Always use qualified access for fields and methods
This commit is contained in:
@@ -67,13 +67,13 @@ public class FacadeDispatcherBakedModel implements IBakedModel
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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return this.baseModel.isAmbientOcclusion();
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}
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@Override
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public boolean isGui3d()
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{
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return baseModel.isGui3d();
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return this.baseModel.isGui3d();
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}
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@Override
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@@ -85,13 +85,13 @@ public class FacadeDispatcherBakedModel implements IBakedModel
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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return this.baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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return this.baseModel.getItemCameraTransforms();
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}
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@Override
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@@ -112,7 +112,7 @@ public class FacadeDispatcherBakedModel implements IBakedModel
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IBlockState state = itemFacade.getTextureBlockState( stack );
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ItemStack textureItem = itemFacade.getTextureItem( stack );
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return new FacadeWithBlockBakedModel( baseModel, state, textureItem, format );
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return new FacadeWithBlockBakedModel( FacadeDispatcherBakedModel.this.baseModel, state, textureItem, FacadeDispatcherBakedModel.this.format );
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}
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};
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}
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@@ -73,13 +73,13 @@ public class FacadeWithBlockBakedModel implements IBakedModel
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if( side == EnumFacing.NORTH )
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{
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List<BakedQuad> quads = new ArrayList<>( 1 );
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CubeBuilder builder = new CubeBuilder( format, quads );
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FacadeBuilder.TextureAtlasAndTint sprite = FacadeBuilder.getSprite( textureModel, blockState, side, rand );
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CubeBuilder builder = new CubeBuilder( this.format, quads );
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FacadeBuilder.TextureAtlasAndTint sprite = FacadeBuilder.getSprite( this.textureModel, this.blockState, side, rand );
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if( sprite != null && sprite.getSprite() != null )
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{
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if( sprite.getTint() != -1 )
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{
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builder.setColor( Minecraft.getMinecraft().getItemColors().getColorFromItemstack( textureItem, sprite.getTint() ) );
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builder.setColor( Minecraft.getMinecraft().getItemColors().getColorFromItemstack( this.textureItem, sprite.getTint() ) );
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}
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builder.setTexture( sprite.getSprite() );
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builder.setDrawFaces( EnumSet.of( EnumFacing.NORTH ) );
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@@ -88,13 +88,13 @@ public class FacadeWithBlockBakedModel implements IBakedModel
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}
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}
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return baseModel.getQuads( state, side, rand );
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return this.baseModel.getQuads( state, side, rand );
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}
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@Override
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public boolean isAmbientOcclusion()
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{
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return baseModel.isAmbientOcclusion();
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return this.baseModel.isAmbientOcclusion();
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}
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@Override
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@@ -112,13 +112,13 @@ public class FacadeWithBlockBakedModel implements IBakedModel
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return baseModel.getParticleTexture();
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return this.baseModel.getParticleTexture();
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}
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@Override
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public ItemCameraTransforms getItemCameraTransforms()
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{
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return baseModel.getItemCameraTransforms();
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return this.baseModel.getItemCameraTransforms();
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}
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@Override
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@@ -87,7 +87,7 @@ public enum FacingToRotation
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public Vector3f getRot()
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{
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return rot;
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return this.rot;
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}
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public Matrix4f getMat()
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@@ -97,21 +97,21 @@ public enum FacingToRotation
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public void glRotateCurrentMat()
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{
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GlStateManager.rotate( rot.x, 1, 0, 0 );
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GlStateManager.rotate( rot.y, 0, 1, 0 );
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GlStateManager.rotate( rot.z, 0, 0, 1 );
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GlStateManager.rotate( this.rot.x, 1, 0, 0 );
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GlStateManager.rotate( this.rot.y, 0, 1, 0 );
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GlStateManager.rotate( this.rot.z, 0, 0, 1 );
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}
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public EnumFacing rotate( EnumFacing facing )
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{
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return TRSRTransformation.rotate( mat, facing );
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return TRSRTransformation.rotate( this.mat, facing );
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}
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public EnumFacing resultingRotate( EnumFacing facing )
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{
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for( EnumFacing face : EnumFacing.values() )
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{
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if( rotate( face ) == facing )
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if( this.rotate( face ) == facing )
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{
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return face;
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}
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@@ -45,7 +45,7 @@ public class StaticBlockColor implements IBlockColor
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@Override
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public int colorMultiplier( IBlockState state, @Nullable IBlockAccess worldIn, @Nullable BlockPos pos, int tintIndex )
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{
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return color.getVariantByTintIndex( tintIndex );
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return this.color.getVariantByTintIndex( tintIndex );
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}
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}
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@@ -41,7 +41,7 @@ public class StaticItemColor implements IItemColor
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@Override
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public int getColorFromItemstack( ItemStack stack, int tintIndex )
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{
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return color.getVariantByTintIndex( tintIndex );
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return this.color.getVariantByTintIndex( tintIndex );
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}
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}
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@@ -67,7 +67,7 @@ class CableBuilder
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colorTextures.put( color, bakedTextureGetter.apply( type.getTexture( color ) ) );
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}
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coreTextures.put( type, colorTextures );
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this.coreTextures.put( type, colorTextures );
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}
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this.connectionTextures = new EnumMap<>( AECableType.class );
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@@ -81,10 +81,10 @@ class CableBuilder
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colorTextures.put( color, bakedTextureGetter.apply( getConnectionTexture( type, color ) ) );
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}
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connectionTextures.put( type, colorTextures );
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this.connectionTextures.put( type, colorTextures );
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}
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smartCableTextures = new SmartCableTextures( bakedTextureGetter );
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this.smartCableTextures = new SmartCableTextures( bakedTextureGetter );
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}
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static ResourceLocation getConnectionTexture( AECableType cableType, AEColor color )
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@@ -121,14 +121,14 @@ class CableBuilder
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switch( cableType )
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{
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case GLASS:
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addCableCore( CableCoreType.GLASS, color, quadsOut );
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this.addCableCore( CableCoreType.GLASS, color, quadsOut );
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break;
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case COVERED:
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case SMART:
