Always use qualified access for fields and methods

This commit is contained in:
yueh
2017-07-20 21:27:22 +02:00
parent f9cad0758d
commit 15582fd1df
211 changed files with 1086 additions and 1086 deletions
@@ -83,13 +83,13 @@ public class SkyCompassBakedModel implements IBakedModel
else if( state == null )
{
// This is used to render a compass pointing in a specific direction when being held in hand
rotation = fallbackRotation;
rotation = this.fallbackRotation;
}
// Pre-compute the quad count to avoid list resizes
List<BakedQuad> quads = new ArrayList<>();
quads.addAll( base.getQuads( state, side, rand ) );
quads.addAll( this.base.getQuads( state, side, rand ) );
// We'll add the pointer as "sideless"
if( side == null )
@@ -100,7 +100,7 @@ public class SkyCompassBakedModel implements IBakedModel
matrix.setRotation( new AxisAngle4f( 0, 1, 0, rotation ) );
MatrixVertexTransformer transformer = new MatrixVertexTransformer( matrix );
for( BakedQuad bakedQuad : pointer.getQuads( state, side, rand ) )
for( BakedQuad bakedQuad : this.pointer.getQuads( state, side, rand ) )
{
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder( bakedQuad.getFormat() );
@@ -120,7 +120,7 @@ public class SkyCompassBakedModel implements IBakedModel
@Override
public boolean isAmbientOcclusion()
{
return base.isAmbientOcclusion();
return this.base.isAmbientOcclusion();
}
@Override
@@ -138,13 +138,13 @@ public class SkyCompassBakedModel implements IBakedModel
@Override
public TextureAtlasSprite getParticleTexture()
{
return base.getParticleTexture();
return this.base.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms()
{
return base.getItemCameraTransforms();
return this.base.getItemCameraTransforms();
}
@Override
@@ -167,11 +167,11 @@ public class SkyCompassBakedModel implements IBakedModel
float offRads = (float) ( player.rotationYaw / 180.0f * (float) Math.PI + Math.PI );
fallbackRotation = offRads + getAnimatedRotation( player.getPosition(), true );
SkyCompassBakedModel.this.fallbackRotation = offRads + getAnimatedRotation( player.getPosition(), true );
}
else
{
fallbackRotation = getAnimatedRotation( null, false );
SkyCompassBakedModel.this.fallbackRotation = getAnimatedRotation( null, false );
}
return originalModel;