Always use qualified access for fields and methods
This commit is contained in:
@@ -61,7 +61,7 @@ public class BlockInterface extends AEBaseTileBlock
|
||||
public IBlockState getActualState( IBlockState state, IBlockAccess world, BlockPos pos )
|
||||
{
|
||||
// Determine whether the interface is omni-directional or not
|
||||
TileInterface te = getTileEntity( world, pos );
|
||||
TileInterface te = this.getTileEntity( world, pos );
|
||||
boolean omniDirectional = true; // The default
|
||||
if( te != null )
|
||||
{
|
||||
|
||||
@@ -76,7 +76,7 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
|
||||
public IBlockState getStateFromMeta( final int meta )
|
||||
{
|
||||
EnumFacing facing = EnumFacing.values()[meta];
|
||||
return getDefaultState().withProperty( FACING, facing );
|
||||
return this.getDefaultState().withProperty( FACING, facing );
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -92,7 +92,7 @@ public class BlockQuartzFixture extends AEBaseBlock implements IOrientableBlock,
|
||||
public IBlockState getStateFromMeta( final int meta )
|
||||
{
|
||||
EnumFacing facing = EnumFacing.values()[meta];
|
||||
return getDefaultState().withProperty( FACING, facing );
|
||||
return this.getDefaultState().withProperty( FACING, facing );
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -52,13 +52,13 @@ public class BlockQuartzGrowthAccelerator extends AEBaseTileBlock implements IOr
|
||||
{
|
||||
super( Material.ROCK );
|
||||
this.setSoundType( SoundType.METAL );
|
||||
this.setDefaultState( getDefaultState().withProperty( POWERED, false ) );
|
||||
this.setDefaultState( this.getDefaultState().withProperty( POWERED, false ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBlockState getActualState( IBlockState state, IBlockAccess world, BlockPos pos )
|
||||
{
|
||||
TileQuartzGrowthAccelerator te = getTileEntity( world, pos );
|
||||
TileQuartzGrowthAccelerator te = this.getTileEntity( world, pos );
|
||||
boolean powered = te != null && te.isPowered();
|
||||
|
||||
return super.getActualState( state, world, pos )
|
||||
|
||||
@@ -50,7 +50,7 @@ public class BlockSecurityStation extends AEBaseTileBlock
|
||||
{
|
||||
super( Material.IRON );
|
||||
|
||||
this.setDefaultState( getDefaultState().withProperty( POWERED, false ) );
|
||||
this.setDefaultState( this.getDefaultState().withProperty( POWERED, false ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -69,7 +69,7 @@ public class BlockSecurityStation extends AEBaseTileBlock
|
||||
public IBlockState getActualState( IBlockState state, IBlockAccess world, BlockPos pos )
|
||||
{
|
||||
boolean powered = false;
|
||||
TileSecurityStation te = getTileEntity( world, pos );
|
||||
TileSecurityStation te = this.getTileEntity( world, pos );
|
||||
if( te != null )
|
||||
{
|
||||
powered = te.isActive();
|
||||
|
||||
@@ -58,7 +58,7 @@ public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision
|
||||
@Override
|
||||
protected BlockStateContainer createBlockState()
|
||||
{
|
||||
return new ExtendedBlockState( this, getAEStates(), new IUnlistedProperty[] { FORWARD, UP, ROTATION } );
|
||||
return new ExtendedBlockState( this, this.getAEStates(), new IUnlistedProperty[] { FORWARD, UP, ROTATION } );
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -55,7 +55,7 @@ public final class BlockVibrationChamber extends AEBaseTileBlock
|
||||
{
|
||||
super( Material.IRON );
|
||||
this.setHardness( 4.2F );
|
||||
this.setDefaultState( getDefaultState().withProperty( ACTIVE, false ) );
|
||||
this.setDefaultState( this.getDefaultState().withProperty( ACTIVE, false ) );
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
Reference in New Issue
Block a user