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addCableCore( CableCoreType.COVERED, color, quadsOut );
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this.addCableCore( CableCoreType.COVERED, color, quadsOut );
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break;
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case DENSE_SMART:
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addCableCore( CableCoreType.DENSE_SMART, color, quadsOut );
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this.addCableCore( CableCoreType.DENSE_SMART, color, quadsOut );
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break;
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default:
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}
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@@ -136,9 +136,9 @@ class CableBuilder
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public void addCableCore( CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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TextureAtlasSprite texture = coreTextures.get( coreType ).get( color );
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TextureAtlasSprite texture = this.coreTextures.get( coreType ).get( color );
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cubeBuilder.setTexture( texture );
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switch( coreType )
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@@ -157,7 +157,7 @@ class CableBuilder
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public void addGlassConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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@@ -165,13 +165,13 @@ class CableBuilder
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// For to-machine connections, use a thicker end-cap for the connection
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if( connectionType != AECableType.GLASS && !cableBusAdjacent )
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{
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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this.addBigCoveredCableSizedCube( facing, cubeBuilder );
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}
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TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.GLASS ).get( cableColor );
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cubeBuilder.setTexture( texture );
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switch( facing )
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@@ -199,13 +199,13 @@ class CableBuilder
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public void addStraightGlassConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
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// and its ends will always be covered by something
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing, facing.getOpposite() ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.GLASS ).get( cableColor );
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cubeBuilder.setTexture( texture );
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switch( facing )
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@@ -234,9 +234,9 @@ class CableBuilder
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.GLASS ).get( cableColor );
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cubeBuilder.setTexture( texture );
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switch( facing )
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@@ -265,18 +265,18 @@ class CableBuilder
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public void addCoveredConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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// Draw a covered connection, if anything but glass is requested
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if( connectionType != AECableType.GLASS && !cableBusAdjacent )
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{
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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this.addBigCoveredCableSizedCube( facing, cubeBuilder );
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}
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addCoveredCableSizedCube( facing, cubeBuilder );
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@@ -284,9 +284,9 @@ class CableBuilder
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public void addStraightCoveredConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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setStraightCableUVs( cubeBuilder, facing, 5, 11 );
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@@ -333,9 +333,9 @@ class CableBuilder
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
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@@ -345,32 +345,32 @@ class CableBuilder
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public void addSmartConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
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// For to-machine connections, use a thicker end-cap for the connection
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if( connectionType != AECableType.GLASS && !cableBusAdjacent )
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{
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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this.addBigCoveredCableSizedCube( facing, cubeBuilder );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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cubeBuilder.setTexture( oddChannel );
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cubeBuilder.setColorRGB( cableColor.blackVariant );
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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this.addBigCoveredCableSizedCube( facing, cubeBuilder );
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cubeBuilder.setTexture( evenChannel );
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cubeBuilder.setColorRGB( cableColor.whiteVariant );
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addBigCoveredCableSizedCube( facing, cubeBuilder );
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this.addBigCoveredCableSizedCube( facing, cubeBuilder );
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// Reset back to normal rendering for the rest
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cubeBuilder.setRenderFullBright( false );
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@@ -393,17 +393,17 @@ class CableBuilder
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public void addStraightSmartConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
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{
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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setStraightCableUVs( cubeBuilder, facing, 5, 11 );
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addStraightCoveredCableSizedCube( facing, cubeBuilder );
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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@@ -426,15 +426,15 @@ class CableBuilder
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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@@ -453,21 +453,21 @@ class CableBuilder
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// Dense cables only render their connections as dense if the adjacent blocks actually wants that
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if( connectionType == AECableType.SMART )
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{
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addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
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this.addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
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return;
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}
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else if( connectionType != AECableType.DENSE_SMART )
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{
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addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
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this.addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
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return;
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}
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CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
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CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
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// We render all faces except the one on the connection side
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cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
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TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
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TextureAtlasSprite texture = this.connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
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cubeBuilder.setTexture( texture );
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addDenseCableSizedCube( facing, cubeBuilder );
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@@ -475,8 +475,8 @@ class CableBuilder
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// Dense cables show used channels in groups of 4, rounded up
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channels = ( channels + 3 ) / 4;
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TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
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TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
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TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
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// Render the channel indicators brightly lit at night
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cubeBuilder.setRenderFullBright( true );
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@@ -497,9 +497,9 @@ class CableBuilder
|
||||
|
||||
public void addStraightDenseConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
|
||||
{
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
|
||||
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
|
||||
|
||||
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
|
||||
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
|
||||
cubeBuilder.setTexture( texture );
|
||||
|
||||
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
|
||||
@@ -509,8 +509,8 @@ class CableBuilder
|
||||
// Dense cables show used channels in groups of 4, rounded up
|
||||
channels = ( channels + 3 ) / 4;
|
||||
|
||||
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
|
||||
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
|
||||
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
|
||||
|
||||
// Render the channel indicators brightly lit at night
|
||||
cubeBuilder.setRenderFullBright( true );
|
||||
@@ -723,7 +723,7 @@ class CableBuilder
|
||||
|
||||
public TextureAtlasSprite getCoreTexture( CableCoreType coreType, AEColor color )
|
||||
{
|
||||
return coreTextures.get( coreType ).get( color );
|
||||
return this.coreTextures.get( coreType ).get( color );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -89,7 +89,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
if( layer == BlockRenderLayer.CUTOUT )
|
||||
{
|
||||
// First, handle the cable at the center of the cable bus
|
||||
addCableQuads( renderState, quads );
|
||||
this.addCableQuads( renderState, quads );
|
||||
|
||||
// Then handle attachments
|
||||
for( EnumFacing facing : EnumFacing.values() )
|
||||
@@ -102,7 +102,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
|
||||
for( ResourceLocation model : partModel.getModels() )
|
||||
{
|
||||
IBakedModel bakedModel = partModels.get( model );
|
||||
IBakedModel bakedModel = this.partModels.get( model );
|
||||
|
||||
if( bakedModel == null )
|
||||
{
|
||||
@@ -120,7 +120,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
}
|
||||
}
|
