Always use qualified access for fields and methods
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@@ -88,7 +88,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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@Override
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public Iterable<AxisAlignedBB> getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b )
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{
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final AxisAlignedBB aabb = computeAABB( w, pos );
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final AxisAlignedBB aabb = this.computeAABB( w, pos );
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return Collections.singletonList( aabb );
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}
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@@ -96,7 +96,7 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
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@Override
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public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List<AxisAlignedBB> out, final Entity e )
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{
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final AxisAlignedBB aabb = computeAABB( w, pos );
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final AxisAlignedBB aabb = this.computeAABB( w, pos );
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out.add( aabb );
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}
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