Always use qualified access for fields and methods
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@@ -118,7 +118,7 @@ public class BlockCableBus extends AEBaseTileBlock
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@Override
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public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
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{
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CableBusRenderState renderState = cb( world, pos ).getRenderState();
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CableBusRenderState renderState = this.cb( world, pos ).getRenderState();
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return ( (IExtendedBlockState) state ).withProperty( RENDER_STATE_PROPERTY, renderState );
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}
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@@ -255,7 +255,7 @@ public class BlockCableBus extends AEBaseTileBlock
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ICableBusContainer cb = this.cb( world, target.getBlockPos() );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( getDefaultState() );
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
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// We cannot add the effect if we don't have the model
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if( !( model instanceof CableBusBakedModel ) )
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@@ -290,7 +290,7 @@ public class BlockCableBus extends AEBaseTileBlock
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ICableBusContainer cb = this.cb( world, pos );
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// Our built-in model has the actual baked sprites we need
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( getDefaultState() );
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IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( this.getDefaultState() );
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// We cannot add the effect if we dont have the model
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if( !( model instanceof CableBusBakedModel ) )
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@@ -320,7 +320,7 @@ public class BlockCableBus extends AEBaseTileBlock
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double d1 = (double) pos.getY() + ( (double) k + 0.5D ) / 4.0D;
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double d2 = (double) pos.getZ() + ( (double) l + 0.5D ) / 4.0D;
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ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - (double) pos.getX() - 0.5D, d1 - (double) pos
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.getY() - 0.5D, d2 - (double) pos.getZ() - 0.5D, getDefaultState() ).setBlockPos( pos );
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.getY() - 0.5D, d2 - (double) pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos );
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particle.setParticleTexture( texture );
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effectRenderer.addEffect( particle );
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}
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@@ -75,7 +75,7 @@ public class BlockController extends AEBaseTileBlock
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{
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super( Material.IRON );
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this.setHardness( 6 );
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this.setDefaultState( getDefaultState()
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this.setDefaultState( this.getDefaultState()
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.withProperty( CONTROLLER_STATE, ControllerBlockState.offline )
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.withProperty( CONTROLLER_TYPE, ControllerRenderType.block ) );
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}
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@@ -89,7 +89,7 @@ public class BlockController extends AEBaseTileBlock
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@Override
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protected BlockStateContainer createBlockState()
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{
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return new BlockStateContainer( this, getAEStates() );
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return new BlockStateContainer( this, this.getAEStates() );
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}
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/**
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@@ -57,7 +57,7 @@ public class BlockEnergyCellRendering extends BlockRenderingCustomizer
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double fillFactor = getFillFactor( is );
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int storageLevel = TileEnergyCell.getStorageLevelFromFillFactor( fillFactor );
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return new ModelResourceLocation( baseModel, "fullness=" + storageLevel );
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return new ModelResourceLocation( this.baseModel, "fullness=" + storageLevel );
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}
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/**
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@@ -57,7 +57,7 @@ public class BlockWireless extends AEBaseTileBlock implements ICustomCollision
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@Override
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public String getName()
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{
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return name().toLowerCase();
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return this.name().toLowerCase();
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}
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}
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@@ -69,7 +69,7 @@ public class BlockWireless extends AEBaseTileBlock implements ICustomCollision
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this.setLightOpacity( 0 );
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this.setFullSize( false );
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this.setOpaque( false );
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this.setDefaultState( getDefaultState().withProperty( STATE, State.OFF ) );
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this.setDefaultState( this.getDefaultState().withProperty( STATE, State.OFF ) );
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}
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@Override
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@@ -83,7 +83,7 @@ public class BlockWireless extends AEBaseTileBlock implements ICustomCollision
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{
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State teState = State.OFF;
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TileWireless te = getTileEntity( worldIn, pos );
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TileWireless te = this.getTileEntity( worldIn, pos );
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if( te != null )
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{
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if( te.isActive() )
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@@ -45,7 +45,7 @@ public class CableBusRendering extends BlockRenderingCustomizer
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@SideOnly( Side.CLIENT )
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public void customize( IBlockRendering rendering, IItemRendering itemRendering )
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{
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rendering.builtInModel( "models/block/builtin/cable_bus", new CableBusModel( partModels ) );
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rendering.builtInModel( "models/block/builtin/cable_bus", new CableBusModel( this.partModels ) );
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rendering.blockColor( new CableBusColor() );
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rendering.modelCustomizer( ( loc, model ) -> model );
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}
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