||||
|
||||
facadeBuilder.addFacades(
|
||||
this.facadeBuilder.addFacades(
|
||||
layer,
|
||||
renderState.getFacades(),
|
||||
renderState.getBoundingBoxes(),
|
||||
@@ -192,23 +192,23 @@ public class CableBusBakedModel implements IBakedModel
|
||||
switch( cableType )
|
||||
{
|
||||
case GLASS:
|
||||
cableBuilder.addStraightGlassConnection( facing, cableColor, quadsOut );
|
||||
this.cableBuilder.addStraightGlassConnection( facing, cableColor, quadsOut );
|
||||
break;
|
||||
case COVERED:
|
||||
cableBuilder.addStraightCoveredConnection( facing, cableColor, quadsOut );
|
||||
this.cableBuilder.addStraightCoveredConnection( facing, cableColor, quadsOut );
|
||||
break;
|
||||
case SMART:
|
||||
cableBuilder.addStraightSmartConnection( facing, cableColor, renderState.getChannelsOnSide().get( facing ), quadsOut );
|
||||
this.cableBuilder.addStraightSmartConnection( facing, cableColor, renderState.getChannelsOnSide().get( facing ), quadsOut );
|
||||
break;
|
||||
case DENSE_SMART:
|
||||
cableBuilder.addStraightDenseConnection( facing, cableColor, renderState.getChannelsOnSide().get( facing ), quadsOut );
|
||||
this.cableBuilder.addStraightDenseConnection( facing, cableColor, renderState.getChannelsOnSide().get( facing ), quadsOut );
|
||||
break;
|
||||
}
|
||||
|
||||
return; // Don't render the other form of connection
|
||||
}
|
||||
|
||||
cableBuilder.addCableCore( renderState.getCoreType(), cableColor, quadsOut );
|
||||
this.cableBuilder.addCableCore( renderState.getCoreType(), cableColor, quadsOut );
|
||||
|
||||
// Render all internal connections to attachments
|
||||
EnumMap<EnumFacing, Integer> attachmentConnections = renderState.getAttachmentConnections();
|
||||
@@ -220,13 +220,13 @@ public class CableBusBakedModel implements IBakedModel
|
||||
switch( cableType )
|
||||
{
|
||||
case GLASS:
|
||||
cableBuilder.addConstrainedGlassConnection( facing, cableColor, distance, quadsOut );
|
||||
this.cableBuilder.addConstrainedGlassConnection( facing, cableColor, distance, quadsOut );
|
||||
break;
|
||||
case COVERED:
|
||||
cableBuilder.addConstrainedCoveredConnection( facing, cableColor, distance, quadsOut );
|
||||
this.cableBuilder.addConstrainedCoveredConnection( facing, cableColor, distance, quadsOut );
|
||||
break;
|
||||
case SMART:
|
||||
cableBuilder.addConstrainedSmartConnection( facing, cableColor, distance, channels, quadsOut );
|
||||
this.cableBuilder.addConstrainedSmartConnection( facing, cableColor, distance, channels, quadsOut );
|
||||
break;
|
||||
case DENSE_SMART:
|
||||
// Dense cables do not render connections to parts since none can be attached
|
||||
@@ -245,16 +245,16 @@ public class CableBusBakedModel implements IBakedModel
|
||||
switch( cableType )
|
||||
{
|
||||
case GLASS:
|
||||
cableBuilder.addGlassConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
|
||||
this.cableBuilder.addGlassConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
|
||||
break;
|
||||
case COVERED:
|
||||
cableBuilder.addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
|
||||
this.cableBuilder.addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
|
||||
break;
|
||||
case SMART:
|
||||
cableBuilder.addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
|
||||
this.cableBuilder.addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
|
||||
break;
|
||||
case DENSE_SMART:
|
||||
cableBuilder.addDenseConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
|
||||
this.cableBuilder.addDenseConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -272,7 +272,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
|
||||
if( coreType != null )
|
||||
{
|
||||
result.add( cableBuilder.getCoreTexture( coreType, cableColor ) );
|
||||
result.add( this.cableBuilder.getCoreTexture( coreType, cableColor ) );
|
||||
}
|
||||
|
||||
// If no core is present, just use the first part that comes into play
|
||||
@@ -282,7 +282,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
|
||||
for( ResourceLocation model : partModel.getModels() )
|
||||
{
|
||||
IBakedModel bakedModel = partModels.get( model );
|
||||
IBakedModel bakedModel = this.partModels.get( model );
|
||||
|
||||
if( bakedModel == null )
|
||||
{
|
||||
@@ -295,7 +295,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
// add
|
||||
// it,
|
||||
// so we don't get ugly missing texture break particles.
|
||||
if( textureMap.getMissingSprite() != particleTexture )
|
||||
if( this.textureMap.getMissingSprite() != particleTexture )
|
||||
{
|
||||
result.add( particleTexture );
|
||||
}
|
||||
@@ -337,7 +337,7 @@ public class CableBusBakedModel implements IBakedModel
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return particleTexture;
|
||||
return this.particleTexture;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -56,8 +56,8 @@ public class CableBusModel implements IModel
|
||||
@Override
|
||||
public Collection<ResourceLocation> getDependencies()
|
||||
{
|
||||
partModels.setInitialized( true );
|
||||
return partModels.getModels();
|
||||
this.partModels.setInitialized( true );
|
||||
return this.partModels.getModels();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -72,7 +72,7 @@ public class CableBusModel implements IModel
|
||||
@Override
|
||||
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
Map<ResourceLocation, IBakedModel> partModels = loadPartModels( state, format, bakedTextureGetter );
|
||||
Map<ResourceLocation, IBakedModel> partModels = this.loadPartModels( state, format, bakedTextureGetter );
|
||||
|
||||
CableBuilder cableBuilder = new CableBuilder( format, bakedTextureGetter );
|
||||
FacadeBuilder facadeBuilder = new FacadeBuilder( format, bakedTextureGetter );
|
||||
@@ -88,9 +88,9 @@ public class CableBusModel implements IModel
|
||||
{
|
||||
ImmutableMap.Builder<ResourceLocation, IBakedModel> result = ImmutableMap.builder();
|
||||
|
||||
for( ResourceLocation location : partModels.getModels() )
|
||||
for( ResourceLocation location : this.partModels.getModels() )
|
||||
{
|
||||
IModel model = tryLoadPartModel( location );
|
||||
IModel model = this.tryLoadPartModel( location );
|
||||
IBakedModel bakedModel = model.bake( state, format, bakedTextureGetter );
|
||||
result.put( location, bakedModel );
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ public class CableBusRenderState
|
||||
|
||||
public CableCoreType getCoreType()
|
||||
{
|
||||
return coreType;
|
||||
return this.coreType;
|
||||
}
|
||||
|
||||
public void setCoreType( CableCoreType coreType )
|
||||
@@ -85,7 +85,7 @@ public class CableBusRenderState
|
||||
|
||||
public AECableType getCableType()
|
||||
{
|
||||
return cableType;
|
||||
return this.cableType;
|
||||
}
|
||||
|
||||
public void setCableType( AECableType cableType )
|
||||
@@ -95,7 +95,7 @@ public class CableBusRenderState
|
||||
|
||||
public AEColor getCableColor()
|
||||
{
|
||||
return cableColor;
|
||||
return this.cableColor;
|
||||
}
|
||||
|
||||
public void setCableColor( AEColor cableColor )
|
||||
@@ -105,12 +105,12 @@ public class CableBusRenderState
|
||||
|
||||
public EnumMap<EnumFacing, Integer> getChannelsOnSide()
|
||||
{
|
||||
return channelsOnSide;
|
||||
return this.channelsOnSide;
|
||||
}
|
||||
|
||||
public EnumMap<EnumFacing, AECableType> getConnectionTypes()
|
||||
{
|
||||
return connectionTypes;
|
||||
return this.connectionTypes;
|
||||
}
|
||||
|
||||
public void setConnectionTypes( EnumMap<EnumFacing, AECableType> connectionTypes )
|
||||
@@ -125,7 +125,7 @@ public class CableBusRenderState
|
||||
|
||||
public EnumSet<EnumFacing> getCableBusAdjacent()
|
||||
{
|
||||
return cableBusAdjacent;
|
||||
return this.cableBusAdjacent;
|
||||
}
|
||||
|
||||
public void setCableBusAdjacent( EnumSet<EnumFacing> cableBusAdjacent )
|
||||
@@ -135,22 +135,22 @@ public class CableBusRenderState
|
||||
|
||||
public EnumMap<EnumFacing, IPartModel> getAttachments()
|
||||
{
|
||||
return attachments;
|
||||
return this.attachments;
|
||||
}
|
||||
|
||||
public EnumMap<EnumFacing, Integer> getAttachmentConnections()
|
||||
{
|
||||
return attachmentConnections;
|
||||
return this.attachmentConnections;
|
||||
}
|
||||
|
||||
public EnumMap<EnumFacing, FacadeRenderState> getFacades()
|
||||
{
|
||||
return facades;
|
||||
return this.facades;
|
||||
}
|
||||
|
||||
public List<AxisAlignedBB> getBoundingBoxes()
|
||||
{
|
||||
return boundingBoxes;
|
||||
return this.boundingBoxes;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -79,7 +79,7 @@ public enum CableCoreType
|
||||
|
||||
public ResourceLocation getTexture( AEColor color )
|
||||
{
|
||||
return new ResourceLocation( AppEng.MOD_ID, textureFolder + "/" + color.name().toLowerCase() );
|
||||
return new ResourceLocation( AppEng.MOD_ID, this.textureFolder + "/" + color.name().toLowerCase() );
|
||||
}
|
||||
|
||||
}
|
||||
@@ -84,21 +84,21 @@ public class CubeBuilder
|
||||
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
|
||||
// offset
|
||||
VertexFormat savedFormat = null;
|
||||
if( renderFullBright )
|
||||
if( this.renderFullBright )
|
||||
{
|
||||
savedFormat = format;
|
||||
format = VertexFormats.getFormatWithLightMap( format );
|
||||
savedFormat = this.format;
|
||||
this.format = VertexFormats.getFormatWithLightMap( this.format );
|
||||
}
|
||||
|
||||
for( EnumFacing face : drawFaces )
|
||||
for( EnumFacing face : this.drawFaces )
|
||||
{
|
||||
putFace( face, x1, y1, z1, x2, y2, z2 );
|
||||
this.putFace( face, x1, y1, z1, x2, y2, z2 );
|
||||
}
|
||||
|
||||
// Restore old format
|
||||
if( savedFormat != null )
|
||||
{
|
||||
format = savedFormat;
|
||||
this.format = savedFormat;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -107,22 +107,22 @@ public class CubeBuilder
|
||||
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
|
||||
// offset
|
||||
VertexFormat savedFormat = null;
|
||||
if( renderFullBright )
|
||||
if( this.renderFullBright )
|
||||
{
|
||||
savedFormat = format;
|
||||
format = new VertexFormat( savedFormat );
|
||||
if( !format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
|
||||
savedFormat = this.format;
|
||||
this.format = new VertexFormat( savedFormat );
|
||||
if( !this.format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
|
||||
{
|
||||
format.addElement( DefaultVertexFormats.TEX_2S );
|
||||
this.format.addElement( DefaultVertexFormats.TEX_2S );
|
||||
}
|
||||
}
|
||||
|
||||
putFace( face, x1, y1, z1, x2, y2, z2 );
|
||||
this.putFace( face, x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
// Restore old format
|
||||
if( savedFormat != null )
|
||||
{
|
||||
format = savedFormat;
|
||||
this.format = savedFormat;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -137,9 +137,9 @@ public class CubeBuilder
|
||||
private void putFace( EnumFacing face, float x1, float y1, float z1, float x2, float y2, float z2 )
|
||||
{
|
||||
|
||||
TextureAtlasSprite texture = textures.get( face );
|
||||
TextureAtlasSprite texture = this.textures.get( face );
|
||||
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( format );
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.format );
|
||||
builder.setTexture( texture );
|
||||
builder.setQuadOrientation( face );
|
||||
|
||||
@@ -156,51 +156,51 @@ public class CubeBuilder
|
||||
}
|
||||
else
|
||||
{
|
||||
uv = getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
|
||||
uv = this.getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
|
||||
}
|
||||
|
||||
switch( face )
|
||||
{
|
||||
case DOWN:
|
||||
putVertexTR( builder, face, x2, y1, z1, uv );
|
||||
putVertexBR( builder, face, x2, y1, z2, uv );
|
||||
putVertexBL( builder, face, x1, y1, z2, uv );
|
||||
putVertexTL( builder, face, x1, y1, z1, uv );
|
||||
this.putVertexTR( builder, face, x2, y1, z1, uv );
|
||||
this.putVertexBR( builder, face, x2, y1, z2, uv );
|
||||
this.putVertexBL( builder, face, x1, y1, z2, uv );
|
||||
this.putVertexTL( builder, face, x1, y1, z1, uv );
|
||||
break;
|
||||
case UP:
|
||||
putVertexTL( builder, face, x1, y2, z1, uv );
|
||||
putVertexBL( builder, face, x1, y2, z2, uv );
|
||||
putVertexBR( builder, face, x2, y2, z2, uv );
|
||||
putVertexTR( builder, face, x2, y2, z1, uv );
|
||||
this.putVertexTL( builder, face, x1, y2, z1, uv );
|
||||
