Always use qualified access for fields and methods
This commit is contained in:
@@ -83,13 +83,13 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
else if( state == null )
|
||||
{
|
||||
// This is used to render a compass pointing in a specific direction when being held in hand
|
||||
rotation = fallbackRotation;
|
||||
rotation = this.fallbackRotation;
|
||||
}
|
||||
|
||||
// Pre-compute the quad count to avoid list resizes
|
||||
List<BakedQuad> quads = new ArrayList<>();
|
||||
|
||||
quads.addAll( base.getQuads( state, side, rand ) );
|
||||
quads.addAll( this.base.getQuads( state, side, rand ) );
|
||||
|
||||
// We'll add the pointer as "sideless"
|
||||
if( side == null )
|
||||
@@ -100,7 +100,7 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
matrix.setRotation( new AxisAngle4f( 0, 1, 0, rotation ) );
|
||||
|
||||
MatrixVertexTransformer transformer = new MatrixVertexTransformer( matrix );
|
||||
for( BakedQuad bakedQuad : pointer.getQuads( state, side, rand ) )
|
||||
for( BakedQuad bakedQuad : this.pointer.getQuads( state, side, rand ) )
|
||||
{
|
||||
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( bakedQuad.getFormat() );
|
||||
|
||||
@@ -120,7 +120,7 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
@Override
|
||||
public boolean isAmbientOcclusion()
|
||||
{
|
||||
return base.isAmbientOcclusion();
|
||||
return this.base.isAmbientOcclusion();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -138,13 +138,13 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
@Override
|
||||
public TextureAtlasSprite getParticleTexture()
|
||||
{
|
||||
return base.getParticleTexture();
|
||||
return this.base.getParticleTexture();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemCameraTransforms getItemCameraTransforms()
|
||||
{
|
||||
return base.getItemCameraTransforms();
|
||||
return this.base.getItemCameraTransforms();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -167,11 +167,11 @@ public class SkyCompassBakedModel implements IBakedModel
|
||||
|
||||
float offRads = (float) ( player.rotationYaw / 180.0f * (float) Math.PI + Math.PI );
|
||||
|
||||
fallbackRotation = offRads + getAnimatedRotation( player.getPosition(), true );
|
||||
SkyCompassBakedModel.this.fallbackRotation = offRads + getAnimatedRotation( player.getPosition(), true );
|
||||
}
|
||||
else
|
||||
{
|
||||
fallbackRotation = getAnimatedRotation( null, false );
|
||||
SkyCompassBakedModel.this.fallbackRotation = getAnimatedRotation( null, false );
|
||||
}
|
||||
|
||||
return originalModel;
|
||||
|
||||
Reference in New Issue
Block a user