Always use qualified access for fields and methods
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@@ -125,13 +125,13 @@ class GlassBakedModel implements IBakedModel
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v /= 2;
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}
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TextureAtlasSprite glassTexture = glassTextures[texIdx];
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TextureAtlasSprite glassTexture = this.glassTextures[texIdx];
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// Render the glass side
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List<BakedQuad> quads = new ArrayList<>( 5 ); // At most 5
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List<Vec3d> corners = RenderHelper.getFaceCorners( side );
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quads.add( createQuad( side, corners, glassTexture, u, v ) );
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quads.add( this.createQuad( side, corners, glassTexture, u, v ) );
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/*
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* This needs some explanation:
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@@ -144,10 +144,10 @@ class GlassBakedModel implements IBakedModel
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* That texture had "0101" in its filename to indicate this.
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*/
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int edgeBitmask = makeBitmask( glassState, side );
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TextureAtlasSprite sideSprite = frameTextures[edgeBitmask];
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TextureAtlasSprite sideSprite = this.frameTextures[edgeBitmask];
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if( sideSprite != null )
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{
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quads.add( createQuad( side, corners, sideSprite, 0, 0 ) );
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quads.add( this.createQuad( side, corners, sideSprite, 0, 0 ) );
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}
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return quads;
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@@ -203,7 +203,7 @@ class GlassBakedModel implements IBakedModel
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private BakedQuad createQuad( EnumFacing side, List<Vec3d> corners, TextureAtlasSprite sprite, float uOffset, float vOffset )
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{
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return createQuad( side, corners.get( 0 ), corners.get( 1 ), corners.get( 2 ), corners.get( 3 ), sprite, uOffset, vOffset );
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return this.createQuad( side, corners.get( 0 ), corners.get( 1 ), corners.get( 2 ), corners.get( 3 ), sprite, uOffset, vOffset );
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}
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private BakedQuad createQuad( EnumFacing side, Vec3d c1, Vec3d c2, Vec3d c3, Vec3d c4, TextureAtlasSprite sprite, float uOffset, float vOffset )
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@@ -217,12 +217,12 @@ class GlassBakedModel implements IBakedModel
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float v1 = MathHelper.clamp( 0 - vOffset, 0, 16 );
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float v2 = MathHelper.clamp( 16 - vOffset, 0, 16 );
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( vertexFormat );
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UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( this.vertexFormat );
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builder.setTexture( sprite );
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putVertex( builder, normal, c1.x, c1.y, c1.z, sprite, u1, v1 );
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putVertex( builder, normal, c2.x, c2.y, c2.z, sprite, u1, v2 );
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putVertex( builder, normal, c3.x, c3.y, c3.z, sprite, u2, v2 );
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putVertex( builder, normal, c4.x, c4.y, c4.z, sprite, u2, v1 );
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this.putVertex( builder, normal, c1.x, c1.y, c1.z, sprite, u1, v1 );
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this.putVertex( builder, normal, c2.x, c2.y, c2.z, sprite, u1, v2 );
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this.putVertex( builder, normal, c3.x, c3.y, c3.z, sprite, u2, v2 );
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this.putVertex( builder, normal, c4.x, c4.y, c4.z, sprite, u2, v1 );
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return builder.build();
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}
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@@ -233,9 +233,9 @@ class GlassBakedModel implements IBakedModel
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*/
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private void putVertex( UnpackedBakedQuad.Builder builder, Vec3d normal, double x, double y, double z, TextureAtlasSprite sprite, float u, float v )
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{
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for( int e = 0; e < vertexFormat.getElementCount(); e++ )
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for( int e = 0; e < this.vertexFormat.getElementCount(); e++ )
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{
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switch( vertexFormat.getElement( e ).getUsage() )
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switch( this.vertexFormat.getElement( e ).getUsage() )
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{
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case POSITION:
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builder.put( e, (float) x, (float) y, (float) z, 1.0f );
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@@ -244,7 +244,7 @@ class GlassBakedModel implements IBakedModel
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builder.put( e, 1.0f, 1.0f, 1.0f, 1.0f );
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break;
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case UV:
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if( vertexFormat.getElement( e ).getIndex() == 0 )
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if( this.vertexFormat.getElement( e ).getIndex() == 0 )
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{
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u = sprite.getInterpolatedU( u );
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v = sprite.getInterpolatedV( v );
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@@ -288,7 +288,7 @@ class GlassBakedModel implements IBakedModel
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@Override
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public TextureAtlasSprite getParticleTexture()
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{
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return frameTextures[frameTextures.length - 1];
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return this.frameTextures[this.frameTextures.length - 1];
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}
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@Override
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