this.putVertexBL( builder, face, x1, y2, z2, uv );
|
||||
this.putVertexBR( builder, face, x2, y2, z2, uv );
|
||||
this.putVertexTR( builder, face, x2, y2, z1, uv );
|
||||
break;
|
||||
case NORTH:
|
||||
putVertexBR( builder, face, x2, y2, z1, uv );
|
||||
putVertexTR( builder, face, x2, y1, z1, uv );
|
||||
putVertexTL( builder, face, x1, y1, z1, uv );
|
||||
putVertexBL( builder, face, x1, y2, z1, uv );
|
||||
this.putVertexBR( builder, face, x2, y2, z1, uv );
|
||||
this.putVertexTR( builder, face, x2, y1, z1, uv );
|
||||
this.putVertexTL( builder, face, x1, y1, z1, uv );
|
||||
this.putVertexBL( builder, face, x1, y2, z1, uv );
|
||||
break;
|
||||
case SOUTH:
|
||||
putVertexBL( builder, face, x1, y2, z2, uv );
|
||||
putVertexTL( builder, face, x1, y1, z2, uv );
|
||||
putVertexTR( builder, face, x2, y1, z2, uv );
|
||||
putVertexBR( builder, face, x2, y2, z2, uv );
|
||||
this.putVertexBL( builder, face, x1, y2, z2, uv );
|
||||
this.putVertexTL( builder, face, x1, y1, z2, uv );
|
||||
this.putVertexTR( builder, face, x2, y1, z2, uv );
|
||||
this.putVertexBR( builder, face, x2, y2, z2, uv );
|
||||
break;
|
||||
case WEST:
|
||||
putVertexTL( builder, face, x1, y1, z1, uv );
|
||||
putVertexTR( builder, face, x1, y1, z2, uv );
|
||||
putVertexBR( builder, face, x1, y2, z2, uv );
|
||||
putVertexBL( builder, face, x1, y2, z1, uv );
|
||||
this.putVertexTL( builder, face, x1, y1, z1, uv );
|
||||
this.putVertexTR( builder, face, x1, y1, z2, uv );
|
||||
this.putVertexBR( builder, face, x1, y2, z2, uv );
|
||||
this.putVertexBL( builder, face, x1, y2, z1, uv );
|
||||
break;
|
||||
case EAST:
|
||||
putVertexBR( builder, face, x2, y2, z1, uv );
|
||||
putVertexBL( builder, face, x2, y2, z2, uv );
|
||||
putVertexTL( builder, face, x2, y1, z2, uv );
|
||||
putVertexTR( builder, face, x2, y1, z1, uv );
|
||||
this.putVertexBR( builder, face, x2, y2, z1, uv );
|
||||
this.putVertexBL( builder, face, x2, y2, z2, uv );
|
||||
this.putVertexTL( builder, face, x2, y1, z2, uv );
|
||||
this.putVertexTR( builder, face, x2, y1, z1, uv );
|
||||
break;
|
||||
}
|
||||
|
||||
int[] vertexData = builder.build().getVertexData();
|
||||
output.add( new BakedQuad( vertexData, -1, face, texture, true, format ) );
|
||||
this.output.add( new BakedQuad( vertexData, -1, face, texture, true, this.format ) );
|
||||
}
|
||||
|
||||
private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
|
||||
@@ -256,7 +256,7 @@ public class CubeBuilder
|
||||
{
|
||||
float u, v;
|
||||
|
||||
switch( uvRotations[face.ordinal()] )
|
||||
switch( this.uvRotations[face.ordinal()] )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
@@ -277,7 +277,7 @@ public class CubeBuilder
|
||||
break;
|
||||
}
|
||||
|
||||
putVertex( builder, face, x, y, z, u, v );
|
||||
this.putVertex( builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
// uv.u2, uv.v1
|
||||
@@ -285,7 +285,7 @@ public class CubeBuilder
|
||||
{
|
||||
float u, v;
|
||||
|
||||
switch( uvRotations[face.ordinal()] )
|
||||
switch( this.uvRotations[face.ordinal()] )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
@@ -305,7 +305,7 @@ public class CubeBuilder
|
||||
v = uv.v2;
|
||||
break;
|
||||
}
|
||||
putVertex( builder, face, x, y, z, u, v );
|
||||
this.putVertex( builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
// uv.u2, uv.v2
|
||||
@@ -315,7 +315,7 @@ public class CubeBuilder
|
||||
float u;
|
||||
float v;
|
||||
|
||||
switch( uvRotations[face.ordinal()] )
|
||||
switch( this.uvRotations[face.ordinal()] )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
@@ -336,7 +336,7 @@ public class CubeBuilder
|
||||
break;
|
||||
}
|
||||
|
||||
putVertex( builder, face, x, y, z, u, v );
|
||||
this.putVertex( builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
// uv.u1, uv.v2
|
||||
@@ -346,7 +346,7 @@ public class CubeBuilder
|
||||
float u;
|
||||
float v;
|
||||
|
||||
switch( uvRotations[face.ordinal()] )
|
||||
switch( this.uvRotations[face.ordinal()] )
|
||||
{
|
||||
default:
|
||||
case 0:
|
||||
@@ -367,7 +367,7 @@ public class CubeBuilder
|
||||
break;
|
||||
}
|
||||
|
||||
putVertex( builder, face, x, y, z, u, v );
|
||||
this.putVertex( builder, face, x, y, z, u, v );
|
||||
}
|
||||
|
||||
private void putVertex( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v )
|
||||
@@ -387,10 +387,10 @@ public class CubeBuilder
|
||||
break;
|
||||
case COLOR:
|
||||
// Color format is RGBA
|
||||
float r = ( color >> 16 & 0xFF ) / 255f;
|
||||
float g = ( color >> 8 & 0xFF ) / 255f;
|
||||
float b = ( color & 0xFF ) / 255f;
|
||||
float a = ( color >> 24 & 0xFF ) / 255f;
|
||||
float r = ( this.color >> 16 & 0xFF ) / 255f;
|
||||
float g = ( this.color >> 8 & 0xFF ) / 255f;
|
||||
float b = ( this.color & 0xFF ) / 255f;
|
||||
float a = ( this.color >> 24 & 0xFF ) / 255f;
|
||||
builder.put( i, r, g, b, a );
|
||||
break;
|
||||
case UV:
|
||||
@@ -418,23 +418,23 @@ public class CubeBuilder
|
||||
{
|
||||
for( EnumFacing face : EnumFacing.values() )
|
||||
{
|
||||
textures.put( face, texture );
|
||||
this.textures.put( face, texture );
|
||||
}
|
||||
}
|
||||
|
||||
public void setTextures( TextureAtlasSprite up, TextureAtlasSprite down, TextureAtlasSprite north, TextureAtlasSprite south, TextureAtlasSprite east, TextureAtlasSprite west )
|
||||
{
|
||||
textures.put( EnumFacing.UP, up );
|
||||
textures.put( EnumFacing.DOWN, down );
|
||||
textures.put( EnumFacing.NORTH, north );
|
||||
textures.put( EnumFacing.SOUTH, south );
|
||||
textures.put( EnumFacing.EAST, east );
|
||||
textures.put( EnumFacing.WEST, west );
|
||||
this.textures.put( EnumFacing.UP, up );
|
||||
this.textures.put( EnumFacing.DOWN, down );
|
||||
this.textures.put( EnumFacing.NORTH, north );
|
||||
this.textures.put( EnumFacing.SOUTH, south );
|
||||
this.textures.put( EnumFacing.EAST, east );
|
||||
this.textures.put( EnumFacing.WEST, west );
|
||||
}
|
||||
|
||||
public void setTexture( EnumFacing facing, TextureAtlasSprite sprite )
|
||||
{
|
||||
textures.put( facing, sprite );
|
||||
this.textures.put( facing, sprite );
|
||||
}
|
||||
|
||||
public void setDrawFaces( EnumSet<EnumFacing> drawFaces )
|
||||
@@ -452,12 +452,12 @@ public class CubeBuilder
|
||||
*/
|
||||
public void setColorRGB( int color )
|
||||
{
|
||||
setColor( color | 0xFF000000 );
|
||||
this.setColor( color | 0xFF000000 );
|
||||
}
|
||||
|
||||
public void setColorRGB( float r, float g, float b )
|
||||
{
|
||||
setColorRGB( (int) ( r * 255 ) << 16 | (int) ( g * 255 ) << 8 | (int) ( b * 255 ) );
|
||||
this.setColorRGB( (int) ( r * 255 ) << 16 | (int) ( g * 255 ) << 8 | (int) ( b * 255 ) );
|
||||
}
|
||||
|
||||
public void setRenderFullBright( boolean renderFullBright )
|
||||
@@ -467,7 +467,7 @@ public class CubeBuilder
|
||||
|
||||
public void setCustomUv( EnumFacing facing, float u1, float v1, float u2, float v2 )
|
||||
{
|
||||
customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
|
||||
this.customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
|
||||
}
|
||||
|
||||
public void setUvRotation( EnumFacing facing, int rotation )
|
||||
@@ -481,11 +481,11 @@ public class CubeBuilder
|
||||
rotation = 2;
|
||||
}
|
||||
Preconditions.checkArgument( rotation >= 0 && rotation <= 3, "rotation" );
|
||||
uvRotations[facing.ordinal()] = (byte) rotation;
|
||||
this.uvRotations[facing.ordinal()] = (byte) rotation;
|
||||
}
|
||||
|
||||
public List<BakedQuad> getOutput()
|
||||
{
|
||||
return output;
|
||||
return this.output;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ public class FacadeBuilder
|
||||
{
|
||||
boolean thinFacades = isUseThinFacades( partBoxes );
|
||||
|
||||
CubeBuilder builder = new CubeBuilder( format, quads );
|
||||
CubeBuilder builder = new CubeBuilder( this.format, quads );
|
||||
|
||||
facadesState.forEach( ( side, state ) ->
|
||||
{
|
||||
@@ -90,7 +90,7 @@ public class FacadeBuilder
|
||||
|
||||
try
|
||||
{
|
||||
addFacade( layer, facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
|
||||
this.addFacade( layer, facadesState, side, cutOutBox, thinFacades, renderStilt, rand, builder );
|
||||
}
|
||||
catch( Throwable t )
|
||||
{
|
||||
@@ -179,7 +179,7 @@ public class FacadeBuilder
|
||||
// We only render the stilt if we don't intersect with any part directly, and if there's no part on our side
|
||||
if( renderStilt && busBounds == null && layer == BlockRenderLayer.CUTOUT )
|
||||
{
|
||||
builder.setTexture( facadeTexture );
|
||||
builder.setTexture( this.facadeTexture );
|
||||
switch( side )
|
||||
{
|
||||
case DOWN:
|
||||
@@ -251,7 +251,7 @@ public class FacadeBuilder
|
||||
else
|
||||
{
|
||||
builder.setColor( color );
|
||||
builder.setTexture( facing, facadeTexture );
|
||||
builder.setTexture( facing, this.facadeTexture );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -478,12 +478,12 @@ public class FacadeBuilder
|
||||
|
||||
public TextureAtlasSprite getSprite()
|
||||
{
|
||||
return sprite;
|
||||
return this.sprite;
|
||||
}
|
||||
|
||||
public int getTint()
|
||||
{
|
||||
return tint;
|
||||
return this.tint;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -34,17 +34,17 @@ public class FacadeRenderState
|
||||
|
||||
public IBlockState getSourceBlock()
|
||||
{
|
||||
return sourceBlock;
|
||||
return this.sourceBlock;
|
||||
}
|
||||
|
||||
public EnumSet<EnumFacing> getOpenFaces()
|
||||
{
|
||||
return openFaces;
|
||||
return this.openFaces;
|
||||
}
|
||||
|
||||
public int resolveTintColor( int tintIndex )
|
||||
{
|
||||
return Minecraft.getMinecraft().getItemColors().getColorFromItemstack( textureItem, tintIndex );
|
||||
return Minecraft.getMinecraft().getItemColors().getColorFromItemstack( this.textureItem, tintIndex );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public class QuadRotator
|
||||
|
||||
for( BakedQuad quad : quads )
|
||||
{
|
||||
result.add( rotateQuad( quad, newForward, newUp ) );
|
||||
result.add( this.rotateQuad( quad, newForward, newUp ) );
|
||||
}
|
||||
|
||||
return result;
|
||||
@@ -82,7 +82,7 @@ public class QuadRotator
|
||||
|
||||
// Figure out where the position is in the array
|
||||
VertexFormat format = quad.getFormat();
|
||||
int posIdx = findPositionOffset( format ) / 4;
|
||||
int posIdx = this.findPositionOffset( format ) / 4;
|
||||
int stride = format.getNextOffset() / 4;
|
||||
int normalIdx = format.getNormalOffset();
|
||||
VertexFormatElement.EnumType normalType = null;
|
||||
|
||||
@@ -48,7 +48,7 @@ public class SmartCableTextures
|
||||
|
||||
public SmartCableTextures( Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
textures = Arrays.stream( SMART_CHANNELS_TEXTURES ).map( bakedTextureGetter::apply ).toArray( TextureAtlasSprite[]::new );
|
||||
this.textures = Arrays.stream( SMART_CHANNELS_TEXTURES ).map( bakedTextureGetter::apply ).toArray( TextureAtlasSprite[]::new );
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -58,15 +58,15 @@ public class SmartCableTextures
|
||||
{
|
||||
if( channels < 0 )
|
||||
{
|
||||
return textures[0];
|
||||
return this.textures[0];
|
||||
}
|
||||
else if( channels <= 4 )
|
||||
{
|
||||
return textures[channels];
|
||||
return this.textures[channels];
|
||||
}
|
||||
else
|
||||
{
|
||||
return textures[4];
|
||||
return this.textures[4];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,15 +77,15 @@ public class SmartCableTextures
|
||||
{
|
||||
if( channels < 5 )
|
||||
{
|
||||
return textures[5];
|
||||
return this.textures[5];
|
||||
}
|
||||
else if( channels <= 8 )
|
||||
{
|
||||
return textures[1 + channels];
|
||||
return this.textures[1 + channels];
|
||||
}
|
||||
else
|
||||
{
|
||||
return textures[9];
|
||||
return this.textures[9];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,12 +76,12 @@ abstract class CraftingCubeBakedModel implements IBakedModel
|
||||
EnumSet<EnumFacing> connections = getConnections( state );
|
||||
|
||||
List<BakedQuad> quads = new ArrayList<>();
|
||||
CubeBuilder builder = new CubeBuilder( format, quads );
|
||||
CubeBuilder builder = new CubeBuilder( this.format, quads );
|
||||
|
||||
builder.setDrawFaces( EnumSet.of( side ) );
|
||||
|
||||
// Add the quads for the ring that frames the entire multi-block structure
|
||||
addRing( builder, side, connections );
