Always use qualified access for fields and methods
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@@ -51,7 +51,7 @@ public class BlockCraftingMonitor extends BlockCraftingUnit
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] {
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return new ExtendedBlockState( this, this.getAEStates(), new IUnlistedProperty[] {
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STATE,
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COLOR,
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FORWARD,
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@@ -66,7 +66,7 @@ public class BlockCraftingMonitor extends BlockCraftingUnit
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EnumFacing forward = EnumFacing.NORTH;
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EnumFacing up = EnumFacing.UP;
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TileCraftingMonitorTile te = getTileEntity( world, pos );
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TileCraftingMonitorTile te = this.getTileEntity( world, pos );
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if( te != null )
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{
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color = te.getColor();
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@@ -76,7 +76,7 @@ public class BlockCraftingUnit extends AEBaseTileBlock
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for( EnumFacing facing : EnumFacing.values() )
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{
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if( isConnected( world, pos, facing ) )
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if( this.isConnected( world, pos, facing ) )
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{
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connections.add( facing );
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}
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@@ -96,7 +96,7 @@ public class BlockCraftingUnit extends AEBaseTileBlock
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { STATE } );
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return new ExtendedBlockState( this, this.getAEStates(), new IUnlistedProperty[] { STATE } );
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}
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@Override
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@@ -63,7 +63,7 @@ public class BlockMolecularAssembler extends AEBaseTileBlock
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public IBlockState getActualState( IBlockState state, IBlockAccess worldIn, BlockPos pos )
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{
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boolean powered = false;
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TileMolecularAssembler te = getTileEntity( worldIn, pos );
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TileMolecularAssembler te = this.getTileEntity( worldIn, pos );
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if( te != null )
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{
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powered = te.isPowered();
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