textRenderer.draw(matrices, GuiText.inventory.getLocal(), 8, this.backgroundHeight - 96 + 3, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
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this.bindTexture("guis/chest.png");
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drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
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}
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}
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@@ -0,0 +1,58 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.Identifier;
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import net.minecraft.text.Text;
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import appeng.client.gui.AEBaseScreen;
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import appeng.container.implementations.SkyChestContainer;
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import appeng.core.AppEng;
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import appeng.core.localization.GuiText;
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public class SkyChestScreen extends AEBaseScreen<SkyChestContainer> {
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private static final Identifier TEXTURE = new Identifier(AppEng.MOD_ID, "textures/guis/skychest.png");
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public SkyChestScreen(SkyChestContainer container, PlayerInventory playerInv, Text title) {
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super(container, playerInv, title);
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this.backgroundHeight = 195;
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}
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@Override
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public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.SkyChest.getLocal()), 8, 8, 4210752);
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this.textRenderer.draw(matrices, GuiText.inventory.getLocal(), 8, this.backgroundHeight - 96 + 2, 4210752);
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}
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@Override
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public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
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bindTexture(TEXTURE);
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drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
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}
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@Override
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protected boolean enableSpaceClicking() {
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// NOTE: previously checked for inventory tweaks mod (which no longer exists)
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return true;
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}
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}
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@@ -0,0 +1,69 @@
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
|
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*
|
||||
* Applied Energistics 2 is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.gui.implementations;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.text.Text;
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import appeng.client.gui.AEBaseScreen;
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import appeng.client.gui.widgets.CommonButtons;
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import appeng.container.implementations.WirelessContainer;
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import appeng.core.localization.GuiText;
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import appeng.util.Platform;
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public class WirelessScreen extends AEBaseScreen<WirelessContainer> {
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public WirelessScreen(WirelessContainer container, PlayerInventory playerInventory, Text title) {
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super(container, playerInventory, title);
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this.backgroundHeight = 166;
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}
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@Override
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public void init() {
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super.init();
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this.addButton(CommonButtons.togglePowerUnit(this.x - 18, this.y + 8));
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}
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@Override
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public void drawFG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY) {
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this.textRenderer.draw(matrices, this.getGuiDisplayName(GuiText.Wireless.getLocal()), 8, 6, 4210752);
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this.textRenderer.draw(matrices, GuiText.inventory.getLocal(), 8, this.backgroundHeight - 96 + 3, 4210752);
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if (handler.getRange() > 0) {
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final String firstMessage = GuiText.Range.getLocal() + ": " + (handler.getRange() / 10.0) + " m";
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final String secondMessage = GuiText.PowerUsageRate.getLocal() + ": "
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+ Platform.formatPowerLong(handler.getDrain(), true);
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final int strWidth = Math.max(this.textRenderer.getWidth(firstMessage),
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this.textRenderer.getWidth(secondMessage));
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final int cOffset = (this.backgroundWidth / 2) - (strWidth / 2);
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this.textRenderer.draw(matrices, firstMessage, cOffset, 20, 4210752);
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this.textRenderer.draw(matrices, secondMessage, cOffset, 20 + 12, 4210752);
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}
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}
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@Override
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public void drawBG(MatrixStack matrices, final int offsetX, final int offsetY, final int mouseX, final int mouseY, float partialTicks) {
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this.bindTexture("guis/wireless.png");
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drawTexture(matrices, offsetX, offsetY, 0, 0, this.backgroundWidth, this.backgroundHeight);
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}
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}
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Reference in New Issue
Block a user