|
||||
this.addRing( builder, side, connections );
|
||||
|
||||
// Calculate the bounds of the "inner" block that is framed by the border drawn above
|
||||
float x2 = connections.contains( EnumFacing.EAST ) ? 16 : 13.01f;
|
||||
@@ -114,7 +114,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
|
||||
break;
|
||||
}
|
||||
|
||||
addInnerCube( side, state, builder, x1, y1, z1, x2, y2, z2 );
|
||||
this.addInnerCube( side, state, builder, x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
return quads;
|
||||
}
|
||||
@@ -122,15 +122,15 @@ abstract class CraftingCubeBakedModel implements IBakedModel
|
||||
private void addRing( CubeBuilder builder, @Nullable EnumFacing side, EnumSet<EnumFacing> connections )
|
||||
{
|
||||
// Fill in the corners
|
||||
builder.setTexture( ringCorner );
|
||||
addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.NORTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.SOUTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.NORTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.SOUTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.NORTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.SOUTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.NORTH );
|
||||
addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.SOUTH );
|
||||
builder.setTexture( this.ringCorner );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.NORTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.SOUTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.NORTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.SOUTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.NORTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.SOUTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.NORTH );
|
||||
this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.SOUTH );
|
||||
|
||||
// Fill in the remaining stripes of the face
|
||||
for( EnumFacing a : EnumFacing.values() )
|
||||
@@ -143,15 +143,15 @@ abstract class CraftingCubeBakedModel implements IBakedModel
|
||||
// Select the horizontal or vertical ring texture depending on which side we're filling in
|
||||
if( ( side.getAxis() != EnumFacing.Axis.Y ) && ( a == EnumFacing.NORTH || a == EnumFacing.EAST || a == EnumFacing.WEST || a == EnumFacing.SOUTH ) )
|
||||
{
|
||||
builder.setTexture( ringVer );
|
||||
builder.setTexture( this.ringVer );
|
||||
}
|
||||
else if( side.getAxis() == EnumFacing.Axis.Y && ( a == EnumFacing.EAST || a == EnumFacing.WEST ) )
|
||||
{
|
||||
builder.setTexture( ringVer );
|
||||
builder.setTexture( this.ringVer );
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.setTexture( ringHor );
|
||||
builder.setTexture( this.ringHor );
|
||||
}
|
||||
|
||||
// If there's an adjacent crafting cube block on side a, then the core of the block already extends
|
||||
@@ -296,7 +296,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return ringCorner;
|
||||
return this.ringCorner;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -86,7 +86,7 @@ class CraftingCubeModel implements IModel
|
||||
TextureAtlasSprite ringSideHor = bakedTextureGetter.apply( RING_SIDE_HOR );
|
||||
TextureAtlasSprite ringSideVer = bakedTextureGetter.apply( RING_SIDE_VER );
|
||||
|
||||
switch( type )
|
||||
switch( this.type )
|
||||
{
|
||||
case UNIT:
|
||||
return new UnitBakedModel( format, ringCorner, ringSideHor, ringSideVer, bakedTextureGetter.apply( UNIT_BASE ) );
|
||||
@@ -96,13 +96,13 @@ class CraftingCubeModel implements IModel
|
||||
case STORAGE_16K:
|
||||
case STORAGE_64K:
|
||||
return new LightBakedModel( format, ringCorner, ringSideHor, ringSideVer, bakedTextureGetter
|
||||
.apply( LIGHT_BASE ), getLightTexture( bakedTextureGetter, type ) );
|
||||
.apply( LIGHT_BASE ), getLightTexture( bakedTextureGetter, this.type ) );
|
||||
case MONITOR:
|
||||
return new MonitorBakedModel( format, ringCorner, ringSideHor, ringSideVer, bakedTextureGetter.apply( UNIT_BASE ), bakedTextureGetter
|
||||
.apply( MONITOR_BASE ), bakedTextureGetter.apply(
|
||||
MONITOR_LIGHT_DARK ), bakedTextureGetter.apply( MONITOR_LIGHT_MEDIUM ), bakedTextureGetter.apply( MONITOR_LIGHT_BRIGHT ) );
|
||||
default:
|
||||
throw new IllegalArgumentException( "Unsupported crafting unit type: " + type );
|
||||
throw new IllegalArgumentException( "Unsupported crafting unit type: " + this.type );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -56,10 +56,10 @@ public class CraftingCubeRendering extends BlockRenderingCustomizer
|
||||
@SideOnly( Side.CLIENT )
|
||||
public void customize( IBlockRendering rendering, IItemRendering itemRendering )
|
||||
{
|
||||
ResourceLocation baseName = new ResourceLocation( AppEng.MOD_ID, registryName );
|
||||
ResourceLocation baseName = new ResourceLocation( AppEng.MOD_ID, this.registryName );
|
||||
|
||||
// Disable auto-rotation
|
||||
if( type != BlockCraftingUnit.CraftingUnitType.MONITOR )
|
||||
if( this.type != BlockCraftingUnit.CraftingUnitType.MONITOR )
|
||||
{
|
||||
rendering.modelCustomizer( ( loc, model ) -> model );
|
||||
}
|
||||
@@ -68,14 +68,14 @@ public class CraftingCubeRendering extends BlockRenderingCustomizer
|
||||
ModelResourceLocation defaultModel = new ModelResourceLocation( baseName, "normal" );
|
||||
|
||||
// This is the built-in model
|
||||
String builtInName = "models/block/crafting/" + registryName + "/builtin";
|
||||
String builtInName = "models/block/crafting/" + this.registryName + "/builtin";
|
||||
ModelResourceLocation builtInModelName = new ModelResourceLocation( new ResourceLocation( AppEng.MOD_ID, builtInName ), "normal" );
|
||||
|
||||
rendering.builtInModel( builtInName, new CraftingCubeModel( type ) );
|
||||
rendering.builtInModel( builtInName, new CraftingCubeModel( this.type ) );
|
||||
|
||||
rendering.stateMapper( block -> mapState( block, defaultModel, builtInModelName ) );
|
||||
rendering.stateMapper( block -> this.mapState( block, defaultModel, builtInModelName ) );
|
||||
|
||||
if( type == BlockCraftingUnit.CraftingUnitType.MONITOR )
|
||||
if( this.type == BlockCraftingUnit.CraftingUnitType.MONITOR )
|
||||
{
|
||||
rendering.tesr( new CraftingMonitorTESR() );
|
||||
}
|
||||
|
||||
@@ -40,6 +40,6 @@ public final class CraftingCubeState
|
||||
|
||||
public EnumSet<EnumFacing> getConnections()
|
||||
{
|
||||
return connections;
|
||||
return this.connections;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,55 +55,55 @@ class ItemEncodedPatternBakedModel implements IBakedModel
|
||||
@Override
|
||||
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
|
||||
{
|
||||
return baseModel.getQuads( state, side, rand );
|
||||
return this.baseModel.getQuads( state, side, rand );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return baseModel.isAmbientOcclusion();
|
||||
return this.baseModel.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return baseModel.isGui3d();
|
||||
return this.baseModel.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return baseModel.isBuiltInRenderer();
|
||||
return this.baseModel.isBuiltInRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return baseModel.getParticleTexture();
|
||||
return this.baseModel.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
@Deprecated
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return baseModel.getItemCameraTransforms();
|
||||
return this.baseModel.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
return overrides;
|
||||
return this.overrides;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Pair<? extends IBakedModel, Matrix4f> handlePerspective( ItemCameraTransforms.TransformType cameraTransformType )
|
||||
{
|
||||
if( baseModel instanceof IBakedModel )
|
||||
if( this.baseModel instanceof IBakedModel )
|
||||
{
|
||||
return ( (IBakedModel) baseModel ).handlePerspective( cameraTransformType );
|
||||
return ( (IBakedModel) this.baseModel ).handlePerspective( cameraTransformType );
|
||||
}
|
||||
|
||||
return PerspectiveMapWrapper.handlePerspective( this, transforms, cameraTransformType );
|
||||
return PerspectiveMapWrapper.handlePerspective( this, this.transforms, cameraTransformType );
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -135,15 +135,15 @@ class ItemEncodedPatternBakedModel implements IBakedModel
|
||||
// No need to re-check for shift being held since this model is only handed out in that case
|
||||
if( cameraTransformType == ItemCameraTransforms.TransformType.GUI )
|
||||
{
|
||||
selectedModel = outputModel;
|
||||
selectedModel = this.outputModel;
|
||||
}
|
||||
else
|
||||
{
|
||||
selectedModel = baseModel;
|
||||
selectedModel = ItemEncodedPatternBakedModel.this.baseModel;
|
||||
}
|
||||
|
||||
// Now retroactively handle the isGui3d call, for which we always return false below
|
||||
if( selectedModel.isGui3d() != baseModel.isGui3d() )
|
||||
if( selectedModel.isGui3d() != ItemEncodedPatternBakedModel.this.baseModel.isGui3d() )
|
||||
{
|
||||
GlStateManager.enableLighting();
|
||||
}
|
||||
@@ -153,55 +153,55 @@ class ItemEncodedPatternBakedModel implements IBakedModel
|
||||
return ( (IBakedModel) selectedModel ).handlePerspective( cameraTransformType );
|
||||
}
|
||||
|
||||
return PerspectiveMapWrapper.handlePerspective( this, transforms, cameraTransformType );
|
||||
return PerspectiveMapWrapper.handlePerspective( this, ItemEncodedPatternBakedModel.this.transforms, cameraTransformType );
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
|
||||
{
|
||||
// This may be called for items on the ground, in which case we will always fall back to the pattern
|
||||
return baseModel.getQuads( state, side, rand );
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.getQuads( state, side, rand );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return baseModel.isAmbientOcclusion();
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
// NOTE: Sadly, Forge will let Minecraft call this method before handling the perspective awareness
|
||||
return baseModel.isGui3d();
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
// This may be called for items on the ground, in which case we will always fall back to the pattern
|
||||
return baseModel.isBuiltInRenderer();
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.isBuiltInRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
// This may be called for items on the ground, in which case we will always fall back to the pattern
|
||||
return baseModel.getParticleTexture();
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
// This may be called for items on the ground, in which case we will always fall back to the pattern
|
||||
return baseModel.getItemCameraTransforms();
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
// This may be called for items on the ground, in which case we will always fall back to the pattern
|
||||
return baseModel.getOverrides();
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.getOverrides();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,7 +216,7 @@ class ItemEncodedPatternBakedModel implements IBakedModel
|
||||
|
||||
CustomOverrideList()
|
||||
{
|
||||
super( baseModel.getOverrides().getOverrides() );
|
||||
super( ItemEncodedPatternBakedModel.this.baseModel.getOverrides().getOverrides() );
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -236,7 +236,7 @@ class ItemEncodedPatternBakedModel implements IBakedModel
|
||||
}
|
||||
}
|
||||
|
||||
return baseModel.getOverrides().handleItemState( originalModel, stack, world, entity );
|
||||
return ItemEncodedPatternBakedModel.this.baseModel.getOverrides().handleItemState( originalModel, stack, world, entity );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,12 +49,12 @@ class LightBakedModel extends CraftingCubeBakedModel
|
||||
@Override
|
||||
protected void addInnerCube( EnumFacing facing, IBlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 )
|
||||
{
|
||||
builder.setTexture( baseTexture );
|
||||
builder.setTexture( this.baseTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
boolean powered = state.getValue( BlockCraftingUnit.POWERED );
|
||||
builder.setRenderFullBright( powered );
|
||||
builder.setTexture( lightTexture );
|
||||
builder.setTexture( this.lightTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,12 +68,12 @@ class MonitorBakedModel extends CraftingCubeBakedModel
