Lots more moved
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2018, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.client.me;
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import javax.annotation.Nonnull;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.screen.slot.Slot;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.fluids.container.slots.IMEFluidSlot;
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/**
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* @author BrockWS
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* @version rv6 - 22/05/2018
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* @since rv6 22/05/2018
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*/
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public class SlotFluidME extends Slot implements IMEFluidSlot {
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private final InternalFluidSlotME slot;
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public SlotFluidME(InternalFluidSlotME slot) {
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super(null, 0, slot.getxPosition(), slot.getyPosition());
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this.slot = slot;
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}
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@Override
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public IAEFluidStack getAEFluidStack() {
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if (this.slot.hasPower()) {
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return this.slot.getAEStack();
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}
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return null;
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}
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@Override
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public boolean canInsert(ItemStack stack) {
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return false;
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}
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@Nonnull
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@Override
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public ItemStack getStack() {
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return ItemStack.EMPTY;
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}
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@Override
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public boolean hasStack() {
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if (this.slot.hasPower()) {
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return this.getAEFluidStack() != null;
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}
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return false;
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}
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@Override
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public void setStack(final ItemStack par1ItemStack) {
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}
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@Override
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public int getMaxStackAmount() {
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return 0;
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}
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@Nonnull
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@Override
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public ItemStack takeStack(final int par1) {
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return ItemStack.EMPTY;
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}
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@Override
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public boolean canTakeItems(final PlayerEntity par1PlayerEntity) {
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return false;
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}
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}
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