Always use qualified access for fields and methods

This commit is contained in:
yueh
2017-07-20 21:27:22 +02:00
parent f9cad0758d
commit 15582fd1df
211 changed files with 1086 additions and 1086 deletions
@@ -84,21 +84,21 @@ public class CubeBuilder
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
// offset
VertexFormat savedFormat = null;
if( renderFullBright )
if( this.renderFullBright )
{
savedFormat = format;
format = VertexFormats.getFormatWithLightMap( format );
savedFormat = this.format;
this.format = VertexFormats.getFormatWithLightMap( this.format );
}
for( EnumFacing face : drawFaces )
for( EnumFacing face : this.drawFaces )
{
putFace( face, x1, y1, z1, x2, y2, z2 );
this.putFace( face, x1, y1, z1, x2, y2, z2 );
}
// Restore old format
if( savedFormat != null )
{
format = savedFormat;
this.format = savedFormat;
}
}
@@ -107,22 +107,22 @@ public class CubeBuilder
// If brightness is forced to specific values, extend the vertex format to contain the multi-texturing lightmap
// offset
VertexFormat savedFormat = null;
if( renderFullBright )
if( this.renderFullBright )
{
savedFormat = format;
format = new VertexFormat( savedFormat );
if( !format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
savedFormat = this.format;
this.format = new VertexFormat( savedFormat );
if( !this.format.getElements().contains( DefaultVertexFormats.TEX_2S ) )
{
format.addElement( DefaultVertexFormats.TEX_2S );
this.format.addElement( DefaultVertexFormats.TEX_2S );
}
}
putFace( face, x1, y1, z1, x2, y2, z2 );
this.putFace( face, x1, y1, z1, x2, y2, z2 );
// Restore old format
if( savedFormat != null )
{
format = savedFormat;
this.format = savedFormat;
}
}
@@ -137,9 +137,9 @@ public class CubeBuilder
private void putFace( EnumFacing face, float x1, float y1, float z1, float x2, float y2, float z2 )
{
TextureAtlasSprite texture = textures.get( face );
TextureAtlasSprite texture = this.textures.get( face );
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( format );
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.format );
builder.setTexture( texture );
builder.setQuadOrientation( face );
@@ -156,51 +156,51 @@ public class CubeBuilder
}
else
{
uv = getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
uv = this.getDefaultUv( face, texture, x1, y1, z1, x2, y2, z2 );
}
switch( face )
{
case DOWN:
putVertexTR( builder, face, x2, y1, z1, uv );
putVertexBR( builder, face, x2, y1, z2, uv );
putVertexBL( builder, face, x1, y1, z2, uv );
putVertexTL( builder, face, x1, y1, z1, uv );
this.putVertexTR( builder, face, x2, y1, z1, uv );
this.putVertexBR( builder, face, x2, y1, z2, uv );
this.putVertexBL( builder, face, x1, y1, z2, uv );
this.putVertexTL( builder, face, x1, y1, z1, uv );
break;
case UP:
putVertexTL( builder, face, x1, y2, z1, uv );
putVertexBL( builder, face, x1, y2, z2, uv );
putVertexBR( builder, face, x2, y2, z2, uv );
putVertexTR( builder, face, x2, y2, z1, uv );
this.putVertexTL( builder, face, x1, y2, z1, uv );
this.putVertexBL( builder, face, x1, y2, z2, uv );
this.putVertexBR( builder, face, x2, y2, z2, uv );
this.putVertexTR( builder, face, x2, y2, z1, uv );
break;
case NORTH:
putVertexBR( builder, face, x2, y2, z1, uv );
putVertexTR( builder, face, x2, y1, z1, uv );
putVertexTL( builder, face, x1, y1, z1, uv );
putVertexBL( builder, face, x1, y2, z1, uv );
this.putVertexBR( builder, face, x2, y2, z1, uv );
this.putVertexTR( builder, face, x2, y1, z1, uv );
this.putVertexTL( builder, face, x1, y1, z1, uv );
this.putVertexBL( builder, face, x1, y2, z1, uv );
break;
case SOUTH:
putVertexBL( builder, face, x1, y2, z2, uv );
putVertexTL( builder, face, x1, y1, z2, uv );
putVertexTR( builder, face, x2, y1, z2, uv );
putVertexBR( builder, face, x2, y2, z2, uv );
this.putVertexBL( builder, face, x1, y2, z2, uv );
this.putVertexTL( builder, face, x1, y1, z2, uv );
this.putVertexTR( builder, face, x2, y1, z2, uv );
this.putVertexBR( builder, face, x2, y2, z2, uv );
break;
case WEST:
putVertexTL( builder, face, x1, y1, z1, uv );
putVertexTR( builder, face, x1, y1, z2, uv );
putVertexBR( builder, face, x1, y2, z2, uv );
putVertexBL( builder, face, x1, y2, z1, uv );
this.putVertexTL( builder, face, x1, y1, z1, uv );
this.putVertexTR( builder, face, x1, y1, z2, uv );
this.putVertexBR( builder, face, x1, y2, z2, uv );
this.putVertexBL( builder, face, x1, y2, z1, uv );
break;
case EAST:
putVertexBR( builder, face, x2, y2, z1, uv );
putVertexBL( builder, face, x2, y2, z2, uv );
putVertexTL( builder, face, x2, y1, z2, uv );
putVertexTR( builder, face, x2, y1, z1, uv );