|
||||
// For sides other than the front, use the chassis texture
|
||||
if( side != forward )
|
||||
{
|
||||
builder.setTexture( chassisTexture );
|
||||
builder.setTexture( this.chassisTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
return;
|
||||
}
|
||||
|
||||
builder.setTexture( baseTexture );
|
||||
builder.setTexture( this.baseTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
// Now add the three layered light textures
|
||||
@@ -83,15 +83,15 @@ class MonitorBakedModel extends CraftingCubeBakedModel
|
||||
builder.setRenderFullBright( powered );
|
||||
|
||||
builder.setColorRGB( color.whiteVariant );
|
||||
builder.setTexture( lightBrightTexture );
|
||||
builder.setTexture( this.lightBrightTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
builder.setColorRGB( color.mediumVariant );
|
||||
builder.setTexture( lightMediumTexture );
|
||||
builder.setTexture( this.lightMediumTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
builder.setColorRGB( color.blackVariant );
|
||||
builder.setTexture( lightDarkTexture );
|
||||
builder.setTexture( this.lightDarkTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ class UnitBakedModel extends CraftingCubeBakedModel
|
||||
@Override
|
||||
protected void addInnerCube( EnumFacing facing, IBlockState state, CubeBuilder builder, float x1, float y1, float z1, float x2, float y2, float z2 )
|
||||
{
|
||||
builder.setTexture( unitTexture );
|
||||
builder.setTexture( this.unitTexture );
|
||||
builder.addCube( x1, y1, z1, x2, y2, z2 );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ public class AssemblerFX extends Particle implements ICanDie
|
||||
@Override
|
||||
public boolean isDead()
|
||||
{
|
||||
return isExpired;
|
||||
return this.isExpired;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -43,22 +43,22 @@ final class AutoRotatingCacheKey
|
||||
|
||||
public IBlockState getBlockState()
|
||||
{
|
||||
return blockState;
|
||||
return this.blockState;
|
||||
}
|
||||
|
||||
public EnumFacing getForward()
|
||||
{
|
||||
return forward;
|
||||
return this.forward;
|
||||
}
|
||||
|
||||
public EnumFacing getUp()
|
||||
{
|
||||
return up;
|
||||
return this.up;
|
||||
}
|
||||
|
||||
public EnumFacing getSide()
|
||||
{
|
||||
return side;
|
||||
return this.side;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -68,22 +68,22 @@ final class AutoRotatingCacheKey
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if( o == null || getClass() != o.getClass() )
|
||||
if( o == null || this.getClass() != o.getClass() )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
AutoRotatingCacheKey cacheKey = (AutoRotatingCacheKey) o;
|
||||
return blockState.equals( cacheKey.blockState ) && forward == cacheKey.forward && up == cacheKey.up && side == cacheKey.side;
|
||||
return this.blockState.equals( cacheKey.blockState ) && this.forward == cacheKey.forward && this.up == cacheKey.up && this.side == cacheKey.side;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
int result = blockState.hashCode();
|
||||
result = 31 * result + forward.hashCode();
|
||||
result = 31 * result + up.hashCode();
|
||||
result = 31 * result + ( side != null ? side.hashCode() : 0 );
|
||||
int result = this.blockState.hashCode();
|
||||
result = 31 * result + this.forward.hashCode();
|
||||
result = 31 * result + this.up.hashCode();
|
||||
result = 31 * result + ( this.side != null ? this.side.hashCode() : 0 );
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,7 +64,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
@Override
|
||||
public List<BakedQuad> load( AutoRotatingCacheKey key ) throws Exception
|
||||
{
|
||||
return getRotatedModel( key.getBlockState(), key.getSide(), key.getForward(), key.getUp() );
|
||||
return AutoRotatingModel.this.getRotatedModel( key.getBlockState(), key.getSide(), key.getForward(), key.getUp() );
|
||||
}
|
||||
} );
|
||||
}
|
||||
@@ -109,37 +109,37 @@ public class AutoRotatingModel implements IBakedModel
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return parent.isAmbientOcclusion();
|
||||
return this.parent.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return parent.isGui3d();
|
||||
return this.parent.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return parent.isBuiltInRenderer();
|
||||
return this.parent.isBuiltInRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return parent.getParticleTexture();
|
||||
return this.parent.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return parent.getItemCameraTransforms();
|
||||
return this.parent.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
return parent.getOverrides();
|
||||
return this.parent.getOverrides();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -147,7 +147,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
{
|
||||
if( !( state instanceof IExtendedBlockState ) )
|
||||
{
|
||||
return parent.getQuads( state, side, rand );
|
||||
return this.parent.getQuads( state, side, rand );
|
||||
}
|
||||
|
||||
IExtendedBlockState extState = (IExtendedBlockState) state;
|
||||
@@ -157,7 +157,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
|
||||
if( forward == null || up == null )
|
||||
{
|
||||
return parent.getQuads( state, side, rand );
|
||||
return this.parent.getQuads( state, side, rand );
|
||||
}
|
||||
|
||||
// The model has other properties than just forward/up, so it would cause our cache to inadvertendly also cache
|
||||
@@ -166,12 +166,12 @@ public class AutoRotatingModel implements IBakedModel
|
||||
// equals/hashCode correctly
|
||||
if( extState.getUnlistedProperties().size() != 2 )
|
||||
{
|
||||
return getRotatedModel( extState, side, forward, up );
|
||||
return this.getRotatedModel( extState, side, forward, up );
|
||||
}
|
||||
|
||||
AutoRotatingCacheKey key = new AutoRotatingCacheKey( extState.getClean(), forward, up, side );
|
||||
|
||||
return quadCache.getUnchecked( key );
|
||||
return this.quadCache.getUnchecked( key );
|
||||
}
|
||||
|
||||
public static class VertexRotator extends QuadGatheringTransformer
|
||||
@@ -189,17 +189,17 @@ public class AutoRotatingModel implements IBakedModel
|
||||
public void setParent( IVertexConsumer parent )
|
||||
{
|
||||
super.setParent( parent );
|
||||
if( Objects.equal( getVertexFormat(), parent.getVertexFormat() ) )
|
||||
if( Objects.equal( this.getVertexFormat(), parent.getVertexFormat() ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
setVertexFormat( parent.getVertexFormat() );
|
||||
this.setVertexFormat( parent.getVertexFormat() );
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void processQuad()
|
||||
{
|
||||
VertexFormat format = parent.getVertexFormat();
|
||||
VertexFormat format = this.parent.getVertexFormat();
|
||||
int count = format.getElementCount();
|
||||
|
||||
for( int v = 0; v < 4; v++ )
|
||||
@@ -209,15 +209,15 @@ public class AutoRotatingModel implements IBakedModel
|
||||
VertexFormatElement element = format.getElement( e );
|
||||
if( element.getUsage() == VertexFormatElement.EnumUsage.POSITION )
|
||||
{
|
||||
parent.put( e, transform( quadData[e][v] ) );
|
||||
this.parent.put( e, this.transform( this.quadData[e][v] ) );
|
||||
}
|
||||
else if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
|
||||
{
|
||||
parent.put( e, transformNormal( quadData[e][v] ) );
|
||||
this.parent.put( e, this.transformNormal( this.quadData[e][v] ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.put( e, quadData[e][v] );
|
||||
this.parent.put( e, this.quadData[e][v] );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -232,7 +232,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
vec.x -= 0.5f;
|
||||
vec.y -= 0.5f;
|
||||
vec.z -= 0.5f;
|
||||
f2r.getMat().transform( vec );
|
||||
this.f2r.getMat().transform( vec );
|
||||
vec.x += 0.5f;
|
||||
vec.y += 0.5f;
|
||||
vec.z += 0.5f;
|
||||
@@ -243,7 +243,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
vecc.x -= 0.5f;
|
||||
vecc.y -= 0.5f;
|
||||
vecc.z -= 0.5f;
|
||||
f2r.getMat().transform( vecc );
|
||||
this.f2r.getMat().transform( vecc );
|
||||
vecc.x += 0.5f;
|
||||
vecc.y += 0.5f;
|
||||
vecc.z += 0.5f;
|
||||
@@ -257,13 +257,13 @@ public class AutoRotatingModel implements IBakedModel
|
||||
|
||||
private float[] transformNormal( float[] fs )
|
||||
{
|
||||
if( face == null )
|
||||
if( this.face == null )
|
||||
{
|
||||
switch( fs.length )
|
||||
{
|
||||
case 3:
|
||||
Vector3f vec = new Vector3f( fs );
|
||||
f2r.getMat().transform( vec );
|
||||
this.f2r.getMat().transform( vec );
|
||||
return new float[] {
|
||||
vec.getX(),
|
||||
vec.getY(),
|
||||
@@ -271,7 +271,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
};
|
||||
case 4:
|
||||
Vector4f vec4 = new Vector4f( fs );
|
||||
f2r.getMat().transform( vec4 );
|
||||
this.f2r.getMat().transform( vec4 );
|
||||
return new float[] {
|
||||
vec4.getX(),
|
||||
vec4.getY(),
|
||||
@@ -288,7 +288,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
switch( fs.length )
|
||||
{
|
||||
case 3:
|
||||
Vec3i vec = f2r.rotate( face ).getDirectionVec();
|
||||
Vec3i vec = this.f2r.rotate( this.face ).getDirectionVec();
|
||||
return new float[] {
|
||||
vec.getX(),
|
||||
vec.getY(),
|
||||
@@ -296,7 +296,7 @@ public class AutoRotatingModel implements IBakedModel
|
||||
};
|
||||
case 4:
|
||||
Vector4f veccc = new Vector4f( fs[0], fs[1], fs[2], fs[3] );
|
||||
Vec3i vecc = f2r.rotate( face ).getDirectionVec();
|
||||
Vec3i vecc = this.f2r.rotate( this.face ).getDirectionVec();
|
||||
return new float[] {
|
||||
vecc.getX(),
|
||||
vecc.getY(),
|
||||
@@ -313,25 +313,25 @@ public class AutoRotatingModel implements IBakedModel
|
||||
@Override
|
||||
public void setQuadTint( int tint )
|
||||
{
|
||||
parent.setQuadTint( tint );
|
||||
this.parent.setQuadTint( tint );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setQuadOrientation( EnumFacing orientation )
|
||||
{
|
||||
parent.setQuadOrientation( orientation );
|
||||
this.parent.setQuadOrientation( orientation );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setApplyDiffuseLighting( boolean diffuse )
|
||||
{
|
||||
parent.setApplyDiffuseLighting( diffuse );
|
||||
this.parent.setApplyDiffuseLighting( diffuse );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTexture( TextureAtlasSprite texture )
|
||||
{
|
||||
parent.setTexture( texture );
|
||||
this.parent.setTexture( texture );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
this.baseModel = baseModel;
|
||||
this.texture = texture;
|
||||
this.hash = hash;
|
||||
this.generalQuads = ImmutableList.copyOf( buildGeneralQuads() );
|
||||
this.generalQuads = ImmutableList.copyOf( this.buildGeneralQuads() );
|
||||
this.modelCache = modelCache;
|
||||
}
|
||||
|
||||
@@ -78,16 +78,16 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
|
||||
{
|
||||
|
||||
List<BakedQuad> quads = baseModel.getQuads( state, side, rand );
|
||||
List<BakedQuad> quads = this.baseModel.getQuads( state, side, rand );
|
||||
|
||||
if( side != null )
|
||||
{
|
||||
return quads;
|
||||
}
|
||||
|
||||
List<BakedQuad> result = new ArrayList<>( quads.size() + generalQuads.size() );
|
||||
List<BakedQuad> result = new ArrayList<>( quads.size() + this.generalQuads.size() );
|
||||
result.addAll( quads );
|
||||
result.addAll( generalQuads );
|
||||
result.addAll( this.generalQuads );
|
||||
return result;
|
||||
}
|
||||
|
||||
@@ -95,10 +95,10 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
{
|
||||
CubeBuilder builder = new CubeBuilder( this.format );
|
||||
|
||||
builder.setTexture( texture );
|
||||
builder.setTexture( this.texture );
|
||||
|
||||
AEColor col = AEColor.values()[Math.abs( 3 + hash ) % AEColor.values().length];
|
||||
if( hash == 0 )
|
||||
AEColor col = AEColor.values()[Math.abs( 3 + this.hash ) % AEColor.values().length];
|
||||
if( this.hash == 0 )
|
||||
{
|
||||
col = AEColor.BLACK;
|
||||
}
|
||||
@@ -116,7 +116,7 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
}
|
||||
else
|
||||
{
|
||||
isLit = ( hash & ( 1 << x ) ) != 0 || ( hash & ( 1 << y ) ) != 0;
|
||||
isLit = ( this.hash & ( 1 << x ) ) != 0 || ( this.hash & ( 1 << y ) ) != 0;
|
||||
}
|
||||
|
||||
if( isLit )
|
||||
