Lots more moved
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/*
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* This file is part of Applied Energistics 2.
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* Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved.
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*
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* Applied Energistics 2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Applied Energistics 2 is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Applied Energistics 2. If not, see <http://www.gnu.org/licenses/lgpl>.
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*/
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package appeng.tile.misc;
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import javax.annotation.Nullable;
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import alexiil.mc.lib.attributes.AttributeList;
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import alexiil.mc.lib.attributes.Simulation;
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import alexiil.mc.lib.attributes.fluid.FluidInsertable;
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import alexiil.mc.lib.attributes.fluid.FluidVolumeUtil;
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import alexiil.mc.lib.attributes.fluid.amount.FluidAmount;
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import alexiil.mc.lib.attributes.fluid.volume.FluidVolume;
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import alexiil.mc.lib.attributes.item.FixedItemInv;
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import alexiil.mc.lib.attributes.item.ItemInsertable;
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import net.minecraft.block.BlockState;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundTag;
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import net.minecraft.block.entity.BlockEntityType;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import appeng.api.AEApi;
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import appeng.api.config.CondenserOutput;
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import appeng.api.config.Settings;
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import appeng.api.definitions.IMaterials;
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import appeng.api.implementations.items.IStorageComponent;
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import appeng.api.networking.security.IActionSource;
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import appeng.api.storage.IMEMonitor;
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import appeng.api.storage.IStorageChannel;
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import appeng.api.storage.IStorageMonitorable;
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import appeng.api.storage.IStorageMonitorableAccessor;
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import appeng.api.storage.channels.IFluidStorageChannel;
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import appeng.api.storage.channels.IItemStorageChannel;
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import appeng.api.storage.data.IAEFluidStack;
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import appeng.api.storage.data.IAEStack;
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import appeng.api.util.IConfigManager;
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import appeng.api.util.IConfigurableObject;
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import appeng.tile.AEBaseInvBlockEntity;
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import appeng.tile.inventory.AppEngInternalInventory;
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import appeng.util.ConfigManager;
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import appeng.util.IConfigManagerHost;
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import appeng.util.inv.InvOperation;
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import appeng.util.inv.WrapperChainedItemHandler;
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public class CondenserBlockEntity extends AEBaseInvBlockEntity implements IConfigManagerHost, IConfigurableObject {
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public static final int BYTE_MULTIPLIER = 8;
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private final ConfigManager cm = new ConfigManager(this);
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private final AppEngInternalInventory outputSlot = new AppEngInternalInventory(this, 1);
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private final AppEngInternalInventory storageSlot = new AppEngInternalInventory(this, 1);
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private final ItemInsertable externalItemInput = new CondenseItemHandler();
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private final FluidInsertable externalFluidInput = new FluidHandler();
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private final MEHandler meHandler = new MEHandler();
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private final FixedItemInv combinedInv = new WrapperChainedItemHandler(this.outputSlot,
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this.storageSlot);
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private double storedPower = 0;
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public CondenserBlockEntity(BlockEntityType<?> tileEntityTypeIn) {
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super(tileEntityTypeIn);
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this.cm.registerSetting(Settings.CONDENSER_OUTPUT, CondenserOutput.TRASH);
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}
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@Override
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public CompoundTag toTag(final CompoundTag data) {
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super.toTag(data);
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this.cm.writeToNBT(data);
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data.putDouble("storedPower", this.getStoredPower());
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return data;
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}
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@Override
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public void fromTag(BlockState state, final CompoundTag data) {
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super.fromTag(state, data);
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this.cm.readFromNBT(data);
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this.setStoredPower(data.getDouble("storedPower"));
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}
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public double getStorage() {
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final ItemStack is = this.storageSlot.getInvStack(0);
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if (!is.isEmpty()) {
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if (is.getItem() instanceof IStorageComponent) {
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final IStorageComponent sc = (IStorageComponent) is.getItem();
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if (sc.isStorageComponent(is)) {
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return sc.getBytes(is) * BYTE_MULTIPLIER;
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}
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}
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}
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return 0;
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}
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public void addPower(final double rawPower) {
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this.setStoredPower(this.getStoredPower() + rawPower);
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this.setStoredPower(Math.max(0.0, Math.min(this.getStorage(), this.getStoredPower())));
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final double requiredPower = this.getRequiredPower();
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final ItemStack output = this.getOutput();
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while (requiredPower <= this.getStoredPower() && !output.isEmpty() && requiredPower > 0) {
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if (this.canAddOutput(output)) {
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this.setStoredPower(this.getStoredPower() - requiredPower);
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this.addOutput(output);
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} else {
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break;
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}
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}
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}
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private boolean canAddOutput(final ItemStack output) {
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return this.outputSlot.setInvStack(0, output, Simulation.SIMULATE);
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}
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/**
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* make sure you validate with canAddOutput prior to this.
