Always use qualified access for fields and methods

This commit is contained in:
yueh
2017-07-20 21:27:22 +02:00
parent f9cad0758d
commit 15582fd1df
211 changed files with 1086 additions and 1086 deletions
@@ -68,12 +68,12 @@ class MonitorBakedModel extends CraftingCubeBakedModel
// For sides other than the front, use the chassis texture
if( side != forward )
{
builder.setTexture( chassisTexture );
builder.setTexture( this.chassisTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
return;
}
builder.setTexture( baseTexture );
builder.setTexture( this.baseTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
// Now add the three layered light textures
@@ -83,15 +83,15 @@ class MonitorBakedModel extends CraftingCubeBakedModel
builder.setRenderFullBright( powered );
builder.setColorRGB( color.whiteVariant );
builder.setTexture( lightBrightTexture );
builder.setTexture( this.lightBrightTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
builder.setColorRGB( color.mediumVariant );
builder.setTexture( lightMediumTexture );
builder.setTexture( this.lightMediumTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
builder.setColorRGB( color.blackVariant );
builder.setTexture( lightDarkTexture );
builder.setTexture( this.lightDarkTexture );
builder.addCube( x1, y1, z1, x2, y2, z2 );
}