this.putVertexBR( builder, face, x2, y2, z1, uv );
this.putVertexBL( builder, face, x2, y2, z2, uv );
this.putVertexTL( builder, face, x2, y1, z2, uv );
this.putVertexTR( builder, face, x2, y1, z1, uv );
break;
}
int[] vertexData = builder.build().getVertexData();
output.add( new BakedQuad( vertexData, -1, face, texture, true, format ) );
this.output.add( new BakedQuad( vertexData, -1, face, texture, true, this.format ) );
}
private UvVector getDefaultUv( EnumFacing face, TextureAtlasSprite texture, float x1, float y1, float z1, float x2, float y2, float z2 )
@@ -256,7 +256,7 @@ public class CubeBuilder
{
float u, v;
switch( uvRotations[face.ordinal()] )
switch( this.uvRotations[face.ordinal()] )
{
default:
case 0:
@@ -277,7 +277,7 @@ public class CubeBuilder
break;
}
putVertex( builder, face, x, y, z, u, v );
this.putVertex( builder, face, x, y, z, u, v );
}
// uv.u2, uv.v1
@@ -285,7 +285,7 @@ public class CubeBuilder
{
float u, v;
switch( uvRotations[face.ordinal()] )
switch( this.uvRotations[face.ordinal()] )
{
default:
case 0:
@@ -305,7 +305,7 @@ public class CubeBuilder
v = uv.v2;
break;
}
putVertex( builder, face, x, y, z, u, v );
this.putVertex( builder, face, x, y, z, u, v );
}
// uv.u2, uv.v2
@@ -315,7 +315,7 @@ public class CubeBuilder
float u;
float v;
switch( uvRotations[face.ordinal()] )
switch( this.uvRotations[face.ordinal()] )
{
default:
case 0:
@@ -336,7 +336,7 @@ public class CubeBuilder
break;
}
putVertex( builder, face, x, y, z, u, v );
this.putVertex( builder, face, x, y, z, u, v );
}
// uv.u1, uv.v2
@@ -346,7 +346,7 @@ public class CubeBuilder
float u;
float v;
switch( uvRotations[face.ordinal()] )
switch( this.uvRotations[face.ordinal()] )
{
default:
case 0:
@@ -367,7 +367,7 @@ public class CubeBuilder
break;
}
putVertex( builder, face, x, y, z, u, v );
this.putVertex( builder, face, x, y, z, u, v );
}
private void putVertex( UnpackedBakedQuad.Builder builder, EnumFacing face, float x, float y, float z, float u, float v )
@@ -387,10 +387,10 @@ public class CubeBuilder
break;
case COLOR:
// Color format is RGBA
float r = ( color >> 16 & 0xFF ) / 255f;
float g = ( color >> 8 & 0xFF ) / 255f;
float b = ( color & 0xFF ) / 255f;
float a = ( color >> 24 & 0xFF ) / 255f;
float r = ( this.color >> 16 & 0xFF ) / 255f;
float g = ( this.color >> 8 & 0xFF ) / 255f;
float b = ( this.color & 0xFF ) / 255f;
float a = ( this.color >> 24 & 0xFF ) / 255f;
builder.put( i, r, g, b, a );
break;
case UV:
@@ -418,23 +418,23 @@ public class CubeBuilder
{
for( EnumFacing face : EnumFacing.values() )
{
textures.put( face, texture );
this.textures.put( face, texture );
}
}
public void setTextures( TextureAtlasSprite up, TextureAtlasSprite down, TextureAtlasSprite north, TextureAtlasSprite south, TextureAtlasSprite east, TextureAtlasSprite west )
{
textures.put( EnumFacing.UP, up );
textures.put( EnumFacing.DOWN, down );
textures.put( EnumFacing.NORTH, north );
textures.put( EnumFacing.SOUTH, south );
textures.put( EnumFacing.EAST, east );
textures.put( EnumFacing.WEST, west );
this.textures.put( EnumFacing.UP, up );
this.textures.put( EnumFacing.DOWN, down );
this.textures.put( EnumFacing.NORTH, north );
this.textures.put( EnumFacing.SOUTH, south );
this.textures.put( EnumFacing.EAST, east );
this.textures.put( EnumFacing.WEST, west );
}
public void setTexture( EnumFacing facing, TextureAtlasSprite sprite )
{
textures.put( facing, sprite );
this.textures.put( facing, sprite );
}
public void setDrawFaces( EnumSet<EnumFacing> drawFaces )
@@ -452,12 +452,12 @@ public class CubeBuilder
*/
public void setColorRGB( int color )
{
setColor( color | 0xFF000000 );
this.setColor( color | 0xFF000000 );
}
public void setColorRGB( float r, float g, float b )
{
setColorRGB( (int) ( r * 255 ) << 16 | (int) ( g * 255 ) << 8 | (int) ( b * 255 ) );
this.setColorRGB( (int) ( r * 255 ) << 16 | (int) ( g * 255 ) << 8 | (int) ( b * 255 ) );
}
public void setRenderFullBright( boolean renderFullBright )
@@ -467,7 +467,7 @@ public class CubeBuilder
public void setCustomUv( EnumFacing facing, float u1, float v1, float u2, float v2 )
{
customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
this.customUv.put( facing, new Vector4f( u1, v1, u2, v2 ) );
}
public void setUvRotation( EnumFacing facing, int rotation )
@@ -481,11 +481,11 @@ public class CubeBuilder
rotation = 2;
}
Preconditions.checkArgument( rotation >= 0 && rotation <= 3, "rotation" );
uvRotations[facing.ordinal()] = (byte) rotation;
this.uvRotations[facing.ordinal()] = (byte) rotation;
}
public List<BakedQuad> getOutput()
{
return output;
return this.output;
}
}