@@ -139,31 +139,31 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return baseModel.isAmbientOcclusion();
|
||||
return this.baseModel.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return baseModel.isGui3d();
|
||||
return this.baseModel.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return baseModel.isBuiltInRenderer();
|
||||
return this.baseModel.isBuiltInRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return baseModel.getParticleTexture();
|
||||
return this.baseModel.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return baseModel.getItemCameraTransforms();
|
||||
return this.baseModel.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -200,7 +200,7 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
|
||||
try
|
||||
{
|
||||
return modelCache.get( hash, () -> new BiometricCardBakedModel( format, baseModel, texture, hash, modelCache ) );
|
||||
return BiometricCardBakedModel.this.modelCache.get( hash, () -> new BiometricCardBakedModel( BiometricCardBakedModel.this.format, BiometricCardBakedModel.this.baseModel, BiometricCardBakedModel.this.texture, hash, BiometricCardBakedModel.this.modelCache ) );
|
||||
}
|
||||
catch( ExecutionException e )
|
||||
{
|
||||
@@ -215,9 +215,9 @@ class BiometricCardBakedModel implements IBakedModel
|
||||
public Pair<? extends IBakedModel, Matrix4f> handlePerspective( ItemCameraTransforms.TransformType type )
|
||||
{
|
||||
// Delegate to the base model if possible
|
||||
if( baseModel instanceof IModel )
|
||||
if( this.baseModel instanceof IModel )
|
||||
{
|
||||
IBakedModel pam = (IBakedModel) baseModel;
|
||||
IBakedModel pam = (IBakedModel) this.baseModel;
|
||||
Pair<? extends IBakedModel, Matrix4f> pair = pam.handlePerspective( type );
|
||||
return Pair.of( this, pair.getValue() );
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ public class BiometricCardModel implements IModel
|
||||
{
|
||||
TextureAtlasSprite texture = bakedTextureGetter.apply( TEXTURE );
|
||||
|
||||
IBakedModel baseModel = getBaseModel( state, format, bakedTextureGetter );
|
||||
IBakedModel baseModel = this.getBaseModel( state, format, bakedTextureGetter );
|
||||
|
||||
return new BiometricCardBakedModel( format, baseModel, texture );
|
||||
}
|
||||
|
||||
@@ -53,19 +53,19 @@ public class BuiltInModelLoader implements ICustomModelLoader
|
||||
return false;
|
||||
}
|
||||
|
||||
return builtInModels.containsKey( modelLocation.getResourcePath() );
|
||||
return this.builtInModels.containsKey( modelLocation.getResourcePath() );
|
||||
}
|
||||
|
||||
@Override
|
||||
public IModel loadModel( ResourceLocation modelLocation ) throws Exception
|
||||
{
|
||||
return builtInModels.get( modelLocation.getResourcePath() );
|
||||
return this.builtInModels.get( modelLocation.getResourcePath() );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onResourceManagerReload( IResourceManager resourceManager )
|
||||
{
|
||||
for( IModel model : builtInModels.values() )
|
||||
for( IModel model : this.builtInModels.values() )
|
||||
{
|
||||
if( model instanceof IResourceManagerReloadListener )
|
||||
{
|
||||
|
||||
@@ -41,17 +41,17 @@ class ColorApplicatorBakedModel implements IBakedModel
|
||||
this.transforms = map;
|
||||
|
||||
// Put the tint indices in... Since this is an item model, we are ignoring rand
|
||||
this.generalQuads = fixQuadTint( null, texDark, texMedium, texBright );
|
||||
this.generalQuads = this.fixQuadTint( null, texDark, texMedium, texBright );
|
||||
this.quadsBySide = new EnumMap<>( EnumFacing.class );
|
||||
for( EnumFacing facing : EnumFacing.values() )
|
||||
{
|
||||
this.quadsBySide.put( facing, fixQuadTint( facing, texDark, texMedium, texBright ) );
|
||||
this.quadsBySide.put( facing, this.fixQuadTint( facing, texDark, texMedium, texBright ) );
|
||||
}
|
||||
}
|
||||
|
||||
private List<BakedQuad> fixQuadTint( EnumFacing facing, TextureAtlasSprite texDark, TextureAtlasSprite texMedium, TextureAtlasSprite texBright )
|
||||
{
|
||||
List<BakedQuad> quads = baseModel.getQuads( null, facing, 0 );
|
||||
List<BakedQuad> quads = this.baseModel.getQuads( null, facing, 0 );
|
||||
List<BakedQuad> result = new ArrayList<>( quads.size() );
|
||||
for( BakedQuad quad : quads )
|
||||
{
|
||||
@@ -88,7 +88,7 @@ class ColorApplicatorBakedModel implements IBakedModel
|
||||
{
|
||||
if( side == null )
|
||||
{
|
||||
return generalQuads;
|
||||
return this.generalQuads;
|
||||
}
|
||||
return this.quadsBySide.get( side );
|
||||
}
|
||||
@@ -96,42 +96,42 @@ class ColorApplicatorBakedModel implements IBakedModel
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return baseModel.isAmbientOcclusion();
|
||||
return this.baseModel.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return baseModel.isGui3d();
|
||||
return this.baseModel.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return baseModel.isBuiltInRenderer();
|
||||
return this.baseModel.isBuiltInRenderer();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return baseModel.getParticleTexture();
|
||||
return this.baseModel.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return baseModel.getItemCameraTransforms();
|
||||
return this.baseModel.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
return baseModel.getOverrides();
|
||||
return this.baseModel.getOverrides();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Pair<? extends IBakedModel, Matrix4f> handlePerspective( ItemCameraTransforms.TransformType type )
|
||||
{
|
||||
return PerspectiveMapWrapper.handlePerspective( this, transforms, type );
|
||||
return PerspectiveMapWrapper.handlePerspective( this, this.transforms, type );
|
||||
}
|
||||
}
|
||||
|
||||
@@ -54,7 +54,7 @@ public class ColorApplicatorModel implements IModel
|
||||
@Override
|
||||
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
IBakedModel baseModel = getBaseModel( state, format, bakedTextureGetter );
|
||||
IBakedModel baseModel = this.getBaseModel( state, format, bakedTextureGetter );
|
||||
|
||||
TextureAtlasSprite texDark = bakedTextureGetter.apply( TEXTURE_DARK );
|
||||
TextureAtlasSprite texMedium = bakedTextureGetter.apply( TEXTURE_MEDIUM );
|
||||
|
||||
@@ -59,7 +59,7 @@ public class DriveBakedModel implements IBakedModel
|
||||
|
||||
List<BakedQuad> result = new ArrayList<>();
|
||||
|
||||
result.addAll( bakedBase.getQuads( state, side, rand ) );
|
||||
result.addAll( this.bakedBase.getQuads( state, side, rand ) );
|
||||
|
||||
if( side == null && state instanceof IExtendedBlockState )
|
||||
{
|
||||
@@ -72,7 +72,7 @@ public class DriveBakedModel implements IBakedModel
|
||||
{
|
||||
DriveSlotState slotState = slotsState.getState( row * 2 + col );
|
||||
|
||||
IBakedModel bakedCell = bakedCells.get( slotState );
|
||||
IBakedModel bakedCell = this.bakedCells.get( slotState );
|
||||
|
||||
Matrix4f transform = new Matrix4f();
|
||||
transform.setIdentity();
|
||||
@@ -103,36 +103,36 @@ public class DriveBakedModel implements IBakedModel
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return bakedBase.isAmbientOcclusion();
|
||||
return this.bakedBase.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isGui3d()
|
||||
{
|
||||
return bakedBase.isGui3d();
|
||||
return this.bakedBase.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isBuiltInRenderer()
|
||||
{
|
||||
return bakedBase.isGui3d();
|
||||
return this.bakedBase.isGui3d();
|
||||
}
|
||||
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return bakedBase.getParticleTexture();
|
||||
return this.bakedBase.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return bakedBase.getItemCameraTransforms();
|
||||
return this.bakedBase.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemOverrideList getOverrides()
|
||||
{
|
||||
return bakedBase.getOverrides();
|
||||
return this.bakedBase.getOverrides();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,13 +125,13 @@ class GlassBakedModel implements IBakedModel
|
||||
v /= 2;
|
||||
}
|
||||
|
||||
TextureAtlasSprite glassTexture = glassTextures[texIdx];
|
||||
TextureAtlasSprite glassTexture = this.glassTextures[texIdx];
|
||||
|
||||
// Render the glass side
|
||||
List<BakedQuad> quads = new ArrayList<>( 5 ); // At most 5
|
||||
|
||||
List<Vec3d> corners = RenderHelper.getFaceCorners( side );
|
||||
quads.add( createQuad( side, corners, glassTexture, u, v ) );
|
||||
quads.add( this.createQuad( side, corners, glassTexture, u, v ) );
|
||||
|
||||
/*
|
||||
* This needs some explanation:
|
||||
@@ -144,10 +144,10 @@ class GlassBakedModel implements IBakedModel
|
||||
* That texture had "0101" in its filename to indicate this.
|
||||
*/
|
||||
int edgeBitmask = makeBitmask( glassState, side );
|
||||
TextureAtlasSprite sideSprite = frameTextures[edgeBitmask];
|
||||
TextureAtlasSprite sideSprite = this.frameTextures[edgeBitmask];
|
||||
if( sideSprite != null )
|
||||
{
|
||||
quads.add( createQuad( side, corners, sideSprite, 0, 0 ) );
|
||||
quads.add( this.createQuad( side, corners, sideSprite, 0, 0 ) );
|
||||
}
|
||||
|
||||
return quads;
|
||||
@@ -203,7 +203,7 @@ class GlassBakedModel implements IBakedModel
|
||||
|
||||
private BakedQuad createQuad( EnumFacing side, List<Vec3d> corners, TextureAtlasSprite sprite, float uOffset, float vOffset )
|
||||
{
|
||||
return createQuad( side, corners.get( 0 ), corners.get( 1 ), corners.get( 2 ), corners.get( 3 ), sprite, uOffset, vOffset );
|
||||
return this.createQuad( side, corners.get( 0 ), corners.get( 1 ), corners.get( 2 ), corners.get( 3 ), sprite, uOffset, vOffset );
|
||||
}
|
||||
|
||||
private BakedQuad createQuad( EnumFacing side, Vec3d c1, Vec3d c2, Vec3d c3, Vec3d c4, TextureAtlasSprite sprite, float uOffset, float vOffset )
|
||||
@@ -217,12 +217,12 @@ class GlassBakedModel implements IBakedModel
|
||||
float v1 = MathHelper.clamp( 0 - vOffset, 0, 16 );
|
||||
float v2 = MathHelper.clamp( 16 - vOffset, 0, 16 );
|
||||
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( vertexFormat );
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.vertexFormat );
|
||||
builder.setTexture( sprite );
|
||||
putVertex( builder, normal, c1.x, c1.y, c1.z, sprite, u1, v1 );
|
||||
putVertex( builder, normal, c2.x, c2.y, c2.z, sprite, u1, v2 );
|
||||
putVertex( builder, normal, c3.x, c3.y, c3.z, sprite, u2, v2 );
|
||||
putVertex( builder, normal, c4.x, c4.y, c4.z, sprite, u2, v1 );
|
||||
this.putVertex( builder, normal, c1.x, c1.y, c1.z, sprite, u1, v1 );
|
||||
this.putVertex( builder, normal, c2.x, c2.y, c2.z, sprite, u1, v2 );
|
||||
this.putVertex( builder, normal, c3.x, c3.y, c3.z, sprite, u2, v2 );
|
||||
this.putVertex( builder, normal, c4.x, c4.y, c4.z, sprite, u2, v1 );
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
@@ -233,9 +233,9 @@ class GlassBakedModel implements IBakedModel
|
||||
*/
|
||||
private void putVertex( UnpackedBakedQuad.Builder builder, Vec3d normal, double x, double y, double z, TextureAtlasSprite sprite, float u, float v )
|
||||
{
|
||||
for( int e = 0; e < vertexFormat.getElementCount(); e++ )
|
||||
for( int e = 0; e < this.vertexFormat.getElementCount(); e++ )
|
||||
{
|
||||
switch( vertexFormat.getElement( e ).getUsage() )
|
||||
switch( this.vertexFormat.getElement( e ).getUsage() )
|
||||
{
|
||||
case POSITION:
|
||||
builder.put( e, (float) x, (float) y, (float) z, 1.0f );
|
||||
@@ -244,7 +244,7 @@ class GlassBakedModel implements IBakedModel
|
||||
builder.put( e, 1.0f, 1.0f, 1.0f, 1.0f );
|
||||
break;
|
||||
case UV:
|
||||
if( vertexFormat.getElement( e ).getIndex() == 0 )
|
||||
if( this.vertexFormat.getElement( e ).getIndex() == 0 )
|
||||
{
|
||||
u = sprite.getInterpolatedU( u );
|
||||
v = sprite.getInterpolatedV( v );
|
||||
@@ -288,7 +288,7 @@ class GlassBakedModel implements IBakedModel
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return frameTextures[frameTextures.length - 1];
|
||||
return this.frameTextures[this.frameTextures.length - 1];
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -45,7 +45,7 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
|
||||
@Override
|
||||
protected void processQuad()
|
||||
{
|
||||
VertexFormat format = parent.getVertexFormat();
|
||||
VertexFormat format = this.parent.getVertexFormat();
|
||||
int count = format.getElementCount();
|
||||
|
||||
for( int v = 0; v < 4; v++ )
