Lots more moved

This commit is contained in:
Sebastian Hartte
2020-07-04 21:03:30 +02:00
parent 5982f094ec
commit 1478e4c378
444 changed files with 4693 additions and 5235 deletions
@@ -0,0 +1,82 @@
/*
* This file is part of Applied Energistics 2.
* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
*
* Applied Energistics 2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Applied Energistics 2 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
*/
package appeng.client.me;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.slot.Slot;
import appeng.api.storage.data.IAEItemStack;
public class SlotME extends Slot {
private final InternalSlotME mySlot;
public SlotME(final InternalSlotME me) {
super(null, 0, me.getxPosition(), me.getyPosition());
this.mySlot = me;
}
public IAEItemStack getAEStack() {
if (this.mySlot.hasPower()) {
return this.mySlot.getAEStack();
}
return null;
}
@Override
public boolean canInsert(ItemStack stack) {
return false;
}
@Override
public ItemStack getStack() {
if (this.mySlot.hasPower()) {
return this.mySlot.getStack();
}
return ItemStack.EMPTY;
}
@Override
public boolean hasStack() {
if (this.mySlot.hasPower()) {
return !this.getStack().isEmpty();
}
return false;
}
@Override
public void setStack(ItemStack stack) {
}
@Override
public int getMaxStackAmount() {
return 0;
}
@Override
public ItemStack takeStack(final int par1) {
return ItemStack.EMPTY;
}
@Override
public boolean canTakeItems(final PlayerEntity par1PlayerEntity) {
return false;
}
}