Always use qualified access for fields and methods
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@@ -76,12 +76,12 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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EnumSet<EnumFacing> connections = getConnections( state );
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List<BakedQuad> quads = new ArrayList<>();
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CubeBuilder builder = new CubeBuilder( format, quads );
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CubeBuilder builder = new CubeBuilder( this.format, quads );
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builder.setDrawFaces( EnumSet.of( side ) );
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// Add the quads for the ring that frames the entire multi-block structure
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addRing( builder, side, connections );
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this.addRing( builder, side, connections );
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// Calculate the bounds of the "inner" block that is framed by the border drawn above
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float x2 = connections.contains( EnumFacing.EAST ) ? 16 : 13.01f;
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@@ -114,7 +114,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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break;
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}
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addInnerCube( side, state, builder, x1, y1, z1, x2, y2, z2 );
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this.addInnerCube( side, state, builder, x1, y1, z1, x2, y2, z2 );
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return quads;
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}
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@@ -122,15 +122,15 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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private void addRing( CubeBuilder builder, @Nullable EnumFacing side, EnumSet<EnumFacing> connections )
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{
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// Fill in the corners
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builder.setTexture( ringCorner );
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addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.NORTH );
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addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.SOUTH );
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addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.NORTH );
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addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.SOUTH );
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addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.NORTH );
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addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.SOUTH );
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addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.NORTH );
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addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.SOUTH );
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builder.setTexture( this.ringCorner );
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this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.NORTH );
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this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.EAST, EnumFacing.SOUTH );
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this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.NORTH );
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this.addCornerCap( builder, connections, side, EnumFacing.UP, EnumFacing.WEST, EnumFacing.SOUTH );
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this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.NORTH );
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this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.EAST, EnumFacing.SOUTH );
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this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.NORTH );
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this.addCornerCap( builder, connections, side, EnumFacing.DOWN, EnumFacing.WEST, EnumFacing.SOUTH );
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// Fill in the remaining stripes of the face
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for( EnumFacing a : EnumFacing.values() )
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@@ -143,15 +143,15 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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// Select the horizontal or vertical ring texture depending on which side we're filling in
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if( ( side.getAxis() != EnumFacing.Axis.Y ) && ( a == EnumFacing.NORTH || a == EnumFacing.EAST || a == EnumFacing.WEST || a == EnumFacing.SOUTH ) )
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{
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builder.setTexture( ringVer );
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builder.setTexture( this.ringVer );
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}
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else if( side.getAxis() == EnumFacing.Axis.Y && ( a == EnumFacing.EAST || a == EnumFacing.WEST ) )
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{
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builder.setTexture( ringVer );
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builder.setTexture( this.ringVer );
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}
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else
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{
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builder.setTexture( ringHor );
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builder.setTexture( this.ringHor );
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}
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// If there's an adjacent crafting cube block on side a, then the core of the block already extends
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@@ -296,7 +296,7 @@ abstract class CraftingCubeBakedModel implements IBakedModel
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return ringCorner;
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return this.ringCorner;
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}
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@Override
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