|
||||
@@ -55,15 +55,15 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
|
||||
VertexFormatElement element = format.getElement( e );
|
||||
if( element.getUsage() == VertexFormatElement.EnumUsage.POSITION )
|
||||
{
|
||||
parent.put( e, transform( quadData[e][v], element.getElementCount() ) );
|
||||
this.parent.put( e, this.transform( this.quadData[e][v], element.getElementCount() ) );
|
||||
}
|
||||
else if( element.getUsage() == VertexFormatElement.EnumUsage.NORMAL )
|
||||
{
|
||||
parent.put( e, transformNormal( quadData[e][v] ) );
|
||||
this.parent.put( e, this.transformNormal( this.quadData[e][v] ) );
|
||||
}
|
||||
else
|
||||
{
|
||||
parent.put( e, quadData[e][v] );
|
||||
this.parent.put( e, this.quadData[e][v] );
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -72,25 +72,25 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
|
||||
@Override
|
||||
public void setQuadTint( int tint )
|
||||
{
|
||||
parent.setQuadTint( tint );
|
||||
this.parent.setQuadTint( tint );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setQuadOrientation( EnumFacing orientation )
|
||||
{
|
||||
parent.setQuadOrientation( orientation );
|
||||
this.parent.setQuadOrientation( orientation );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setApplyDiffuseLighting( boolean diffuse )
|
||||
{
|
||||
parent.setApplyDiffuseLighting( diffuse );
|
||||
this.parent.setApplyDiffuseLighting( diffuse );
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setTexture( TextureAtlasSprite texture )
|
||||
{
|
||||
parent.setTexture( texture );
|
||||
this.parent.setTexture( texture );
|
||||
}
|
||||
|
||||
private float[] transform( float[] fs, int elemCount )
|
||||
@@ -102,7 +102,7 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
|
||||
vec.x -= 0.5f;
|
||||
vec.y -= 0.5f;
|
||||
vec.z -= 0.5f;
|
||||
transform.transform( vec );
|
||||
this.transform.transform( vec );
|
||||
vec.x += 0.5f;
|
||||
vec.y += 0.5f;
|
||||
vec.z += 0.5f;
|
||||
@@ -121,7 +121,7 @@ final class MatrixVertexTransformer extends QuadGatheringTransformer
|
||||
vecc.x -= 0.5f;
|
||||
vecc.y -= 0.5f;
|
||||
vecc.z -= 0.5f;
|
||||
transform.transform( vecc );
|
||||
this.transform.transform( vecc );
|
||||
vecc.x += 0.5f;
|
||||
vecc.y += 0.5f;
|
||||
vecc.z += 0.5f;
|
||||
|
||||
@@ -83,13 +83,13 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
else if( state == null )
|
||||
{
|
||||
// This is used to render a compass pointing in a specific direction when being held in hand
|
||||
rotation = fallbackRotation;
|
||||
rotation = this.fallbackRotation;
|
||||
}
|
||||
|
||||
// Pre-compute the quad count to avoid list resizes
|
||||
List<BakedQuad> quads = new ArrayList<>();
|
||||
|
||||
quads.addAll( base.getQuads( state, side, rand ) );
|
||||
quads.addAll( this.base.getQuads( state, side, rand ) );
|
||||
|
||||
// We'll add the pointer as "sideless"
|
||||
if( side == null )
|
||||
@@ -100,7 +100,7 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
matrix.setRotation( new AxisAngle4f( 0, 1, 0, rotation ) );
|
||||
|
||||
MatrixVertexTransformer transformer = new MatrixVertexTransformer( matrix );
|
||||
for( BakedQuad bakedQuad : pointer.getQuads( state, side, rand ) )
|
||||
for( BakedQuad bakedQuad : this.pointer.getQuads( state, side, rand ) )
|
||||
{
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( bakedQuad.getFormat() );
|
||||
|
||||
@@ -120,7 +120,7 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return base.isAmbientOcclusion();
|
||||
return this.base.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -138,13 +138,13 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return base.getParticleTexture();
|
||||
return this.base.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return base.getItemCameraTransforms();
|
||||
return this.base.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -167,11 +167,11 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
|
||||
float offRads = (float) ( player.rotationYaw / 180.0f * (float) Math.PI + Math.PI );
|
||||
|
||||
fallbackRotation = offRads + getAnimatedRotation( player.getPosition(), true );
|
||||
SkyCompassBakedModel.this.fallbackRotation = offRads + getAnimatedRotation( player.getPosition(), true );
|
||||
}
|
||||
else
|
||||
{
|
||||
fallbackRotation = getAnimatedRotation( null, false );
|
||||
SkyCompassBakedModel.this.fallbackRotation = getAnimatedRotation( null, false );
|
||||
}
|
||||
|
||||
return originalModel;
|
||||
|
||||
@@ -234,7 +234,7 @@ public enum UVLModelLoader implements ICustomModelLoader
|
||||
modelPath = modelPath.substring( "models/".length() );
|
||||
}
|
||||
ResourceLocation armatureLocation = new ResourceLocation( modelLocation.getResourceDomain(), "armatures/" + modelPath + ".json" );
|
||||
ModelBlockAnimation animation = ModelBlockAnimation.loadVanillaAnimation( resourceManager, armatureLocation );
|
||||
ModelBlockAnimation animation = ModelBlockAnimation.loadVanillaAnimation( UVLModelLoader.this.resourceManager, armatureLocation );
|
||||
ModelBlock model;
|
||||
{
|
||||
Reader reader = null;
|
||||
@@ -249,7 +249,7 @@ public enum UVLModelLoader implements ICustomModelLoader
|
||||
new ResourceLocation( modelLocation.getResourceDomain(), "models/" + modelPath + ".json" ) );
|
||||
reader = new InputStreamReader( iresource.getInputStream(), Charsets.UTF_8 );
|
||||
|
||||
lvt_5_1_ = JsonUtils.gsonDeserialize( UVLSERIALIZER, reader, ModelBlock.class, false );
|
||||
lvt_5_1_ = JsonUtils.gsonDeserialize( this.UVLSERIALIZER, reader, ModelBlock.class, false );
|
||||
lvt_5_1_.name = modelLocation.toString();
|
||||
}
|
||||
catch( IOException e )
|
||||
@@ -265,34 +265,34 @@ public enum UVLModelLoader implements ICustomModelLoader
|
||||
model = lvt_5_1_;
|
||||
}
|
||||
|
||||
this.parent = vanillaModelWrapper( getLoader(), modelLocation, model, false, animation );
|
||||
this.parent = vanillaModelWrapper( UVLModelLoader.this.getLoader(), modelLocation, model, false, animation );
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<ResourceLocation> getDependencies()
|
||||
{
|
||||
return parent.getDependencies();
|
||||
return this.parent.getDependencies();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Collection<ResourceLocation> getTextures()
|
||||
{
|
||||
return parent.getTextures();
|
||||
return this.parent.getTextures();
|
||||
}
|
||||
|
||||
@Override
|
||||
public IBakedModel bake( IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter )
|
||||
{
|
||||
setFaceBakery( getLoader(), new FaceBakeryOverride() );
|
||||
IBakedModel model = parent.bake( state, format, bakedTextureGetter );
|
||||
setFaceBakery( getLoader(), new FaceBakery() );
|
||||
setFaceBakery( UVLModelLoader.this.getLoader(), new FaceBakeryOverride() );
|
||||
IBakedModel model = this.parent.bake( state, format, bakedTextureGetter );
|
||||
setFaceBakery( UVLModelLoader.this.getLoader(), new FaceBakery() );
|
||||
return model;
|
||||
}
|
||||
|
||||
@Override
|
||||
public IModelState getDefaultState()
|
||||
{
|
||||
return parent.getDefaultState();
|
||||
return this.parent.getDefaultState();
|
||||
}
|
||||
|
||||
public class BlockPartFaceOverrideSerializer implements JsonDeserializer<BlockPartFace>
|
||||
@@ -306,7 +306,7 @@ public enum UVLModelLoader implements ICustomModelLoader
|
||||
String s = this.parseTexture( jsonobject );
|
||||
BlockFaceUV blockfaceuv = (BlockFaceUV) p_deserialize_3_.deserialize( jsonobject, BlockFaceUV.class );
|
||||
BlockPartFace blockFace = new BlockPartFace( enumfacing, i, s, blockfaceuv );
|
||||
uvlightmap.put( blockFace, parseUVL( jsonobject ) );
|
||||
UVLModelWrapper.this.uvlightmap.put( blockFace, this.parseUVL( jsonobject ) );
|
||||
return blockFace;
|
||||
}
|
||||
|
||||
@@ -346,7 +346,7 @@ public enum UVLModelLoader implements ICustomModelLoader
|
||||
{
|
||||
BakedQuad quad = super.makeBakedQuad( posFrom, posTo, face, sprite, facing, modelRotationIn, partRotation, uvLocked, shade );
|
||||
|
||||
Pair<Float, Float> brightness = uvlightmap.get( face );
|
||||
Pair<Float, Float> brightness = UVLModelWrapper.this.uvlightmap.get( face );
|
||||
if( brightness != null )
|
||||
{
|
||||
VertexFormat newFormat = VertexFormats.getFormatWithLightMap( quad.getFormat() );
|
||||
|
||||
@@ -47,7 +47,7 @@ public class ItemRenderable<T extends TileEntity> implements Renderable<T>
|
||||
@Override
|
||||
public void renderTileEntityAt( T te, double x, double y, double z, float partialTicks, int destroyStage )
|
||||
{
|
||||
Pair<ItemStack, Matrix4f> pair = f.apply( te );
|
||||
Pair<ItemStack, Matrix4f> pair = this.f.apply( te );
|
||||
if( pair != null && pair.getLeft() != null )
|
||||
{
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
@@ -60,9 +60,9 @@ class SpatialPylonBakedModel implements IBakedModel
|
||||
@Override
|
||||
public List<BakedQuad> getQuads( @Nullable IBlockState state, @Nullable EnumFacing side, long rand )
|
||||
{
|
||||
int flags = getFlags( state );
|
||||
int flags = this.getFlags( state );
|
||||
|
||||
CubeBuilder builder = new CubeBuilder( format );
|
||||
CubeBuilder builder = new CubeBuilder( this.format );
|
||||
|
||||
if( flags != 0 )
|
||||
{
|
||||
@@ -129,12 +129,12 @@ class SpatialPylonBakedModel implements IBakedModel
|
||||
}
|
||||
}
|
||||
|
||||
builder.setTextures( textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
|
||||
textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) ) );
|
||||
builder.setTextures( this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.UP ) ),
|
||||
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.DOWN ) ),
|
||||
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.NORTH ) ),
|
||||
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.SOUTH ) ),
|
||||
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.EAST ) ),
|
||||
this.textures.get( getTextureTypeFromSideOutside( flags, ori, EnumFacing.WEST ) ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
|
||||
if( ( flags & TileSpatialPylon.DISPLAY_POWERED_ENABLED ) == TileSpatialPylon.DISPLAY_POWERED_ENABLED )
|
||||
@@ -142,20 +142,20 @@ class SpatialPylonBakedModel implements IBakedModel
|
||||
builder.setRenderFullBright( true );
|
||||
}
|
||||
|
||||
builder.setTextures( textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
|
||||
textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) ) );
|
||||
builder.setTextures( this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.UP ) ),
|
||||
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.DOWN ) ),
|
||||
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.NORTH ) ),
|
||||
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.SOUTH ) ),
|
||||
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.EAST ) ),
|
||||
this.textures.get( getTextureTypeFromSideInside( flags, ori, EnumFacing.WEST ) ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.setTexture( textures.get( SpatialPylonTextureType.BASE ) );
|
||||
builder.setTexture( this.textures.get( SpatialPylonTextureType.BASE ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
|
||||
builder.setTexture( textures.get( SpatialPylonTextureType.DIM ) );
|
||||
builder.setTexture( this.textures.get( SpatialPylonTextureType.DIM ) );
|
||||
builder.addCube( 0, 0, 0, 16, 16, 16 );
|
||||
}
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer
|
||||
GlStateManager.translate( 0.5, 0.5, 0.5 );
|
||||
FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
|
||||
GlStateManager.translate( -0.5, -0.5, -0.5 );
|
||||
for( Renderable renderable : renderables )
|
||||
for( Renderable renderable : this.renderables )
|
||||
{
|
||||
renderable.renderTileEntityAt( te, x, y, z, partialTicks, destroyStage );
|
||||
}
|
||||
@@ -64,7 +64,7 @@ public class ModularTESR<T extends AEBaseTile> extends TileEntitySpecialRenderer
|
||||
GlStateManager.translate( 0.5, 0.5, 0.5 );
|
||||
FacingToRotation.get( te.getForward(), te.getUp() ).glRotateCurrentMat();
|
||||
GlStateManager.translate( -0.5, -0.5, -0.5 );
|
||||
for( Renderable renderable : renderables )
|
||||
for( Renderable renderable : this.renderables )
|
||||
{
|
||||
renderable.renderTileEntityFast( te, x, y, z, partialTicks, destroyStage, buffer );
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user