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*
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* @param output to be added output
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*/
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private void addOutput(final ItemStack output) {
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this.outputSlot.setInvStack(0, output, Simulation.ACTION);
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}
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FixedItemInv getOutputSlot() {
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return this.outputSlot;
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}
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private ItemStack getOutput() {
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final IMaterials materials = AEApi.instance().definitions().materials();
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switch ((CondenserOutput) this.cm.getSetting(Settings.CONDENSER_OUTPUT)) {
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case MATTER_BALLS:
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return materials.matterBall().maybeStack(1).orElse(ItemStack.EMPTY);
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case SINGULARITY:
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return materials.singularity().maybeStack(1).orElse(ItemStack.EMPTY);
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case TRASH:
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default:
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return ItemStack.EMPTY;
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}
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}
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public double getRequiredPower() {
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return ((CondenserOutput) this.cm.getSetting(Settings.CONDENSER_OUTPUT)).requiredPower;
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}
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@Override
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public FixedItemInv getInternalInventory() {
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return this.combinedInv;
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}
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@Override
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public void onChangeInventory(final FixedItemInv inv, final int slot, final InvOperation mc,
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final ItemStack removed, final ItemStack added) {
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if (inv == this.outputSlot) {
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this.meHandler.outputChanged(added, removed);
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}
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}
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@Override
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public void updateSetting(final IConfigManager manager, final Settings settingName, final Enum<?> newValue) {
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this.addPower(0);
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}
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@Override
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public IConfigManager getConfigManager() {
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return this.cm;
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}
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public double getStoredPower() {
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return this.storedPower;
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}
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private void setStoredPower(final double storedPower) {
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this.storedPower = storedPower;
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}
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@Override
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public void addAllAttributes(World world, BlockPos pos, BlockState state, AttributeList<?> to) {
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super.addAllAttributes(world, pos, state, to);
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to.offer(externalItemInput);
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to.offer(externalFluidInput);
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to.offer(outputSlot.getPureExtractable());
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to.offer(meHandler);
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}
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private class CondenseItemHandler implements ItemInsertable {
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@Override
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public ItemStack attemptInsertion(ItemStack stack, Simulation simulation) {
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if (simulation == Simulation.ACTION && !stack.isEmpty()) {
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CondenserBlockEntity.this.addPower(stack.getCount());
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}
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return ItemStack.EMPTY;
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}
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}
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/**
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* A fluid handler that exposes a 1 bucket tank that can only be filled, and -
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* when filled - will add power to this condenser.
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*/
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private class FluidHandler implements FluidInsertable {
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@Override
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public FluidVolume attemptInsertion(FluidVolume fluid, Simulation simulation) {
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if (simulation == Simulation.ACTION) {
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final IStorageChannel<IAEFluidStack> chan = AEApi.instance().storage()
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.getStorageChannel(IFluidStorageChannel.class);
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CondenserBlockEntity.this
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.addPower((fluid.isEmpty() ? 0.0 : fluid.getAmount_F().asInexactDouble() * 1000.0) / chan.transferFactor());
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}
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return FluidVolumeUtil.EMPTY;
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}
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@Nullable
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@Override
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public FluidAmount getMinimumAcceptedAmount() {
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return FluidAmount.of(1, 1000); // 1 millibucket
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}
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}
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/**
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* This is used to expose a fake ME subnetwork that is only composed of this
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* condenser tile. The purpose of this is to enable the condenser to override
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* the {@link appeng.api.storage.IMEInventoryHandler#validForPass(int)} method
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* to make sure a condenser is only ever used if an item can't go anywhere else.
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*/
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private class MEHandler implements IStorageMonitorableAccessor, IStorageMonitorable {
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private final CondenserItemInventory itemInventory = new CondenserItemInventory(CondenserBlockEntity.this);
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void outputChanged(ItemStack added, ItemStack removed) {
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this.itemInventory.updateOutput(added, removed);
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}
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@Nullable
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@Override
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public IStorageMonitorable getInventory(IActionSource src) {
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return this;
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}
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@Override
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public <T extends IAEStack<T>> IMEMonitor<T> getInventory(IStorageChannel<T> channel) {
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if (channel == AEApi.instance().storage().getStorageChannel(IItemStorageChannel.class)) {
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return (IMEMonitor<T>) this.itemInventory;
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} else {
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return new CondenserVoidInventory<>(CondenserBlockEntity.this, channel);
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}
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}
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}
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}
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