Always use qualified access for fields and methods

This commit is contained in:
yueh
2017-07-20 21:27:22 +02:00
parent f9cad0758d
commit 15582fd1df
211 changed files with 1086 additions and 1086 deletions
@@ -67,7 +67,7 @@ class CableBuilder
colorTextures.put( color, bakedTextureGetter.apply( type.getTexture( color ) ) );
}
coreTextures.put( type, colorTextures );
this.coreTextures.put( type, colorTextures );
}
this.connectionTextures = new EnumMap<>( AECableType.class );
@@ -81,10 +81,10 @@ class CableBuilder
colorTextures.put( color, bakedTextureGetter.apply( getConnectionTexture( type, color ) ) );
}
connectionTextures.put( type, colorTextures );
this.connectionTextures.put( type, colorTextures );
}
smartCableTextures = new SmartCableTextures( bakedTextureGetter );
this.smartCableTextures = new SmartCableTextures( bakedTextureGetter );
}
static ResourceLocation getConnectionTexture( AECableType cableType, AEColor color )
@@ -121,14 +121,14 @@ class CableBuilder
switch( cableType )
{
case GLASS:
addCableCore( CableCoreType.GLASS, color, quadsOut );
this.addCableCore( CableCoreType.GLASS, color, quadsOut );
break;
case COVERED:
case SMART:
addCableCore( CableCoreType.COVERED, color, quadsOut );
this.addCableCore( CableCoreType.COVERED, color, quadsOut );
break;
case DENSE_SMART:
addCableCore( CableCoreType.DENSE_SMART, color, quadsOut );
this.addCableCore( CableCoreType.DENSE_SMART, color, quadsOut );
break;
default:
}
@@ -136,9 +136,9 @@ class CableBuilder
public void addCableCore( CableCoreType coreType, AEColor color, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = coreTextures.get( coreType ).get( color );
TextureAtlasSprite texture = this.coreTextures.get( coreType ).get( color );
cubeBuilder.setTexture( texture );
switch( coreType )
@@ -157,7 +157,7 @@ class CableBuilder
public void addGlassConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
@@ -165,13 +165,13 @@ class CableBuilder
// For to-machine connections, use a thicker end-cap for the connection
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
addBigCoveredCableSizedCube( facing, cubeBuilder );
this.addBigCoveredCableSizedCube( facing, cubeBuilder );
}
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
@@ -199,13 +199,13 @@ class CableBuilder
public void addStraightGlassConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
// We render all faces except the connection caps. We can do this because the glass cable is the smallest one
// and its ends will always be covered by something
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing, facing.getOpposite() ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
@@ -234,9 +234,9 @@ class CableBuilder
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.GLASS ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.GLASS ).get( cableColor );
cubeBuilder.setTexture( texture );
switch( facing )
@@ -265,18 +265,18 @@ class CableBuilder
public void addCoveredConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
// Draw a covered connection, if anything but glass is requested
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
addBigCoveredCableSizedCube( facing, cubeBuilder );
this.addBigCoveredCableSizedCube( facing, cubeBuilder );
}
addCoveredCableSizedCube( facing, cubeBuilder );
@@ -284,9 +284,9 @@ class CableBuilder
public void addStraightCoveredConnection( EnumFacing facing, AEColor cableColor, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
@@ -333,9 +333,9 @@ class CableBuilder
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.COVERED ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.COVERED ).get( cableColor );
cubeBuilder.setTexture( texture );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
@@ -345,32 +345,32 @@ class CableBuilder
public void addSmartConnection( EnumFacing facing, AEColor cableColor, AECableType connectionType, boolean cableBusAdjacent, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
// For to-machine connections, use a thicker end-cap for the connection
if( connectionType != AECableType.GLASS && !cableBusAdjacent )
{
addBigCoveredCableSizedCube( facing, cubeBuilder );
this.addBigCoveredCableSizedCube( facing, cubeBuilder );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
cubeBuilder.setTexture( oddChannel );
cubeBuilder.setColorRGB( cableColor.blackVariant );
addBigCoveredCableSizedCube( facing, cubeBuilder );
this.addBigCoveredCableSizedCube( facing, cubeBuilder );
cubeBuilder.setTexture( evenChannel );
cubeBuilder.setColorRGB( cableColor.whiteVariant );
addBigCoveredCableSizedCube( facing, cubeBuilder );
this.addBigCoveredCableSizedCube( facing, cubeBuilder );
// Reset back to normal rendering for the rest
cubeBuilder.setRenderFullBright( false );
@@ -393,17 +393,17 @@ class CableBuilder
public void addStraightSmartConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
addStraightCoveredCableSizedCube( facing, cubeBuilder );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
@@ -426,15 +426,15 @@ class CableBuilder
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.SMART ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
addCoveredCableSizedCube( facing, distanceFromEdge, cubeBuilder );
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
@@ -453,21 +453,21 @@ class CableBuilder
// Dense cables only render their connections as dense if the adjacent blocks actually wants that
if( connectionType == AECableType.SMART )
{
addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
this.addSmartConnection( facing, cableColor, connectionType, cableBusAdjacent, channels, quadsOut );
return;
}
else if( connectionType != AECableType.DENSE_SMART )
{
addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
this.addCoveredConnection( facing, cableColor, connectionType, cableBusAdjacent, quadsOut );
return;
}
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
// We render all faces except the one on the connection side
cubeBuilder.setDrawFaces( EnumSet.complementOf( EnumSet.of( facing ) ) );
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
addDenseCableSizedCube( facing, cubeBuilder );
@@ -475,8 +475,8 @@ class CableBuilder
// Dense cables show used channels in groups of 4, rounded up
channels = ( channels + 3 ) / 4;
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
@@ -497,9 +497,9 @@ class CableBuilder
public void addStraightDenseConnection( EnumFacing facing, AEColor cableColor, int channels, List<BakedQuad> quadsOut )
{
CubeBuilder cubeBuilder = new CubeBuilder( format, quadsOut );
CubeBuilder cubeBuilder = new CubeBuilder( this.format, quadsOut );
TextureAtlasSprite texture = connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
TextureAtlasSprite texture = this.connectionTextures.get( AECableType.DENSE_SMART ).get( cableColor );
cubeBuilder.setTexture( texture );
setStraightCableUVs( cubeBuilder, facing, 5, 11 );
@@ -509,8 +509,8 @@ class CableBuilder
// Dense cables show used channels in groups of 4, rounded up
channels = ( channels + 3 ) / 4;
TextureAtlasSprite oddChannel = smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = smartCableTextures.getEvenTextureForChannels( channels );
TextureAtlasSprite oddChannel = this.smartCableTextures.getOddTextureForChannels( channels );
TextureAtlasSprite evenChannel = this.smartCableTextures.getEvenTextureForChannels( channels );
// Render the channel indicators brightly lit at night
cubeBuilder.setRenderFullBright( true );
@@ -723,7 +723,7 @@ class CableBuilder
public TextureAtlasSprite getCoreTexture( CableCoreType coreType, AEColor color )
{
return coreTextures.get( coreType ).get( color );
return this.coreTextures.get( coreType ).get( color );
}
}